mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
1. Added more CON errors.
2. Killed compiler warnings. 3. Fixed the NUMSECTORS and NUMWALLS. Somehow they didn't make problems in Windows. git-svn-id: https://svn.eduke32.com/eduke32@897 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
85bb717842
commit
e7349339dd
3 changed files with 46 additions and 31 deletions
|
@ -45,7 +45,7 @@ static int parse(void);
|
||||||
|
|
||||||
static void DoUserDef(int iSet, int lLabelID, int lVar2)
|
static void DoUserDef(int iSet, int lLabelID, int lVar2)
|
||||||
{
|
{
|
||||||
int lValue;
|
int lValue=0;
|
||||||
|
|
||||||
if (g_p != myconnectindex)
|
if (g_p != myconnectindex)
|
||||||
{
|
{
|
||||||
|
@ -881,7 +881,7 @@ static void DoUserDef(int iSet, int lLabelID, int lVar2)
|
||||||
|
|
||||||
static void DoThisProjectile(int iSet, int lVar1, int lLabelID, int lVar2)
|
static void DoThisProjectile(int iSet, int lVar1, int lLabelID, int lVar2)
|
||||||
{
|
{
|
||||||
int lValue,proj=g_i;
|
int lValue=0,proj=g_i;
|
||||||
|
|
||||||
if (lVar1 != g_iThisActorID)
|
if (lVar1 != g_iThisActorID)
|
||||||
proj=GetGameVarID(lVar1, g_i, g_p);
|
proj=GetGameVarID(lVar1, g_i, g_p);
|
||||||
|
@ -1160,7 +1160,7 @@ static void DoThisProjectile(int iSet, int lVar1, int lLabelID, int lVar2)
|
||||||
|
|
||||||
static void DoPlayer(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
|
static void DoPlayer(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
|
||||||
{
|
{
|
||||||
int lValue;
|
int lValue=0;
|
||||||
int iPlayer=g_p;
|
int iPlayer=g_p;
|
||||||
|
|
||||||
if (lVar1 != g_iThisActorID)
|
if (lVar1 != g_iThisActorID)
|
||||||
|
@ -2509,7 +2509,7 @@ static void DoPlayer(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
|
||||||
|
|
||||||
static void DoInput(int iSet, int lVar1, int lLabelID, int lVar2)
|
static void DoInput(int iSet, int lVar1, int lLabelID, int lVar2)
|
||||||
{
|
{
|
||||||
int lValue;
|
int lValue=0;
|
||||||
int iPlayer=g_p;
|
int iPlayer=g_p;
|
||||||
|
|
||||||
if (lVar1 != g_iThisActorID)
|
if (lVar1 != g_iThisActorID)
|
||||||
|
@ -2587,12 +2587,13 @@ static void DoInput(int iSet, int lVar1, int lLabelID, int lVar2)
|
||||||
|
|
||||||
static void DoWall(int iSet, int lVar1, int lLabelID, int lVar2)
|
static void DoWall(int iSet, int lVar1, int lLabelID, int lVar2)
|
||||||
{
|
{
|
||||||
int lValue;
|
int lValue=0;
|
||||||
int iWall = GetGameVarID(lVar1, g_i, g_p);
|
int iWall = GetGameVarID(lVar1, g_i, g_p);
|
||||||
|
|
||||||
if (iWall<0 || iWall >= MAXWALLS)
|
if (iWall<0 || iWall >= numwalls)
|
||||||
{
|
{
|
||||||
insptr += (lVar2 == MAXGAMEVARS);
|
insptr += (lVar2 == MAXGAMEVARS);
|
||||||
|
OSD_Printf(CON_ERROR "DoWall(): Invalid wall %d\n",line_num,iWall);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2760,15 +2761,16 @@ static void DoWall(int iSet, int lVar1, int lLabelID, int lVar2)
|
||||||
|
|
||||||
static void DoSector(int iSet, int lVar1, int lLabelID, int lVar2)
