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- made mouse scaling in Cocoa backend match other platforms
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1 changed files with 1 additions and 2 deletions
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@ -497,8 +497,7 @@ void ProcessMouseMoveInGame(NSEvent* theEvent)
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if (!m_noprescale)
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if (!m_noprescale)
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{
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{
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x *= 3;
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x <<= 2;
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y *= 2;
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}
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}
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event_t event = {};
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event_t event = {};
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