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@ -332,7 +332,7 @@ void Display()
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NetUpdate(); // send out any new accumulation
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if (gamestate != GS_INTRO) // do not draw overlays on the intros
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if (gamestate != GS_INTRO && gamestate != GS_INTERMISSION) // do not draw overlays on the intros
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{
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// Draw overlay elements
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CT_Drawer();
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