|
static void DoSector(int iSet, int lVar1, int lLabelID, int lVar2)
|
||||||
{
|
{
|
||||||
int lValue;
|
int lValue=0;
|
||||||
int iSector=sprite[g_i].sectnum;
|
int iSector=sprite[g_i].sectnum;
|
||||||
|
|
||||||
if (lVar1 != g_iThisActorID)
|
if (lVar1 != g_iThisActorID)
|
||||||
iSector=GetGameVarID(lVar1, g_i, g_p);
|
iSector=GetGameVarID(lVar1, g_i, g_p);
|
||||||
|
|
||||||
if (iSector<0 || iSector >= MAXSECTORS)
|
if (iSector<0 || iSector >= numsectors)
|
||||||
{
|
{
|
||||||
insptr += (lVar2 == MAXGAMEVARS);
|
OSD_Printf(CON_ERROR "DoSector(): Invalid sector %d\n",line_num,iSector);
|
||||||
|
insptr += (lVar2 == MAXGAMEVARS);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2991,7 +2993,7 @@ static void DoSector(int iSet, int lVar1, int lLabelID, int lVar2)
|
||||||
|
|
||||||
static void DoActor(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
|
static void DoActor(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
|
||||||
{
|
{
|
||||||
int lValue;
|
int lValue=0;
|
||||||
int iActor=g_i;
|
int iActor=g_i;
|
||||||
|
|
||||||
if (lVar1 != g_iThisActorID)
|
if (lVar1 != g_iThisActorID)
|
||||||
|
@ -3476,7 +3478,7 @@ static void DoActor(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
|
||||||
|
|
||||||
static void DoTsprite(int iSet, int lVar1, int lLabelID, int lVar2)
|
static void DoTsprite(int iSet, int lVar1, int lLabelID, int lVar2)
|
||||||
{
|
{
|
||||||
int lValue;
|
int lValue=0;
|
||||||
int iActor=g_i;
|
int iActor=g_i;
|
||||||
|
|
||||||
if (lVar1 != g_iThisActorID)
|
if (lVar1 != g_iThisActorID)
|
||||||
|
@ -3621,7 +3623,7 @@ static void DoTsprite(int iSet, int lVar1, int lLabelID, int lVar2)
|
||||||
|
|
||||||
static void DoProjectile(int iSet, int lVar1, int lLabelID, int lVar2)
|
static void DoProjectile(int iSet, int lVar1, int lLabelID, int lVar2)
|
||||||
{
|
{
|
||||||
int lValue;
|
int lValue=0;
|
||||||
|
|
||||||
if (lVar1 < 0 || lVar1 >= MAXTILES)
|
if (lVar1 < 0 || lVar1 >= MAXTILES)
|
||||||
{
|
{
|
||||||
|
@ -4792,6 +4794,7 @@ static int parse(void)
|
||||||
|
|
||||||
case CON_SOUNDONCE:
|
case CON_SOUNDONCE:
|
||||||
insptr++;
|
insptr++;
|
||||||
|
if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_SOUNDONCE: Invalid sound %d\n",line_num,*insptr);insptr++;}
|
||||||
if (!isspritemakingsound(g_i,*insptr))
|
if (!isspritemakingsound(g_i,*insptr))
|
||||||
spritesound((short) *insptr,g_i);
|
spritesound((short) *insptr,g_i);
|
||||||
insptr++;
|
insptr++;
|
||||||
|
@ -4799,6 +4802,7 @@ static int parse(void)
|
||||||
|
|
||||||
case CON_IFSOUND:
|
case CON_IFSOUND:
|
||||||
insptr++;
|
insptr++;
|
||||||
|
if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_IFSOUND: Invalid sound %d\n",line_num,*insptr);insptr++;}
|
||||||
parseifelse(isspritemakingsound(g_i,*insptr));
|
parseifelse(isspritemakingsound(g_i,*insptr));
|
||||||
// parseifelse(SoundOwner[*insptr][0].i == g_i);
|
// parseifelse(SoundOwner[*insptr][0].i == g_i);
