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P_UpdateScreenPal() seems to belong here instead
git-svn-id: https://svn.eduke32.com/eduke32@7065 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -3256,10 +3256,10 @@ void P_CheckSectors(int playerNum)
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int const playerSectnum = pPlayer->cursectnum;
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pPlayer->cursectnum = SECT(spriteNum);
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P_UpdateScreenPal(pPlayer);
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pPlayer->cursectnum = playerSectnum;
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pPlayer->newowner = spriteNum;
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P_UpdateScreenPal(pPlayer);
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P_UpdatePosWhenViewingCam(pPlayer);
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return;
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