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https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 12:30:46 +00:00
- preparations for rendering Blood's status bar through the Statusbar class.
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parent
49a25c417b
commit
cc8798f6e2
6 changed files with 689 additions and 472 deletions
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@ -301,7 +301,6 @@ void CPlayerMsg::Draw(void)
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if (gViewSize >= 1)
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y += tilesiz[2229].y*((gNetPlayers+3)/4);
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viewDrawText(0, buffer, x+1,y+1, -128, 0, 0, false, 256);
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viewUpdatePages();
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}
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bool CPlayerMsg::AddChar(char ch)
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@ -99,7 +99,6 @@ struct INTERPOLATE {
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INTERPOLATE_TYPE type;
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};
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int pcBackground;
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int gViewMode = 3;
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int gViewSize = 2;
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@ -122,7 +121,7 @@ INTERPOLATE gInterpolation[kMaxInterpolations];
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int gViewXCenter, gViewYCenter;
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int gViewX0, gViewY0, gViewX1, gViewY1;
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int gViewX0S, gViewY0S, gViewX1S, gViewY1S;
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int xscale, xscalecorrect, yscale, xstep, ystep;
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int xscale, yscale, xstep, ystep;
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int gScreenTilt;
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@ -212,11 +211,6 @@ void viewGetFontInfo(int id, const char *unk1, int *pXSize, int *pYSize)
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}
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}
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void viewUpdatePages(void)
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{
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pcBackground = numpages;
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}
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void viewToggle(int viewMode)
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{
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if (viewMode == 3)
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@ -1041,49 +1035,6 @@ void InitStatusBar(void)
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{
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tileLoadTile(2200);
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}
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void DrawStatSprite(int nTile, int x, int y, int nShade, int nPalette, unsigned int nStat, int nScale)
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{
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rotatesprite(x<<16, y<<16, nScale, 0, nTile, nShade, nPalette, nStat | 74, 0, 0, xdim-1, ydim-1);
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}
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void DrawStatMaskedSprite(int nTile, int x, int y, int nShade, int nPalette, unsigned int nStat, int nScale)
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{
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rotatesprite(x<<16, y<<16, nScale, 0, nTile, nShade, nPalette, nStat | 10, 0, 0, xdim-1, ydim-1);
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}
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void DrawStatNumber(const char *pFormat, int nNumber, int nTile, int x, int y, int nShade, int nPalette, unsigned int nStat, int nScale)
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{
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char tempbuf[80];
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int width = tilesiz[nTile].x+1;
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x <<= 16;
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sprintf(tempbuf, pFormat, nNumber);
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for (unsigned int i = 0; i < strlen(tempbuf); i++, x += width*nScale)
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{
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if (tempbuf[i] == ' ') continue;
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rotatesprite(x, y<<16, nScale, 0, nTile+tempbuf[i]-'0', nShade, nPalette, nStat | 10, 0, 0, xdim-1, ydim-1);
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}
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}
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void TileHGauge(int nTile, int x, int y, int nMult, int nDiv, int nStat, int nScale)
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{
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int bx = scale(mulscale16(tilesiz[nTile].x,nScale),nMult,nDiv)+x;
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int sbx;
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switch (nStat&(512+256))
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{
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case 256:
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sbx = mulscale16(bx, xscalecorrect)-1;
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break;
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case 512:
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bx -= 320;
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sbx = xdim+mulscale16(bx, xscalecorrect)-1;
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break;
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default:
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bx -= 160;
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sbx = (xdim>>1)+mulscale16(bx, xscalecorrect)-1;
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break;
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}
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rotatesprite(x<<16, y<<16, nScale, 0, nTile, 0, 0, nStat|90, 0, 0, sbx, ydim-1);
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}
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GameStats GameInterface::getStats()
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{
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return { gKillMgr.at4, gKillMgr.at0, gSecretMgr.at4, gSecretMgr.at0, gLevelTime / kTicsPerSec, gPlayer[myconnectindex].fragCount };
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@ -1214,7 +1165,7 @@ void viewResizeView(int size)
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gViewXCenter = xdim-xdim/2;
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gViewYCenter = ydim-ydim/2;
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xscale = divscale16(xdim, 320);
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xscalecorrect = divscale16(xdimcorrect, 320);
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int xscalecorrect = divscale16(xdimcorrect, 320);
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yscale = divscale16(ydim, 200);
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xstep = divscale16(320, xdim);
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ystep = divscale16(200, ydim);
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@ -1256,7 +1207,6 @@ void viewResizeView(int size)
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gViewY1S = divscale16(gViewY1, yscale);
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}
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videoSetViewableArea(gViewX0, gViewY0, gViewX1, gViewY1);
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viewUpdatePages();
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}
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#define kBackTile 253
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@ -1276,10 +1226,9 @@ void UpdateFrame(void)
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void viewDrawInterface(ClockTicks arg)
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{
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if (gViewMode == 3/* && gViewSize >= 3*/ && (pcBackground != 0 || videoGetRenderMode() >= REND_POLYMOST))