|
||||||
break;
|
break;
|
||||||
|
@ -4921,7 +4925,7 @@ static int parse(void)
|
||||||
return 1;
|
return 1;
|
||||||
case CON_ADDAMMO:
|
case CON_ADDAMMO:
|
||||||
insptr++;
|
insptr++;
|
||||||
if(!(*insptr<MAX_WEAPONS)){OSD_Printf(CON_ERROR "CON_ADDAMMO: Invalid weapon ID %d\n",line_num,*insptr);insptr+=2;break;}
|
if (*insptr<0 || *insptr>=MAX_WEAPONS) {OSD_Printf(CON_ERROR "CON_ADDAMMO: Invalid weapon ID %d\n",line_num,*insptr);insptr+=2;break;}
|
||||||
if (g_player[g_p].ps->ammo_amount[*insptr] >= g_player[g_p].ps->max_ammo_amount[*insptr])
|
if (g_player[g_p].ps->ammo_amount[*insptr] >= g_player[g_p].ps->max_ammo_amount[*insptr])
|
||||||
{
|
{
|
||||||
killit_flag = 2;
|
killit_flag = 2;
|
||||||
|
@ -4975,7 +4979,7 @@ static int parse(void)
|
||||||
|
|
||||||
case CON_ADDWEAPON:
|
case CON_ADDWEAPON:
|
||||||
insptr++;
|
insptr++;
|
||||||
if(!(*insptr<MAX_WEAPONS)){OSD_Printf(CON_ERROR "CON_ADDWEAPON: Invalid weapon ID %d\n",line_num,*insptr);insptr+=2;break;}
|
if (*insptr<0 ||*insptr>=MAX_WEAPONS) {OSD_Printf(CON_ERROR "CON_ADDWEAPON: Invalid weapon ID %d\n",line_num,*insptr);insptr+=2;break;}
|
||||||
if (g_player[g_p].ps->gotweapon[*insptr] == 0)
|
if (g_player[g_p].ps->gotweapon[*insptr] == 0)
|
||||||
{
|
{
|
||||||
if (!(g_player[g_p].ps->weaponswitch & 1)) addweaponnoswitch(g_player[g_p].ps, *insptr);
|
if (!(g_player[g_p].ps->weaponswitch & 1)) addweaponnoswitch(g_player[g_p].ps, *insptr);
|
||||||
|
@ -5138,22 +5142,22 @@ static int parse(void)
|
||||||
switch (tw)
|
switch (tw)
|
||||||
{
|
{
|
||||||
case CON_ACTIVATEBYSECTOR:
|
case CON_ACTIVATEBYSECTOR:
|
||||||
if(!(var1<numsectors)){OSD_Printf(CON_ERROR "CON_ACTIVATEBYSECTOR: Invalid sector %d\n",line_num,var1);break;}
|
if (var1<0 || var1>=numsectors) {OSD_Printf(CON_ERROR "CON_ACTIVATEBYSECTOR: Invalid sector %d\n",line_num,var1);break;}
|
||||||
activatebysector(var1, var2);
|
activatebysector(var1, var2);
|
||||||
break;
|
break;
|
||||||
case CON_OPERATESECTORS:
|
case CON_OPERATESECTORS:
|
||||||
if(!(var1<numsectors)){OSD_Printf(CON_ERROR "CON_OPERATESECTORS: Invalid sector %d\n",line_num,var1);break;}
|
if (var1<0 || var1>=numsectors) {OSD_Printf(CON_ERROR "CON_OPERATESECTORS: Invalid sector %d\n",line_num,var1);break;}
|
||||||
operatesectors(var1, var2);
|
operatesectors(var1, var2);
|
||||||
break;
|
break;
|
||||||
case CON_OPERATEACTIVATORS:
|
case CON_OPERATEACTIVATORS:
|
||||||
if(!(var1<numsectors)){OSD_Printf(CON_ERROR "CON_OPERATEACTIVATORS: Invalid sector %d\n",line_num,var1);break;}
|
if (var1<0 || var1>=numsectors) {OSD_Printf(CON_ERROR "CON_OPERATEACTIVATORS: Invalid sector %d\n",line_num,var1);break;}
|
||||||
operateactivators(var1, var2);
|
operateactivators(var1, var2);
|
||||||
break;
|
break;
|
||||||
case CON_SETASPECT:
|
case CON_SETASPECT:
|
||||||
setaspect(var1, var2);
|
setaspect(var1, var2);
|
||||||
break;
|
break;
|
||||||
case CON_SSP:
|
case CON_SSP:
|
||||||
