- fixed ond bad statnum

This commit is contained in:
Christoph Oelckers 2020-10-14 20:09:49 +02:00
parent 053a1d46d5
commit db8b454df1

View file

@ -1266,7 +1266,7 @@ static void movecrack(int i)
int j = fi.ifhitbyweapon(i);
if (j == FIREEXT || j == RPG || j == RADIUSEXPLOSION || j == SEENINE || j == OOZFILTER)
{
StatIterator it(STAT_MISC);
StatIterator it(STAT_STANDABLE);
while ((j = it.NextIndex()) >= 0)
{
auto sj = &sprite[j];