raze-gles/polymer/eduke32/source/osdfuncs.c

144 lines
3.8 KiB
C

#include "duke3d.h"
#include "build.h"
#include "namesdyn.h"
#include "osdfuncs.h"
int osdhightile = 0;
void GAME_drawosdchar(int x, int y, char ch, int shade, int pal)
{
short ac;
int ht = usehightile;
if (ch == 32) return;
ac = ch-'!'+STARTALPHANUM;
if (ac < STARTALPHANUM || ac > ENDALPHANUM) return;
usehightile = (osdhightile && ht);
rotatesprite(((x<<3)+x)<<16, (y<<3)<<16, 65536l, 0, ac, shade, pal, 8|16, 0, 0, xdim-1, ydim-1);
usehightile = ht;
}
void GAME_drawosdstr(int x, int y, char *ch, int len, int shade, int pal)
{
short ac;
char *ptr = OSD_GetTextPtr();
char *fmt = OSD_GetFmtPtr();
int ht = usehightile;
usehightile = (osdhightile && ht);
for (x = (x<<3)+x; len>0; len--, ch++, x++)
{
if (*ch == 32)
{
x += OSDCHAR_WIDTH;
continue;
}
ac = *ch-'!'+STARTALPHANUM;
if (ac < STARTALPHANUM || ac > ENDALPHANUM) { usehightile = ht; return; }
// use the format byte if the text falls within the bounds of the console buffer
if (ch > ptr && ch < (ptr + TEXTSIZE))
{
rotatesprite(x<<16, (y<<3)<<16, 65536, 0, ac, (*(ch-ptr+fmt)&~0x1F)>>4,
*(ch-ptr+fmt)&~0xE0, 8|16, 0, 0, xdim-1, ydim-1);
}
else
rotatesprite(x<<16, (y<<3)<<16, 65536, 0, ac, shade,
pal, 8|16, 0, 0, xdim-1, ydim-1);
x += OSDCHAR_WIDTH;
}
usehightile = ht;
}
void GAME_drawosdcursor(int x, int y, int type, int lastkeypress)
{
short ac;
if (type) ac = SMALLFNTCURSOR;
else ac = '_'-'!'+STARTALPHANUM;
if (!((GetTime()-lastkeypress) & 0x40l))
rotatesprite(((x<<3)+x)<<16, ((y<<3)+(type?-1:2))<<16, 65536l, 0, ac, 0, 8, 8|16, 0, 0, xdim-1, ydim-1);
}
int GAME_getcolumnwidth(int w)
{
return w/9;
}
int GAME_getrowheight(int w)
{
return w>>3;
}
//#define BGTILE 311
//#define BGTILE 1156
#define BGTILE 1141 // BIGHOLE
#define BGTILE_SIZEX 128
#define BGTILE_SIZEY 128
#define BORDTILE 3250 // VIEWBORDER
#define BITSTH 1+32+8+16 // high translucency
#define BITSTL 1+8+16 // low translucency
#define BITS 8+16+64 // solid
#define SHADE 0
#define PALETTE 4
void GAME_onshowosd(int shown)
{
// fix for TCs like Layre which don't have the BGTILE for some reason
// most of this is copied from my dummytile stuff in defs.c
if (!tilesizx[BGTILE] || !tilesizy[BGTILE])
{
extern char faketile[MAXTILES];
int j;
tilesizx[BGTILE] = BGTILE_SIZEX;
tilesizy[BGTILE] = BGTILE_SIZEY;
faketile[BGTILE] = 1;
picanm[BGTILE] = 0;
j = 15; while ((j > 1) && (pow2long[j] > BGTILE_SIZEX)) j--;
picsiz[BGTILE] = ((char)j);
j = 15; while ((j > 1) && (pow2long[j] > BGTILE_SIZEY)) j--;
picsiz[BGTILE] += ((char)(j<<4));
}
vscrn();
if (numplayers == 1)
if ((shown && !ud.pause_on) || (!shown && ud.pause_on))
KB_KeyDown[sc_Pause] = 1;
}
void GAME_clearbackground(int c, int r)
{
int x, y, xsiz, ysiz, tx2, ty2;
int daydim, bits;
UNREFERENCED_PARAMETER(c);
if (getrendermode() < 3) bits = BITS;
else bits = BITSTL;
daydim = r<<3;
xsiz = tilesizx[BGTILE];
tx2 = xdim/xsiz;
ysiz = tilesizy[BGTILE];
// ty2 = ydim/ysiz;
ty2 = daydim/ysiz;
for (x=tx2;x>=0;x--)
for (y=ty2;y>=0;y--)
// for (y=ty2+1;y>=1;y--)
// rotatesprite(x*xsiz<<16,((daydim-ydim)+(y*ysiz))<<16,65536L,0,BGTILE,SHADE,PALETTE,bits,0,0,xdim,daydim);
rotatesprite(x*xsiz<<16,y*ysiz<<16,65536L,0,BGTILE,SHADE,PALETTE,bits,0,0,xdim,daydim);
xsiz = tilesizy[BORDTILE];
tx2 = xdim/xsiz;
ysiz = tilesizx[BORDTILE];
for (x=tx2;x>=0;x--)
rotatesprite(x*xsiz<<16,(daydim+ysiz+1)<<16,65536L,1536,BORDTILE,SHADE-12,PALETTE,BITS,0,0,xdim,daydim+ysiz+1);
}