if(!(var1<MAXSPRITES)){OSD_Printf(CON_ERROR "CON_SSP: Invalid sprite %d\n",line_num,var1);break;}
|
if (var1<0 || var1>=MAXSPRITES) { OSD_Printf(CON_ERROR "CON_SSP: Invalid sprite %d\n",line_num,var1);break;}
|
||||||
ssp(var1, var2);
|
ssp(var1, var2);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -5165,8 +5169,8 @@ static int parse(void)
|
||||||
{
|
{
|
||||||
int lVar1 = GetGameVarID(*insptr++,g_i,g_p), lVar2 = GetGameVarID(*insptr++,g_i,g_p), res;
|
int lVar1 = GetGameVarID(*insptr++,g_i,g_p), lVar2 = GetGameVarID(*insptr++,g_i,g_p), res;
|
||||||
|
|
||||||
if(!(lVar1<MAXSPRITES)){OSD_Printf(CON_ERROR "CON_CANSEESPR: Invalid sprite %d\n",line_num,lVar1);res=0;}
|
if (lVar1<0 || lVar1>=MAXSPRITES) {OSD_Printf(CON_ERROR "CON_CANSEESPR: Invalid sprite %d\n",line_num,lVar1);res=0;}
|
||||||
if(!(lVar1<MAXSPRITES)){OSD_Printf(CON_ERROR "CON_CANSEESPR: Invalid sprite %d\n",line_num,lVar1);res=0;}
|
if (lVar1<0 || lVar1>=MAXSPRITES) {OSD_Printf(CON_ERROR "CON_CANSEESPR: Invalid sprite %d\n",line_num,lVar1);res=0;}
|
||||||
else res=cansee(sprite[lVar1].x,sprite[lVar1].y,sprite[lVar1].z,sprite[lVar1].sectnum,
|
else res=cansee(sprite[lVar1].x,sprite[lVar1].y,sprite[lVar1].z,sprite[lVar1].sectnum,
|
||||||
sprite[lVar2].x,sprite[lVar2].y,sprite[lVar2].z,sprite[lVar2].sectnum);
|
sprite[lVar2].x,sprite[lVar2].y,sprite[lVar2].z,sprite[lVar2].sectnum);
|
||||||
|
|
||||||
|
@ -5361,13 +5365,13 @@ static int parse(void)
|
||||||
else OSD_Printf(CON_ERROR "CON_QSTRCPY: null quote %d %d\n",line_num,i,j);
|
else OSD_Printf(CON_ERROR "CON_QSTRCPY: null quote %d %d\n",line_num,i,j);
|
||||||
break;
|
break;
|
||||||
case CON_CHANGESPRITESTAT:
|
case CON_CHANGESPRITESTAT:
|
||||||
if(!(i<MAXSPRITES)){OSD_Printf(CON_ERROR "CON_CHANGESPRITESTAT: Invalid sprite %d\n",line_num,i);break;}
|
if (i<0 || i>=MAXSPRITES) {OSD_Printf(CON_ERROR "CON_CHANGESPRITESTAT: Invalid sprite %d\n",line_num,i);break;}
|
||||||
if(!(j<MAXSTATUS)) {OSD_Printf(CON_ERROR "CON_CHANGESPRITESTAT: Invalid status %d\n",line_num,j);break;}
|
if (j<0 || j>=MAXSTATUS) {OSD_Printf(CON_ERROR "CON_CHANGESPRITESTAT: Invalid status %d\n",line_num,j);break;}
|
||||||
changespritestat(i,j);
|
changespritestat(i,j);
|
||||||
break;
|
break;
|
||||||
case CON_CHANGESPRITESECT:
|
case CON_CHANGESPRITESECT:
|
||||||
if(!(i<MAXSPRITES)){OSD_Printf(CON_ERROR "CON_CHANGESPRITESECT: Invalid sprite %d\n",line_num,i);break;}
|
if (i<0 || i>=MAXSPRITES) {OSD_Printf(CON_ERROR "CON_CHANGESPRITESECT: Invalid sprite %d\n",line_num,i);break;}
|
||||||
if(!(j<numsectors)){OSD_Printf(CON_ERROR "CON_CHANGESPRITESECT: Invalid sector %d\n",line_num,j);break;}
|
if (j<0 || j>=numsectors) {OSD_Printf(CON_ERROR "CON_CHANGESPRITESECT: Invalid sector %d\n",line_num,j);break;}
|
||||||
changespritesect(i,j);
|
changespritesect(i,j);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -5525,6 +5529,7 @@ static int parse(void)
|
||||||
{
|
{
|
||||||
