mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-05 20:41:06 +00:00
e7349339dd
2. Killed compiler warnings. 3. Fixed the NUMSECTORS and NUMWALLS. Somehow they didn't make problems in Windows. git-svn-id: https://svn.eduke32.com/eduke32@897 1a8010ca-5511-0410-912e-c29ae57300e0
10 lines
369 B
C
10 lines
369 B
C
void GAME_drawosdchar(int x, int y, char ch, int shade, int pal);
|
|
void GAME_drawosdstr(int x, int y, char *ch, int len, int shade, int pal);
|
|
void GAME_drawosdcursor(int x, int y, int type, int lastkeypress);
|
|
int GAME_getcolumnwidth(int w);
|
|
int GAME_getrowheight(int w);
|
|
void GAME_clearbackground(int c, int r);
|
|
void GAME_onshowosd(int shown);
|
|
|
|
#define OSDCHAR_WIDTH 8
|
|
|