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if (gViewMode == 3 && videoGetRenderMode() >= REND_POLYMOST)
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{
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UpdateFrame();
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pcBackground--;
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}
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UpdateStatusBar(arg);
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}
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@ -2915,10 +2864,12 @@ void viewDrawScreen(bool sceneonly)
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//}
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//lastClock = gGameClock;
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}
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#if 0
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if (byte_1A76C6)
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{
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DrawStatSprite(2048, xdim-15, 20);
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}
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#endif
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CalcFrameRate();
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viewDrawMapTitle();
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@ -3007,8 +2958,10 @@ void viewLoadingScreenUpdate(const char *pzText4, int nPercent)
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viewDrawText(3, pzText4, 160, 124, -128, 0, 1, 1);
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}
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#if 0
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if (nPercent != -1)
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TileHGauge(2260, 86, 110, nPercent, 100, 0, 131072);
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#endif
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viewDrawText(3, GStrings("TXTB_PLSWAIT"), 160, 134, -128, 0, 1, 1);
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}
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@ -106,7 +106,6 @@ extern int gLastPal;
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void viewGetFontInfo(int id, const char *unk1, int *pXSize, int *pYSize);
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void viewUpdatePages(void);
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void viewToggle(int viewMode);
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void viewInitializePrediction(void);
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void viewUpdatePrediction(GINPUT *pInput);
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@ -126,12 +125,6 @@ void RestoreInterpolations(void);
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void viewDrawText(int nFont, const char *pString, int x, int y, int nShade, int nPalette, int position, char shadow, unsigned int nStat = 0, uint8_t alpha = 0);
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void viewTileSprite(int nTile, int nShade, int nPalette, int x1, int y1, int x2, int y2);
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void InitStatusBar(void);
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void DrawStatSprite(int nTile, int x, int y, int nShade = 0, int nPalette = 0, unsigned int nStat = 0, int nScale = 65536);
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void DrawStatMaskedSprite(int nTile, int x, int y, int nShade = 0, int nPalette = 0, unsigned int nStat = 0, int nScale = 65536);
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void DrawStatNumber(const char *pFormat, int nNumber, int nTile, int x, int y, int nShade, int nPalette, unsigned int nStat = 0, int nScale = 65536);
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void TileHGauge(int nTile, int x, int y, int nMult, int nDiv, int nStat = 0, int nScale = 65536);
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void viewDrawPack(PLAYER *pPlayer, int x, int y);
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void DrawPackItemInStatusBar(PLAYER *pPlayer, int x, int y, int x2, int y2, int nStat = 0);
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void UpdateStatusBar(ClockTicks arg);
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void viewInit(void);
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void viewResizeView(int size);
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@ -281,16 +281,16 @@ void DBaseStatusBar::StatusbarToRealCoords(double &x, double &y, double &w, doub
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//
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//============================================================================
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void DBaseStatusBar::DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color, int translation, double rotate)
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void DBaseStatusBar::DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color, int translation, double rotate, ERenderStyle style)
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{
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if (!texture.isValid())
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return;
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FGameTexture* tex = TexMan.GetGameTexture(texture, !(flags & DI_DONTANIMATE));
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DrawGraphic(tex, x, y, flags, Alpha, boxwidth, boxheight, scaleX, scaleY, color, translation, rotate);
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DrawGraphic(tex, x, y, flags, Alpha, boxwidth, boxheight, scaleX, scaleY, color, translation, rotate, style);
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}
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void DBaseStatusBar::DrawGraphic(FGameTexture* tex, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color, int translation, double rotate)
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void DBaseStatusBar::DrawGraphic(FGameTexture* tex, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color, int translation, double rotate, ERenderStyle style)
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{
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double texwidth = tex->GetDisplayWidth() * scaleX;
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double texheight = tex->GetDisplayHeight() * scaleY;
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@ -414,6 +414,7 @@ void DBaseStatusBar::DrawGraphic(FGameTexture* tex, double x, double y, int flag
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DTA_FillColor, (flags & DI_ALPHAMAPPED) ? 0 : -1,
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DTA_FlipX, !!(flags & DI_MIRROR),
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DTA_Rotate, rotate,
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DTA_LegacyRenderStyle, style,
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TAG_DONE);
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}
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@ -178,8 +178,8 @@ public:
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DVector2 GetHUDScale() const;
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void NewGame ();
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void DrawGraphic(FGameTexture *texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, double rotate = 0);
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void DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, double rotate = 0);
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void DrawGraphic(FGameTexture *texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, double rotate = 0, ERenderStyle styöe = STYLE_Translucent);
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void DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, double rotate = 0, ERenderStyle styöe = STYLE_Translucent);
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void DrawString(FFont *font, const FString &cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY, double scaleX, double scaleY);
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void TransformRect(double &x, double &y, double &w, double &h, int flags = 0);
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void Fill(PalEntry color, double x, double y, double w, double h, int flags = 0);
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