int wallnum = GetGameVarID(*insptr++, g_i, g_p), newx = GetGameVarID(*insptr++, g_i, g_p), newy = GetGameVarID(*insptr++, g_i, g_p);
|
int wallnum = GetGameVarID(*insptr++, g_i, g_p), newx = GetGameVarID(*insptr++, g_i, g_p), newy = GetGameVarID(*insptr++, g_i, g_p);
|
||||||
|
|
||||||
|
if (wallnum<0 || wallnum>=numwalls) {OSD_Printf(CON_ERROR "CON_DRAGPOINT: Invalid wall %d\n",line_num,wallnum);break;}
|
||||||
dragpoint(wallnum,newx,newy);
|
dragpoint(wallnum,newx,newy);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -5956,7 +5961,7 @@ static int parse(void)
|
||||||
int x2=GetGameVarID(*insptr++,g_i,g_p), y2=GetGameVarID(*insptr++,g_i,g_p), z2=GetGameVarID(*insptr++,g_i,g_p);
|
int x2=GetGameVarID(*insptr++,g_i,g_p), y2=GetGameVarID(*insptr++,g_i,g_p), z2=GetGameVarID(*insptr++,g_i,g_p);
|
||||||
int sect2=GetGameVarID(*insptr++,g_i,g_p), rvar=*insptr++;
|
int sect2=GetGameVarID(*insptr++,g_i,g_p), rvar=*insptr++;
|
||||||
|
|
||||||
if(!(sect1<numsectors)||!(sect2<numsectors))
|
if (sect1<0 || sect1>=numsectors || sect2<0 || sect2>=numsectors)
|
||||||
{
|
{
|
||||||
OSD_Printf(CON_ERROR "CON_CANSEE: Invalid sector\n",line_num);
|
OSD_Printf(CON_ERROR "CON_CANSEE: Invalid sector\n",line_num);
|
||||||
SetGameVarID(rvar, 0, g_i, g_p);
|
SetGameVarID(rvar, 0, g_i, g_p);
|
||||||
|
@ -6031,7 +6036,12 @@ static int parse(void)
|
||||||
insptr++;
|
insptr++;
|
||||||
{
|
{
|
||||||
int sectnum = GetGameVarID(*insptr++,g_i,g_p), x = GetGameVarID(*insptr++,g_i,g_p), y = GetGameVarID(*insptr++,g_i,g_p);
|
int sectnum = GetGameVarID(*insptr++,g_i,g_p), x = GetGameVarID(*insptr++,g_i,g_p), y = GetGameVarID(*insptr++,g_i,g_p);
|
||||||
if(!(sectnum<numsectors)){OSD_Printf(CON_ERROR "CON_GETCEILZOFSLOPE/CON_SETCEILZOFSLOPE: Invalid sector %d\n",line_num,sectnum);insptr++;break;}
|
if (sectnum<0 || sectnum>=numsectors)
|
||||||
|
{
|
||||||
|
OSD_Printf(CON_ERROR "CON_GETCEILZOFSLOPE/CON_SETCEILZOFSLOPE: Invalid sector %d\n",line_num,sectnum);
|
||||||
|
insptr++;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
if (tw == CON_GETFLORZOFSLOPE)
|
if (tw == CON_GETFLORZOFSLOPE)
|
||||||
{
|
{
|
||||||
|
@ -7033,12 +7043,15 @@ static int parse(void)
|
||||||
|
|
||||||
insptr++;
|
insptr++;
|
||||||
|
|
||||||
if (j < ud.multimode)
|
if (j >=0 && j < ud.multimode)
|
||||||
{
|
{
|
||||||
if (tw == CON_CHECKAVAILWEAPON)
|
if (tw == CON_CHECKAVAILWEAPON)
|
||||||
checkavailweapon(g_player[j].ps);
|
checkavailweapon(g_player[j].ps);
|
||||||
else checkavailinven(g_player[j].ps);
|
else checkavailinven(g_player[j].ps);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
OSD_Printf(CON_ERROR "CON_CHECKAVAILWEAPON/CON_CHECKAVAILINVEN: Invalid player ID %d\n",line_num,j);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case CON_GETPLAYERANGLE:
|
case CON_GETPLAYERANGLE:
|
||||||
|
|
|
@ -1339,7 +1339,8 @@ static void AddSystemVars()
|
||||||
AddGameVar("windowy2",(intptr_t)&windowy2, GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYNCCHECK);
|
