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https://github.com/ZDoom/raze-gles.git
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- Duke: Changed some downscaled and upscaled Q16.16 variables missed when doing 46810ec490
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This commit is contained in:
parent
0746b98886
commit
e7de0da36c
5 changed files with 29 additions and 27 deletions
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@ -2504,7 +2504,7 @@ static void greenslime(int i)
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s->z = ps[p].posz + ps[p].pyoff - t[2] + (8 << 8);
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s->z += (100 - ps[p].gethoriz()) << 4;
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s->z += (IntToFixed(100) - ps[p].getq16horiz()) >> 12;
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if (t[2] > 512)
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t[2] -= 128;
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@ -166,7 +166,7 @@ void shoot_d(int i, int atwith)
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}
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else
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{
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zvel = 98 * (100 - ps[p].gethorizsum());
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zvel = xs_CRoundToInt((IntToFixed(100) - ps[p].getq16horizsum()) * (98. / 65536.));
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sx += sintable[(sa + 860) & 0x7FF] / 448;
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sy += sintable[(sa + 348) & 0x7FF] / 448;
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sz += (3 << 8);
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@ -224,7 +224,7 @@ void shoot_d(int i, int atwith)
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}
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else
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{
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zvel = (int)(100 - ps[p].gethorizsum()) * 81;
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zvel = xs_CRoundToInt((IntToFixed(100) - ps[p].getq16horizsum()) * (81. / 65536.));
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if (sprite[ps[p].i].xvel != 0)
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vel = (int)((((512 - (1024
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- abs(abs(getangle(sx - ps[p].oposx, sy - ps[p].oposy) - sa) - 1024)))
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@ -292,7 +292,7 @@ void shoot_d(int i, int atwith)
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{
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if (p >= 0)
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{
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zvel = (100 - ps[p].gethorizsum()) << 5;
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zvel = (IntToFixed(100) - ps[p].getq16horizsum()) >> 11;
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sz += (6 << 8);
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sa += 15;
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}
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@ -464,14 +464,14 @@ void shoot_d(int i, int atwith)
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if (j == -1)
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{
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// no target
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zvel = (100 - ps[p].gethorizsum()) << 5;
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zvel = (IntToFixed(100) - ps[p].getq16horizsum()) >> 11;
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}
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zvel += (zRange / 2) - (krand() & (zRange - 1));
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}
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else if (j == -1 || atwith != SHOTSPARK1)
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{
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sa += 16 - (krand() & 31);
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zvel = (100 - ps[p].gethorizsum()) << 5;
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zvel = (IntToFixed(100) - ps[p].getq16horizsum()) >> 11;
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zvel += 128 - (krand() & 255);
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}
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@ -681,7 +681,7 @@ void shoot_d(int i, int atwith)
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sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
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}
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else
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zvel = (100 - ps[p].gethorizsum()) * 98;
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zvel = xs_CRoundToInt((IntToFixed(100) - ps[p].getq16horizsum()) * (98. / 65536.));
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}
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else
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{
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@ -769,7 +769,7 @@ void shoot_d(int i, int atwith)
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if (sprite[j].picnum != RECON)
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sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
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}
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else zvel = (100 - ps[p].gethorizsum()) * 81;
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else zvel = xs_CRoundToInt((IntToFixed(100) - ps[p].getq16horizsum()) * (81. / 65536.));
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if (atwith == RPG)
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S_PlayActorSound(RPG_SHOOT, i);
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@ -914,7 +914,7 @@ void shoot_d(int i, int atwith)
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case HANDHOLDINGLASER:
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if (p >= 0)
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zvel = (100 - ps[p].gethorizsum()) * 32;
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zvel = (IntToFixed(100) - ps[p].getq16horizsum()) >> 11;
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else zvel = 0;
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hitscan(sx, sy, sz - ps[p].pyoff, sect,
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@ -1015,7 +1015,7 @@ void shoot_d(int i, int atwith)
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else
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{
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sa += 16 - (krand() & 31);
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zvel = (100 - ps[p].gethorizsum()) << 5;
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zvel = (IntToFixed(100) - ps[p].getq16horizsum()) >> 11;
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zvel += 128 - (krand() & 255);
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}
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@ -1090,7 +1090,7 @@ void shoot_d(int i, int atwith)
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zvel = ((sprite[j].z - sz - dal - (4 << 8)) * 768) / (ldist(&sprite[ps[p].i], &sprite[j]));
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sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
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}
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else zvel = (100 - ps[p].gethorizsum()) * 98;
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else zvel = xs_CRoundToInt((IntToFixed(100) - ps[p].getq16horizsum()) * (98. / 65536.));
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}
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else if (s->statnum != 3)
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{
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@ -1940,7 +1940,7 @@ int operateTripbomb(int snum)
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hitscan(p->posx, p->posy, p->posz,
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p->cursectnum, sintable[(p->getang() + 512) & 2047],
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sintable[p->getang() & 2047], (100 - p->gethorizsum()) * 32,
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sintable[p->getang() & 2047], (IntToFixed(100) - p->getq16horizsum()) >> 11,
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§, &hw, &hitsp, &sx, &sy, &sz, CLIPMASK1);
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if (sect < 0 || hitsp >= 0)
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@ -2122,12 +2122,12 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
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if (p->on_ground && (actions & SB_CROUCH))
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{
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k = 15;
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i = ((p->gethorizsum() - 100) * 20);
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i = xs_CRoundToInt((p->getq16horizsum() - IntToFixed(100)) * (20. / 65536.));
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}
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else
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{
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k = 140;
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i = -512 - ((p->gethorizsum() - 100) * 20);
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i = -512 - xs_CRoundToInt((p->getq16horizsum() - IntToFixed(100)) * (20. / 65536.));
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}
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j = EGS(p->cursectnum,
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@ -154,7 +154,7 @@ void shoot_r(int i, int atwith)
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{
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if (p >= 0)
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{
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zvel = (100 - ps[p].gethorizsum()) << 5;
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zvel = (IntToFixed(100) - ps[p].getq16horizsum()) >> 11;
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sz += (6 << 8);
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sa += 15;
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}
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@ -333,7 +333,7 @@ void shoot_r(int i, int atwith)
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if (j == -1)
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{
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sa += 16 - (krand() & 31);
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zvel = (100 - ps[p].gethorizsum()) << 5;
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zvel = (IntToFixed(100) - ps[p].getq16horizsum()) >> 11;
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zvel += 128 - (krand() & 255);
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}
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}
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@ -343,7 +343,7 @@ void shoot_r(int i, int atwith)
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sa += 64 - (krand() & 127);
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else
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sa += 16 - (krand() & 31);
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if (j == -1) zvel = (100 - ps[p].gethorizsum()) << 5;
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if (j == -1) zvel = (IntToFixed(100) - ps[p].getq16horizsum()) >> 11;
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zvel += 128 - (krand() & 255);
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}
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sz -= (2 << 8);
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@ -602,7 +602,7 @@ void shoot_r(int i, int atwith)
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sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
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}
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else
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zvel = (100 - ps[p].gethorizsum()) * 98;
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zvel = xs_CRoundToInt((IntToFixed(100) - ps[p].getq16horizsum()) * (98. / 65536.));
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}
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else
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{
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@ -693,7 +693,7 @@ void shoot_r(int i, int atwith)
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{
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sx += sintable[(s->ang + 512 + 160) & 2047] >> 7;
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sy += sintable[(s->ang + 160) & 2047] >> 7;
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zvel = (100 - ps[p].gethorizsum()) * 98;
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zvel = xs_CRoundToInt((IntToFixed(100) - ps[p].getq16horizsum()) * (98. / 65536.));
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}
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}
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else
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@ -804,7 +804,7 @@ void shoot_r(int i, int atwith)
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if (sprite[j].picnum != RECON)
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sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
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}
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else zvel = (100 - ps[p].gethorizsum()) * 81;
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else zvel = xs_CRoundToInt((IntToFixed(100) - ps[p].getq16horizsum()) * (81. / 65536.));
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if (atwith == RPG)
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S_PlayActorSound(RPG_SHOOT, i);
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else if (isRRRA())
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@ -2843,12 +2843,12 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
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if (p->on_ground && (actions & SB_CROUCH) && !p->OnMotorcycle)
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{
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k = 15;
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i = ((p->gethorizsum() - 100) * 20);
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i = xs_CRoundToInt((p->getq16horizsum() - IntToFixed(100)) * (20. / 65536.));
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}
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else
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{
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k = 140;
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i = -512 - ((p->gethorizsum() - 100) * 20);
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i = -512 - xs_CRoundToInt((p->getq16horizsum() - IntToFixed(100)) * (20. / 65536.));
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}
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j = EGS(p->cursectnum,
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@ -3253,12 +3253,12 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
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if (p->on_ground && (actions & SB_CROUCH) && !p->OnMotorcycle)
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{
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k = 15;
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i = ((p->gethorizsum() - 100) * 20);
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i = xs_CRoundToInt((p->getq16horizsum() - IntToFixed(100)) * (20. / 65536.));
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}
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else
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{
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k = 32;
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i = -512 - ((p->gethorizsum() - 100) * 20);
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i = -512 - xs_CRoundToInt((p->getq16horizsum() - IntToFixed(100)) * (20. / 65536.));
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}
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j = EGS(p->cursectnum,
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@ -333,12 +333,12 @@ void operateweapon_ww(int snum, ESyncBits actions, int psect)
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if (p->on_ground && (actions & SB_CROUCH))
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{
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k = 15;
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i = ((p->gethorizsum() - 100) * 20);
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i = xs_CRoundToInt((p->getq16horizsum() - IntToFixed(100)) * (20. / 65536.));
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}
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else
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{
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k = 140;
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i = -512 - ((p->gethorizsum() - 100) * 20);
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i = -512 - xs_CRoundToInt((p->getq16horizsum() - IntToFixed(100)) * (20. / 65536.));
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}
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j = EGS(p->cursectnum,
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@ -232,7 +232,9 @@ struct player_struct
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int gethoriz() { return FixedToInt(q16horiz); }
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int gethorizof() { return FixedToInt(q16horizoff); }
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int gethorizsum() { return FixedToInt(q16horiz + q16horizoff); }
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int getq16horiz() { return q16horiz; }
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int getq16horizof() { return q16horizoff; }
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int getq16horizsum() { return q16horiz + q16horizoff; }
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};
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