raze-gles/polymer/eduke32/source/osdfuncs.h
hnt_ts e7349339dd 1. Added more CON errors.
2. Killed compiler warnings.
3. Fixed the NUMSECTORS and NUMWALLS. Somehow they didn't make problems in Windows.


git-svn-id: https://svn.eduke32.com/eduke32@897 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-24 19:16:30 +00:00

10 lines
369 B
C

void GAME_drawosdchar(int x, int y, char ch, int shade, int pal);
void GAME_drawosdstr(int x, int y, char *ch, int len, int shade, int pal);
void GAME_drawosdcursor(int x, int y, int type, int lastkeypress);
int GAME_getcolumnwidth(int w);
int GAME_getrowheight(int w);
void GAME_clearbackground(int c, int r);
void GAME_onshowosd(int shown);
#define OSDCHAR_WIDTH 8