AddGameVar("windowy2",(intptr_t)&windowy2, GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYNCCHECK);
|
||||||
AddGameVar("totalclock",(intptr_t)&totalclock, GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYNCCHECK);
|
AddGameVar("totalclock",(intptr_t)&totalclock, GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYNCCHECK);
|
||||||
AddGameVar("lastvisinc",(intptr_t)&lastvisinc, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_SYNCCHECK);
|
AddGameVar("lastvisinc",(intptr_t)&lastvisinc, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_SYNCCHECK);
|
||||||
AddGameVar("numsectors",(intptr_t)&numsectors, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_READONLY);
|
AddGameVar("numsectors",(intptr_t)&numsectors, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_SHORTPTR | GAMEVAR_FLAG_READONLY);
|
||||||
|
|
||||||
AddGameVar("numplayers",(intptr_t)&numplayers, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_READONLY);
|
AddGameVar("numplayers",(intptr_t)&numplayers, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_READONLY);
|
||||||
AddGameVar("viewingrange",(intptr_t)&viewingrange, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYNCCHECK);
|
AddGameVar("viewingrange",(intptr_t)&viewingrange, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYNCCHECK);
|
||||||
AddGameVar("yxaspect",(intptr_t)&yxaspect, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYNCCHECK);
|
AddGameVar("yxaspect",(intptr_t)&yxaspect, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYNCCHECK);
|
||||||
|
@ -1385,8 +1386,8 @@ static void AddSystemVars()
|
||||||
AddGameVar("display_mirror",(intptr_t)&display_mirror, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_CHARPTR | GAMEVAR_FLAG_SYNCCHECK);
|
AddGameVar("display_mirror",(intptr_t)&display_mirror, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_CHARPTR | GAMEVAR_FLAG_SYNCCHECK);
|
||||||
AddGameVar("randomseed",(intptr_t)&randomseed, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR);
|
AddGameVar("randomseed",(intptr_t)&randomseed, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR);
|
||||||
|
|
||||||
AddGameVar("NUMWALLS",(intptr_t)&numwalls, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_READONLY);
|
AddGameVar("NUMWALLS",(intptr_t)&numwalls, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_SHORTPTR | GAMEVAR_FLAG_READONLY);
|
||||||
AddGameVar("NUMSECTORS",(intptr_t)&numsectors, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_READONLY);
|
AddGameVar("NUMSECTORS",(intptr_t)&numsectors, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_SHORTPTR | GAMEVAR_FLAG_READONLY);
|
||||||
}
|
}
|
||||||
|
|
||||||
void InitGameVars(void)
|
void InitGameVars(void)
|
||||||
|
|
|
@ -7,3 +7,4 @@ void GAME_clearbackground(int c, int r);
|
||||||
void GAME_onshowosd(int shown);
|
void GAME_onshowosd(int shown);
|
||||||
|
|
||||||
#define OSDCHAR_WIDTH 8
|
#define OSDCHAR_WIDTH 8
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue