mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- split Blood's status bar code off into its own file.
This commit is contained in:
parent
ec846a3e63
commit
49a25c417b
4 changed files with 682 additions and 613 deletions
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@ -53,6 +53,7 @@ set( PCH_SOURCES
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src/player.cpp
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src/qav.cpp
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src/replace.cpp
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src/sbar.cpp
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src/screen.cpp
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src/sectorfx.cpp
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src/seq.cpp
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636
source/blood/src/sbar.cpp
Normal file
636
source/blood/src/sbar.cpp
Normal file
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@ -0,0 +1,636 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include <stdlib.h>
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#include <string.h>
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#include "compat.h"
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "v_font.h"
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#include "endgame.h"
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#include "aistate.h"
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#include "map2d.h"
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#include "loadsave.h"
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#include "screen.h"
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#include "sectorfx.h"
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#include "choke.h"
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#include "view.h"
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#include "nnexts.h"
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#include "zstring.h"
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#include "menu.h"
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#include "gstrings.h"
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#include "v_2ddrawer.h"
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#include "v_video.h"
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#include "v_font.h"
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#include "glbackend/glbackend.h"
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CVARD(Bool, hud_powerupduration, true, CVAR_ARCHIVE/*|CVAR_FRONTEND_BLOOD*/, "enable/disable displaying the remaining seconds for power-ups")
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BEGIN_BLD_NS
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void viewDrawStats(PLAYER* pPlayer, int x, int y)
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{
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const int nFont = 3;
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char buffer[128];
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if (!hud_stats)
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return;
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int nHeight;
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viewGetFontInfo(nFont, NULL, NULL, &nHeight);
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sprintf(buffer, "T:%d:%02d.%02d",
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(gLevelTime / (kTicsPerSec * 60)),
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(gLevelTime / kTicsPerSec) % 60,
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((gLevelTime % kTicsPerSec) * 33) / 10
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);
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viewDrawText(3, buffer, x, y, 20, 0, 0, true, 256);
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y += nHeight + 1;
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if (gGameOptions.nGameType != 3)
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sprintf(buffer, "K:%d/%d", gKillMgr.at4, gKillMgr.at0);
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else
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sprintf(buffer, "F:%d", pPlayer->fragCount);
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viewDrawText(3, buffer, x, y, 20, 0, 0, true, 256);
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y += nHeight + 1;
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sprintf(buffer, "S:%d/%d", gSecretMgr.at4 + gSecretMgr.at8, gSecretMgr.at0);
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viewDrawText(3, buffer, x, y, 20, 0, 0, true, 256);
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}
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int gPackIcons[5] = {
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2569, 2564, 2566, 2568, 2560
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};
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struct PACKICON2 {
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short nTile;
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int nScale;
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int nYOffs;
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};
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PACKICON2 gPackIcons2[] = {
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{ 519, (int)(65536 * 0.5), 0 },
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{ 830, (int)(65536 * 0.3), 0 },
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{ 760, (int)(65536 * 0.6), 0 },
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{ 839, (int)(65536 * 0.5), -4 },
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{ 827, (int)(65536 * 0.4), 0 },
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};
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struct AMMOICON {
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short nTile;
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int nScale;
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int nYOffs;
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};
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AMMOICON gAmmoIcons[] = {
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{ -1, 0, 0 },
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{ 816, (int)(65536 * 0.5), 0 },
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{ 619, (int)(65536 * 0.8), 0 },
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{ 817, (int)(65536 * 0.7), 3 },
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{ 801, (int)(65536 * 0.5), -6 },
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{ 589, (int)(65536 * 0.7), 2 },
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{ 618, (int)(65536 * 0.5), 4 },
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{ 548, (int)(65536 * 0.3), -6 },
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{ 820, (int)(65536 * 0.3), -6 },
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{ 525, (int)(65536 * 0.6), -6 },
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{ 811, (int)(65536 * 0.5), 2 },
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{ 810, (int)(65536 * 0.45), 2 },
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};
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struct POWERUPDISPLAY
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{
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int nTile;
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float nScaleRatio;
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int yOffset;
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int remainingDuration;
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};
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void sortPowerUps(POWERUPDISPLAY* powerups) {
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for (int i = 1; i < 5; i++)
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{
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for (int j = 0; j < 5 - i; j++)
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{
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if (powerups[j].remainingDuration > powerups[j + 1].remainingDuration)
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{
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POWERUPDISPLAY temp = powerups[j];
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powerups[j] = powerups[j + 1];
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powerups[j + 1] = temp;
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}
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}
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}
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}
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void viewDrawPowerUps(PLAYER* pPlayer)
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{
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if (!hud_powerupduration)
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return;
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// NoOne to author: the following powerups can be safely added in this list:
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// kPwUpFeatherFall - (used in some user addons, makes player immune to fall damage)
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// kPwUpGasMask - (used in some user addons, makes player immune to choke damage)
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// kPwUpDoppleganger - (works in multiplayer, it swaps player's team colors, so enemy team player thinks it's a team mate)
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// kPwUpAsbestArmor - (used in some user addons, makes player immune to fire damage and draws hud)
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// kPwUpGrowShroom - (grows player size, works only if gModernMap == true)
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// kPwUpShrinkShroom - (shrinks player size, works only if gModernMap == true)
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POWERUPDISPLAY powerups[5];
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powerups[0] = { gPowerUpInfo[kPwUpShadowCloak].picnum, 0.4f, 0, pPlayer->pwUpTime[kPwUpShadowCloak] }; // invisibility
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powerups[1] = { gPowerUpInfo[kPwUpReflectShots].picnum, 0.4f, 5, pPlayer->pwUpTime[kPwUpReflectShots] };
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powerups[2] = { gPowerUpInfo[kPwUpDeathMask].picnum, 0.3f, 9, pPlayer->pwUpTime[kPwUpDeathMask] }; // invulnerability
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powerups[3] = { gPowerUpInfo[kPwUpTwoGuns].picnum, 0.3f, 5, pPlayer->pwUpTime[kPwUpTwoGuns] };
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// does nothing, only appears at near the end of Cryptic Passage's Lost Monastery (CP04)
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powerups[4] = { gPowerUpInfo[kPwUpShadowCloakUseless].picnum, 0.4f, 9, pPlayer->pwUpTime[kPwUpShadowCloakUseless] };
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sortPowerUps(powerups);
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const int warningTime = 5;
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const int x = 15;
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int y = 50;
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for (int i = 0; i < 5; i++)
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{
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if (powerups[i].remainingDuration)
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{
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int remainingSeconds = powerups[i].remainingDuration / 100;
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if (remainingSeconds > warningTime || ((int)totalclock & 32))
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{
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DrawStatMaskedSprite(powerups[i].nTile, x, y + powerups[i].yOffset, 0, 0, 256, (int)(65536 * powerups[i].nScaleRatio));
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}
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DrawStatNumber("%d", remainingSeconds, kSBarNumberInv, x + 15, y, 0, remainingSeconds > warningTime ? 0 : 2, 256, 65536 * 0.5);
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y += 20;
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}
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}
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}
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void viewDrawPack(PLAYER* pPlayer, int x, int y)
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{
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static int dword_14C508;
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int packs[5];
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if (pPlayer->packItemTime)
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{
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int nPacks = 0;
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int width = 0;
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for (int i = 0; i < 5; i++)
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{
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if (pPlayer->packSlots[i].curAmount)
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{
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packs[nPacks++] = i;
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width += tilesiz[gPackIcons[i]].x + 1;
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}
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}
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width /= 2;
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x -= width;
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for (int i = 0; i < nPacks; i++)
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{
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int nPack = packs[i];
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DrawStatSprite(2568, x + 1, y - 8);
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DrawStatSprite(2568, x + 1, y - 6);
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DrawStatSprite(gPackIcons[nPack], x + 1, y + 1);
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if (nPack == pPlayer->packItemId)
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DrawStatMaskedSprite(2559, x + 1, y + 1);
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int nShade;
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if (pPlayer->packSlots[nPack].isActive)
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nShade = 4;
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else
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nShade = 24;
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DrawStatNumber("%3d", pPlayer->packSlots[nPack].curAmount, 2250, x - 4, y - 13, nShade, 0);
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x += tilesiz[gPackIcons[nPack]].x + 1;
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}
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}
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if (pPlayer->packItemTime != dword_14C508)
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{
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viewUpdatePages();
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}
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dword_14C508 = pPlayer->packItemTime;
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}
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void DrawPackItemInStatusBar(PLAYER* pPlayer, int x, int y, int x2, int y2, int nStat)
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{
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if (pPlayer->packItemId < 0) return;
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DrawStatSprite(gPackIcons[pPlayer->packItemId], x, y, 0, 0, nStat);
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DrawStatNumber("%3d", pPlayer->packSlots[pPlayer->packItemId].curAmount, 2250, x2, y2, 0, 0, nStat);
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}
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void DrawPackItemInStatusBar2(PLAYER* pPlayer, int x, int y, int x2, int y2, int nStat, int nScale)
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{
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if (pPlayer->packItemId < 0) return;
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DrawStatMaskedSprite(gPackIcons2[pPlayer->packItemId].nTile, x, y + gPackIcons2[pPlayer->packItemId].nYOffs, 0, 0, nStat, gPackIcons2[pPlayer->packItemId].nScale);
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DrawStatNumber("%3d", pPlayer->packSlots[pPlayer->packItemId].curAmount, kSBarNumberInv, x2, y2, 0, 0, nStat, nScale);
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}
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void viewDrawPlayerSlots(void)
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{
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for (int nRows = (gNetPlayers - 1) / 4; nRows >= 0; nRows--)
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{
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for (int nCol = 0; nCol < 4; nCol++)
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{
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DrawStatSprite(2229, 40 + nCol * 80, 4 + nRows * 9, 16);
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}
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}
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}
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void viewDrawPlayerFrags(void)
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{
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FString gTempStr;
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viewDrawPlayerSlots();
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for (int i = 0, p = connecthead; p >= 0; i++, p = connectpoint2[p])
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{
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int x = 80 * (i & 3);
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int y = 9 * (i / 4);
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int col = gPlayer[p].teamId & 3;
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char* name = gProfile[p].name;
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if (gProfile[p].skill == 2)
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gTempStr.Format("%s", name);
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else
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gTempStr.Format("%s [%d]", name, gProfile[p].skill);
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gTempStr.ToUpper();
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viewDrawText(4, gTempStr, x + 4, y + 1, -128, 11 + col, 0, 0);
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gTempStr.Format("%2d", gPlayer[p].fragCount);
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viewDrawText(4, gTempStr, x + 76, y + 1, -128, 11 + col, 2, 0);
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}
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}
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void viewDrawPlayerFlags(void)
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{
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FString gTempStr;
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viewDrawPlayerSlots();
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for (int i = 0, p = connecthead; p >= 0; i++, p = connectpoint2[p])
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{
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int x = 80 * (i & 3);
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int y = 9 * (i / 4);
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int col = gPlayer[p].teamId & 3;
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char* name = gProfile[p].name;
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if (gProfile[p].skill == 2)
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gTempStr.Format("%s", name);
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else
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gTempStr.Format("%s [%d]", name, gProfile[p].skill);
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gTempStr.ToUpper();
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viewDrawText(4, gTempStr, x + 4, y + 1, -128, 11 + col, 0, 0);
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gTempStr.Format("F");
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x += 76;
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if (gPlayer[p].hasFlag & 2)
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{
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viewDrawText(4, gTempStr, x, y + 1, -128, 12, 2, 0);
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x -= 6;
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}
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if (gPlayer[p].hasFlag & 1)
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viewDrawText(4, gTempStr, x, y + 1, -128, 11, 2, 0);
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}
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}
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void viewDrawCtfHudVanilla(ClockTicks arg)
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{
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FString gTempStr;
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int x = 1, y = 1;
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if (dword_21EFD0[0] == 0 || ((int)totalclock & 8))
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{
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viewDrawText(0, GStrings("TXT_COLOR_BLUE"), x, y, -128, 10, 0, 0, 256);
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dword_21EFD0[0] = dword_21EFD0[0] - arg;
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if (dword_21EFD0[0] < 0)
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dword_21EFD0[0] = 0;
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gTempStr.Format("%-3d", dword_21EFB0[0]);
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viewDrawText(0, gTempStr, x, y + 10, -128, 10, 0, 0, 256);
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}
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x = 319;
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if (dword_21EFD0[1] == 0 || ((int)totalclock & 8))
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{
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viewDrawText(0, GStrings("TXT_COLOR_RED"), x, y, -128, 7, 2, 0, 512);
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dword_21EFD0[1] = dword_21EFD0[1] - arg;
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if (dword_21EFD0[1] < 0)
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dword_21EFD0[1] = 0;
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gTempStr.Format("%3d", dword_21EFB0[1]);
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viewDrawText(0, gTempStr, x, y + 10, -128, 7, 2, 0, 512);
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}
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}
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void flashTeamScore(ClockTicks arg, int team, bool show)
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{
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dassert(0 == team || 1 == team); // 0: blue, 1: red
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if (dword_21EFD0[team] == 0 || ((int)totalclock & 8))
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{
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dword_21EFD0[team] = dword_21EFD0[team] - arg;
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if (dword_21EFD0[team] < 0)
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dword_21EFD0[team] = 0;
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if (show)
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DrawStatNumber("%d", dword_21EFB0[team], kSBarNumberInv, 290, team ? 125 : 90, 0, team ? 2 : 10, 512, 65536 * 0.75);
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}
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}
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static void viewDrawCtfHud(ClockTicks arg)
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{
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if (0 == gViewSize)
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{
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flashTeamScore(arg, 0, false);
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flashTeamScore(arg, 1, false);
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return;
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}
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bool blueFlagTaken = false;
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bool redFlagTaken = false;
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int blueFlagCarrierColor = 0;
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int redFlagCarrierColor = 0;
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for (int i = 0, p = connecthead; p >= 0; i++, p = connectpoint2[p])
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{
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if ((gPlayer[p].hasFlag & 1) != 0)
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{
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blueFlagTaken = true;
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blueFlagCarrierColor = gPlayer[p].teamId & 3;
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}
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if ((gPlayer[p].hasFlag & 2) != 0)
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{
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redFlagTaken = true;
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redFlagCarrierColor = gPlayer[p].teamId & 3;
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}
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}
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bool meHaveBlueFlag = gMe->hasFlag & 1;
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DrawStatMaskedSprite(meHaveBlueFlag ? 3558 : 3559, 320, 75, 0, 10, 512, 65536 * 0.35);
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if (gBlueFlagDropped)
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DrawStatMaskedSprite(2332, 305, 83, 0, 10, 512, 65536);
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else if (blueFlagTaken)
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DrawStatMaskedSprite(4097, 307, 77, 0, blueFlagCarrierColor ? 2 : 10, 512, 65536);
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flashTeamScore(arg, 0, true);
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bool meHaveRedFlag = gMe->hasFlag & 2;
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DrawStatMaskedSprite(meHaveRedFlag ? 3558 : 3559, 320, 110, 0, 2, 512, 65536 * 0.35);
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if (gRedFlagDropped)
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DrawStatMaskedSprite(2332, 305, 117, 0, 2, 512, 65536);
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else if (redFlagTaken)
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DrawStatMaskedSprite(4097, 307, 111, 0, redFlagCarrierColor ? 2 : 10, 512, 65536);
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flashTeamScore(arg, 1, true);
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}
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void UpdateStatusBar(ClockTicks arg)
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{
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PLAYER* pPlayer = gView;
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XSPRITE* pXSprite = pPlayer->pXSprite;
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int nPalette = 0;
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if (gGameOptions.nGameType == 3)
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{
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if (pPlayer->teamId & 1)
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nPalette = 7;
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else
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nPalette = 10;
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}
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if (gViewSize < 0) return;
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if (gViewSize == 1)
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{
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DrawStatMaskedSprite(2169, 12, 195, 0, 0, 256, (int)(65536 * 0.56));
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DrawStatNumber("%d", pXSprite->health >> 4, kSBarNumberHealth, 28, 187, 0, 0, 256);
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if (pPlayer->armor[1])
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{
|
||||
DrawStatMaskedSprite(2578, 70, 186, 0, 0, 256, (int)(65536 * 0.5));
|
||||
DrawStatNumber("%3d", pPlayer->armor[1] >> 4, kSBarNumberArmor2, 83, 187, 0, 0, 256, (int)(65536 * 0.65));
|
||||
}
|
||||
if (pPlayer->armor[0])
|
||||
{
|
||||
DrawStatMaskedSprite(2586, 112, 195, 0, 0, 256, (int)(65536 * 0.5));
|
||||
DrawStatNumber("%3d", pPlayer->armor[0] >> 4, kSBarNumberArmor1, 125, 187, 0, 0, 256, (int)(65536 * 0.65));
|
||||
}
|
||||
if (pPlayer->armor[2])
|
||||
{
|
||||
DrawStatMaskedSprite(2602, 155, 196, 0, 0, 256, (int)(65536 * 0.5));
|
||||
DrawStatNumber("%3d", pPlayer->armor[2] >> 4, kSBarNumberArmor3, 170, 187, 0, 0, 256, (int)(65536 * 0.65));
|
||||
}
|
||||
|
||||
DrawPackItemInStatusBar2(pPlayer, 225, 194, 240, 187, 512, (int)(65536 * 0.7));
|
||||
|
||||
if (pPlayer->curWeapon && pPlayer->weaponAmmo != -1)
|
||||
{
|
||||
int num = pPlayer->ammoCount[pPlayer->weaponAmmo];
|
||||
if (pPlayer->weaponAmmo == 6)
|
||||
num /= 10;
|
||||
if ((unsigned int)gAmmoIcons[pPlayer->weaponAmmo].nTile < kMaxTiles)
|
||||
DrawStatMaskedSprite(gAmmoIcons[pPlayer->weaponAmmo].nTile, 304, 192 + gAmmoIcons[pPlayer->weaponAmmo].nYOffs,
|
||||
0, 0, 512, gAmmoIcons[pPlayer->weaponAmmo].nScale);
|
||||
DrawStatNumber("%3d", num, kSBarNumberAmmo, 267, 187, 0, 0, 512);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
if (pPlayer->hasKey[i + 1])
|
||||
DrawStatMaskedSprite(2552 + i, 260 + 10 * i, 170, 0, 0, 512, (int)(65536 * 0.25));
|
||||
}
|
||||
|
||||
if (pPlayer->throwPower)
|
||||
TileHGauge(2260, 124, 175 - 10, pPlayer->throwPower, 65536);
|
||||
else
|
||||
viewDrawPack(pPlayer, 166, 200 - tilesiz[2201].y / 2 - 30);
|
||||
viewDrawStats(pPlayer, 2, 140);
|
||||
viewDrawPowerUps(pPlayer);
|
||||
}
|
||||
else if (gViewSize <= 2)
|
||||
{
|
||||
if (pPlayer->throwPower)
|
||||
TileHGauge(2260, 124, 175, pPlayer->throwPower, 65536);
|
||||
else
|
||||
viewDrawPack(pPlayer, 166, 200 - tilesiz[2201].y / 2);
|
||||
}
|
||||
if (gViewSize == 2)
|
||||
{
|
||||
DrawStatSprite(2201, 34, 187, 16, nPalette, 256);
|
||||
if (pXSprite->health >= 16 || ((int)totalclock & 16) || pXSprite->health == 0)
|
||||
{
|
||||
DrawStatNumber("%3d", pXSprite->health >> 4, 2190, 8, 183, 0, 0, 256);
|
||||
}
|
||||
if (pPlayer->curWeapon && pPlayer->weaponAmmo != -1)
|
||||
{
|
||||
int num = pPlayer->ammoCount[pPlayer->weaponAmmo];
|
||||
if (pPlayer->weaponAmmo == 6)
|
||||
num /= 10;
|
||||
DrawStatNumber("%3d", num, 2240, 42, 183, 0, 0, 256);
|
||||
}
|
||||
DrawStatSprite(2173, 284, 187, 16, nPalette, 512);
|
||||
if (pPlayer->armor[1])
|
||||
{
|
||||
TileHGauge(2207, 250, 175, pPlayer->armor[1], 3200, 512);
|
||||
DrawStatNumber("%3d", pPlayer->armor[1] >> 4, 2230, 255, 178, 0, 0, 512);
|
||||
}
|
||||
if (pPlayer->armor[0])
|
||||
{
|
||||
TileHGauge(2209, 250, 183, pPlayer->armor[0], 3200, 512);
|
||||
DrawStatNumber("%3d", pPlayer->armor[0] >> 4, 2230, 255, 186, 0, 0, 512);
|
||||
}
|
||||
if (pPlayer->armor[2])
|
||||
{
|
||||
TileHGauge(2208, 250, 191, pPlayer->armor[2], 3200, 512);
|
||||
DrawStatNumber("%3d", pPlayer->armor[2] >> 4, 2230, 255, 194, 0, 0, 512);
|
||||
}
|
||||
DrawPackItemInStatusBar(pPlayer, 286, 186, 302, 183, 512);
|
||||
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
int nTile = 2220 + i;
|
||||
int x, nStat = 0;
|
||||
int y = 200 - 6;
|
||||
if (i & 1)
|
||||
{
|
||||
x = 320 - (78 + (i >> 1) * 10);
|
||||
nStat |= 512;
|
||||
}
|
||||
else
|
||||
{
|
||||
x = 73 + (i >> 1) * 10;
|
||||
nStat |= 256;
|
||||
}
|
||||
if (pPlayer->hasKey[i + 1])
|
||||
DrawStatSprite(nTile, x, y, 0, 0, nStat);
|
||||
#if 0
|
||||
else
|
||||
DrawStatSprite(nTile, x, y, 40, 5, nStat);
|
||||
#endif
|
||||
}
|
||||
viewDrawStats(pPlayer, 2, 140);
|
||||
viewDrawPowerUps(pPlayer);
|
||||
}
|
||||
else if (gViewSize > 2)
|
||||
{
|
||||
viewDrawPack(pPlayer, 160, 200 - tilesiz[2200].y);
|
||||
DrawStatMaskedSprite(2200, 160, 172, 16, nPalette);
|
||||
DrawPackItemInStatusBar(pPlayer, 265, 186, 260, 172);
|
||||
if (pXSprite->health >= 16 || ((int)totalclock & 16) || pXSprite->health == 0)
|
||||
{
|
||||
DrawStatNumber("%3d", pXSprite->health >> 4, 2190, 86, 183, 0, 0);
|
||||
}
|
||||
if (pPlayer->curWeapon && pPlayer->weaponAmmo != -1)
|
||||
{
|
||||
int num = pPlayer->ammoCount[pPlayer->weaponAmmo];
|
||||
if (pPlayer->weaponAmmo == 6)
|
||||
num /= 10;
|
||||
DrawStatNumber("%3d", num, 2240, 216, 183, 0, 0);
|
||||
}
|
||||
for (int i = 9; i >= 1; i--)
|
||||
{
|
||||
int x = 135 + ((i - 1) / 3) * 23;
|
||||
int y = 182 + ((i - 1) % 3) * 6;
|
||||
int num = pPlayer->ammoCount[i];
|
||||
if (i == 6)
|
||||
num /= 10;
|
||||
if (i == pPlayer->weaponAmmo)
|
||||
{
|
||||
DrawStatNumber("%3d", num, 2230, x, y, -128, 10);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawStatNumber("%3d", num, 2230, x, y, 32, 10);
|
||||
}
|
||||
}
|
||||
|
||||
if (pPlayer->weaponAmmo == 10)
|
||||
{
|
||||
DrawStatNumber("%2d", pPlayer->ammoCount[10], 2230, 291, 194, -128, 10);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawStatNumber("%2d", pPlayer->ammoCount[10], 2230, 291, 194, 32, 10);
|
||||
}
|
||||
|
||||
if (pPlayer->weaponAmmo == 11)
|
||||
{
|
||||
DrawStatNumber("%2d", pPlayer->ammoCount[11], 2230, 309, 194, -128, 10);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawStatNumber("%2d", pPlayer->ammoCount[11], 2230, 309, 194, 32, 10);
|
||||
}
|
||||
|
||||
if (pPlayer->armor[1])
|
||||
{
|
||||
TileHGauge(2207, 44, 174, pPlayer->armor[1], 3200);
|
||||
DrawStatNumber("%3d", pPlayer->armor[1] >> 4, 2230, 50, 177, 0, 0);
|
||||
}
|
||||
if (pPlayer->armor[0])
|
||||
{
|
||||
TileHGauge(2209, 44, 182, pPlayer->armor[0], 3200);
|
||||
DrawStatNumber("%3d", pPlayer->armor[0] >> 4, 2230, 50, 185, 0, 0);
|
||||
}
|
||||
if (pPlayer->armor[2])
|
||||
{
|
||||
TileHGauge(2208, 44, 190, pPlayer->armor[2], 3200);
|
||||
DrawStatNumber("%3d", pPlayer->armor[2] >> 4, 2230, 50, 193, 0, 0);
|
||||
}
|
||||
//FString gTempStr;
|
||||
//gTempStr.Format("v%s", GetVersionString());
|
||||
//viewDrawText(3, gTempStr, 20, 191, 32, 0, 1, 0);
|
||||
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
int nTile = 2220 + i;
|
||||
int x = 73 + (i & 1) * 173;
|
||||
int y = 171 + (i >> 1) * 11;
|
||||
if (pPlayer->hasKey[i + 1])
|
||||
DrawStatSprite(nTile, x, y);
|
||||
else
|
||||
DrawStatSprite(nTile, x, y, 40, 5);
|
||||
}
|
||||
DrawStatMaskedSprite(2202, 118, 185, pPlayer->isRunning ? 16 : 40);
|
||||
DrawStatMaskedSprite(2202, 201, 185, pPlayer->isRunning ? 16 : 40);
|
||||
if (pPlayer->throwPower)
|
||||
{
|
||||
TileHGauge(2260, 124, 175, pPlayer->throwPower, 65536);
|
||||
}
|
||||
viewDrawStats(pPlayer, 2, 140);
|
||||
viewDrawPowerUps(pPlayer);
|
||||
}
|
||||
|
||||
if (gGameOptions.nGameType < 1) return;
|
||||
|
||||
if (gGameOptions.nGameType == 3)
|
||||
{
|
||||
if (VanillaMode())
|
||||
{
|
||||
viewDrawCtfHudVanilla(arg);
|
||||
}
|
||||
else
|
||||
{
|
||||
viewDrawCtfHud(arg);
|
||||
viewDrawPlayerFlags();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
viewDrawPlayerFrags();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
END_BLD_NS
|
|
@ -48,9 +48,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "v_font.h"
|
||||
#include "glbackend/glbackend.h"
|
||||
|
||||
CVARD(Bool, hud_powerupduration, true, CVAR_ARCHIVE/*|CVAR_FRONTEND_BLOOD*/, "enable/disable displaying the remaining seconds for power-ups")
|
||||
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
struct VIEW {
|
||||
|
@ -1087,172 +1084,11 @@ void TileHGauge(int nTile, int x, int y, int nMult, int nDiv, int nStat, int nSc
|
|||
rotatesprite(x<<16, y<<16, nScale, 0, nTile, 0, 0, nStat|90, 0, 0, sbx, ydim-1);
|
||||
}
|
||||
|
||||
int gPackIcons[5] = {
|
||||
2569, 2564, 2566, 2568, 2560
|
||||
};
|
||||
|
||||
struct PACKICON2 {
|
||||
short nTile;
|
||||
int nScale;
|
||||
int nYOffs;
|
||||
};
|
||||
|
||||
PACKICON2 gPackIcons2[] = {
|
||||
{ 519, (int)(65536*0.5), 0 },
|
||||
{ 830, (int)(65536*0.3), 0 },
|
||||
{ 760, (int)(65536*0.6), 0 },
|
||||
{ 839, (int)(65536*0.5), -4 },
|
||||
{ 827, (int)(65536*0.4), 0 },
|
||||
};
|
||||
|
||||
struct AMMOICON {
|
||||
short nTile;
|
||||
int nScale;
|
||||
int nYOffs;
|
||||
};
|
||||
|
||||
AMMOICON gAmmoIcons[] = {
|
||||
{ -1, 0, 0 },
|
||||
{ 816, (int)(65536 * 0.5), 0 },
|
||||
{ 619, (int)(65536 * 0.8), 0 },
|
||||
{ 817, (int)(65536 * 0.7), 3 },
|
||||
{ 801, (int)(65536 * 0.5), -6 },
|
||||
{ 589, (int)(65536 * 0.7), 2 },
|
||||
{ 618, (int)(65536 * 0.5), 4 },
|
||||
{ 548, (int)(65536 * 0.3), -6 },
|
||||
{ 820, (int)(65536 * 0.3), -6 },
|
||||
{ 525, (int)(65536 * 0.6), -6 },
|
||||
{ 811, (int)(65536 * 0.5), 2 },
|
||||
{ 810, (int)(65536 * 0.45), 2 },
|
||||
};
|
||||
|
||||
struct WEAPONICON {
|
||||
short nTile;
|
||||
char zOffset;
|
||||
};
|
||||
|
||||
WEAPONICON gWeaponIcon[] = {
|
||||
{ -1, 0 },
|
||||
{ -1, 0 }, // 1: pitchfork
|
||||
{ 524, 6 }, // 2: flare gun
|
||||
{ 559, 6 }, // 3: shotgun
|
||||
{ 558, 8 }, // 4: tommy gun
|
||||
{ 526, 6 }, // 5: napalm launcher
|
||||
{ 589, 11 }, // 6: dynamite
|
||||
{ 618, 11 }, // 7: spray can
|
||||
{ 539, 6 }, // 8: tesla gun
|
||||
{ 800, 0 }, // 9: life leech
|
||||
{ 525, 11 }, // 10: voodoo doll
|
||||
{ 811, 11 }, // 11: proxy bomb
|
||||
{ 810, 11 }, // 12: remote bomb
|
||||
{ -1, 0 },
|
||||
};
|
||||
|
||||
int dword_14C508;
|
||||
|
||||
void viewDrawStats(PLAYER *pPlayer, int x, int y)
|
||||
{
|
||||
const int nFont = 3;
|
||||
char buffer[128];
|
||||
if (!hud_stats)
|
||||
return;
|
||||
|
||||
int nHeight;
|
||||
viewGetFontInfo(nFont, NULL, NULL, &nHeight);
|
||||
sprintf(buffer, "T:%d:%02d.%02d",
|
||||
(gLevelTime/(kTicsPerSec*60)),
|
||||
(gLevelTime/kTicsPerSec)%60,
|
||||
((gLevelTime%kTicsPerSec)*33)/10
|
||||
);
|
||||
viewDrawText(3, buffer, x, y, 20, 0, 0, true, 256);
|
||||
y += nHeight+1;
|
||||
if (gGameOptions.nGameType != 3)
|
||||
sprintf(buffer, "K:%d/%d", gKillMgr.at4, gKillMgr.at0);
|
||||
else
|
||||
sprintf(buffer, "F:%d", pPlayer->fragCount);
|
||||
viewDrawText(3, buffer, x, y, 20, 0, 0, true, 256);
|
||||
y += nHeight+1;
|
||||
sprintf(buffer, "S:%d/%d", gSecretMgr.at4+gSecretMgr.at8, gSecretMgr.at0);
|
||||
viewDrawText(3, buffer, x, y, 20, 0, 0, true, 256);
|
||||
}
|
||||
|
||||
GameStats GameInterface::getStats()
|
||||
{
|
||||
return { gKillMgr.at4, gKillMgr.at0, gSecretMgr.at4, gSecretMgr.at0, gLevelTime / kTicsPerSec, gPlayer[myconnectindex].fragCount };
|
||||
}
|
||||
|
||||
#define kSBarNumberHealth 9220
|
||||
#define kSBarNumberAmmo 9230
|
||||
#define kSBarNumberInv 9240
|
||||
#define kSBarNumberArmor1 9250
|
||||
#define kSBarNumberArmor2 9260
|
||||
#define kSBarNumberArmor3 9270
|
||||
|
||||
struct POWERUPDISPLAY
|
||||
{
|
||||
int nTile;
|
||||
float nScaleRatio;
|
||||
int yOffset;
|
||||
int remainingDuration;
|
||||
};
|
||||
|
||||
void sortPowerUps(POWERUPDISPLAY* powerups) {
|
||||
for (int i = 1; i < 5; i++)
|
||||
{
|
||||
for (int j = 0; j < 5-i; j++)
|
||||
{
|
||||
if (powerups[j].remainingDuration > powerups[j+1].remainingDuration)
|
||||
{
|
||||
POWERUPDISPLAY temp = powerups[j];
|
||||
powerups[j] = powerups[j+1];
|
||||
powerups[j+1] = temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void viewDrawPowerUps(PLAYER* pPlayer)
|
||||
{
|
||||
if (!hud_powerupduration)
|
||||
return;
|
||||
|
||||
// NoOne to author: the following powerups can be safely added in this list:
|
||||
// kPwUpFeatherFall - (used in some user addons, makes player immune to fall damage)
|
||||
// kPwUpGasMask - (used in some user addons, makes player immune to choke damage)
|
||||
// kPwUpDoppleganger - (works in multiplayer, it swaps player's team colors, so enemy team player thinks it's a team mate)
|
||||
// kPwUpAsbestArmor - (used in some user addons, makes player immune to fire damage and draws hud)
|
||||
// kPwUpGrowShroom - (grows player size, works only if gModernMap == true)
|
||||
// kPwUpShrinkShroom - (shrinks player size, works only if gModernMap == true)
|
||||
|
||||
POWERUPDISPLAY powerups[5];
|
||||
powerups[0] = { gPowerUpInfo[kPwUpShadowCloak].picnum, 0.4f, 0, pPlayer->pwUpTime[kPwUpShadowCloak] }; // invisibility
|
||||
powerups[1] = { gPowerUpInfo[kPwUpReflectShots].picnum, 0.4f, 5, pPlayer->pwUpTime[kPwUpReflectShots] };
|
||||
powerups[2] = { gPowerUpInfo[kPwUpDeathMask].picnum, 0.3f, 9, pPlayer->pwUpTime[kPwUpDeathMask] }; // invulnerability
|
||||
powerups[3] = { gPowerUpInfo[kPwUpTwoGuns].picnum, 0.3f, 5, pPlayer->pwUpTime[kPwUpTwoGuns] };
|
||||
// does nothing, only appears at near the end of Cryptic Passage's Lost Monastery (CP04)
|
||||
powerups[4] = { gPowerUpInfo[kPwUpShadowCloakUseless].picnum, 0.4f, 9, pPlayer->pwUpTime[kPwUpShadowCloakUseless] };
|
||||
|
||||
sortPowerUps(powerups);
|
||||
|
||||
const int warningTime = 5;
|
||||
const int x = 15;
|
||||
int y = 50;
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
if (powerups[i].remainingDuration)
|
||||
{
|
||||
int remainingSeconds = powerups[i].remainingDuration / 100;
|
||||
if (remainingSeconds > warningTime || ((int)totalclock & 32))
|
||||
{
|
||||
DrawStatMaskedSprite(powerups[i].nTile, x, y + powerups[i].yOffset, 0, 0, 256, (int)(65536 * powerups[i].nScaleRatio));
|
||||
}
|
||||
|
||||
DrawStatNumber("%d", remainingSeconds, kSBarNumberInv, x + 15, y, 0, remainingSeconds > warningTime ? 0 : 2, 256, 65536 * 0.5);
|
||||
y += 20;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void viewDrawMapTitle(void)
|
||||
{
|
||||
if (!hud_showmapname || M_Active())
|
||||
|
@ -1289,446 +1125,6 @@ void viewDrawAimedPlayerName(void)
|
|||
}
|
||||
}
|
||||
|
||||
void viewDrawPack(PLAYER *pPlayer, int x, int y)
|
||||
{
|
||||
int packs[5];
|
||||
if (pPlayer->packItemTime)
|
||||
{
|
||||
int nPacks = 0;
|
||||
int width = 0;
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
if (pPlayer->packSlots[i].curAmount)
|
||||
{
|
||||
packs[nPacks++] = i;
|
||||
width += tilesiz[gPackIcons[i]].x + 1;
|
||||
}
|
||||
}
|
||||
width /= 2;
|
||||
x -= width;
|
||||
for (int i = 0; i < nPacks; i++)
|
||||
{
|
||||
int nPack = packs[i];
|
||||
DrawStatSprite(2568, x+1, y-8);
|
||||
DrawStatSprite(2568, x+1, y-6);
|
||||
DrawStatSprite(gPackIcons[nPack], x+1, y+1);
|
||||
if (nPack == pPlayer->packItemId)
|
||||
DrawStatMaskedSprite(2559, x+1, y+1);
|
||||
int nShade;
|
||||
if (pPlayer->packSlots[nPack].isActive)
|
||||
nShade = 4;
|
||||
else
|
||||
nShade = 24;
|
||||
DrawStatNumber("%3d", pPlayer->packSlots[nPack].curAmount, 2250, x-4, y-13, nShade, 0);
|
||||
x += tilesiz[gPackIcons[nPack]].x + 1;
|
||||
}
|
||||
}
|
||||
if (pPlayer->packItemTime != dword_14C508)
|
||||
{
|
||||
viewUpdatePages();
|
||||
}
|
||||
dword_14C508 = pPlayer->packItemTime;
|
||||
}
|
||||
|
||||
void DrawPackItemInStatusBar(PLAYER *pPlayer, int x, int y, int x2, int y2, int nStat)
|
||||
{
|
||||
if (pPlayer->packItemId < 0) return;
|
||||
|
||||
DrawStatSprite(gPackIcons[pPlayer->packItemId], x, y, 0, 0, nStat);
|
||||
DrawStatNumber("%3d", pPlayer->packSlots[pPlayer->packItemId].curAmount, 2250, x2, y2, 0, 0, nStat);
|
||||
}
|
||||
|
||||
void DrawPackItemInStatusBar2(PLAYER *pPlayer, int x, int y, int x2, int y2, int nStat, int nScale)
|
||||
{
|
||||
if (pPlayer->packItemId < 0) return;
|
||||
|
||||
DrawStatMaskedSprite(gPackIcons2[pPlayer->packItemId].nTile, x, y+gPackIcons2[pPlayer->packItemId].nYOffs, 0, 0, nStat, gPackIcons2[pPlayer->packItemId].nScale);
|
||||
DrawStatNumber("%3d", pPlayer->packSlots[pPlayer->packItemId].curAmount, kSBarNumberInv, x2, y2, 0, 0, nStat, nScale);
|
||||
}
|
||||
|
||||
void viewDrawPlayerSlots(void)
|
||||
{
|
||||
for (int nRows = (gNetPlayers - 1) / 4; nRows >= 0; nRows--)
|
||||
{
|
||||
for (int nCol = 0; nCol < 4; nCol++)
|
||||
{
|
||||
DrawStatSprite(2229, 40 + nCol * 80, 4 + nRows * 9, 16);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void viewDrawPlayerFrags(void)
|
||||
{
|
||||
FString gTempStr;
|
||||
viewDrawPlayerSlots();
|
||||
for (int i = 0, p = connecthead; p >= 0; i++, p = connectpoint2[p])
|
||||
{
|
||||
int x = 80 * (i & 3);
|
||||
int y = 9 * (i / 4);
|
||||
int col = gPlayer[p].teamId & 3;
|
||||
char* name = gProfile[p].name;
|
||||
if (gProfile[p].skill == 2)
|
||||
gTempStr.Format("%s", name);
|
||||
else
|
||||
gTempStr.Format("%s [%d]", name, gProfile[p].skill);
|
||||
gTempStr.ToUpper();
|
||||
viewDrawText(4, gTempStr, x + 4, y + 1, -128, 11 + col, 0, 0);
|
||||
gTempStr.Format("%2d", gPlayer[p].fragCount);
|
||||
viewDrawText(4, gTempStr, x + 76, y + 1, -128, 11 + col, 2, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void viewDrawPlayerFlags(void)
|
||||
{
|
||||
FString gTempStr;
|
||||
viewDrawPlayerSlots();
|
||||
for (int i = 0, p = connecthead; p >= 0; i++, p = connectpoint2[p])
|
||||
{
|
||||
int x = 80 * (i & 3);
|
||||
int y = 9 * (i / 4);
|
||||
int col = gPlayer[p].teamId & 3;
|
||||
char* name = gProfile[p].name;
|
||||
if (gProfile[p].skill == 2)
|
||||
gTempStr.Format("%s", name);
|
||||
else
|
||||
gTempStr.Format("%s [%d]", name, gProfile[p].skill);
|
||||
gTempStr.ToUpper();
|
||||
viewDrawText(4, gTempStr, x + 4, y + 1, -128, 11 + col, 0, 0);
|
||||
|
||||
gTempStr.Format("F");
|
||||
x += 76;
|
||||
if (gPlayer[p].hasFlag & 2)
|
||||
{
|
||||
viewDrawText(4, gTempStr, x, y + 1, -128, 12, 2, 0);
|
||||
x -= 6;
|
||||
}
|
||||
|
||||
if (gPlayer[p].hasFlag & 1)
|
||||
viewDrawText(4, gTempStr, x, y + 1, -128, 11, 2, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void viewDrawCtfHudVanilla(ClockTicks arg)
|
||||
{
|
||||
FString gTempStr;
|
||||
int x = 1, y = 1;
|
||||
if (dword_21EFD0[0] == 0 || ((int)totalclock & 8))
|
||||
{
|
||||
viewDrawText(0, GStrings("TXT_COLOR_BLUE"), x, y, -128, 10, 0, 0, 256);
|
||||
dword_21EFD0[0] = dword_21EFD0[0] - arg;
|
||||
if (dword_21EFD0[0] < 0)
|
||||
dword_21EFD0[0] = 0;
|
||||
gTempStr.Format("%-3d", dword_21EFB0[0]);
|
||||
viewDrawText(0, gTempStr, x, y + 10, -128, 10, 0, 0, 256);
|
||||
}
|
||||
x = 319;
|
||||
if (dword_21EFD0[1] == 0 || ((int)totalclock & 8))
|
||||
{
|
||||
viewDrawText(0, GStrings("TXT_COLOR_RED"), x, y, -128, 7, 2, 0, 512);
|
||||
dword_21EFD0[1] = dword_21EFD0[1] - arg;
|
||||
if (dword_21EFD0[1] < 0)
|
||||
dword_21EFD0[1] = 0;
|
||||
gTempStr.Format("%3d", dword_21EFB0[1]);
|
||||
viewDrawText(0, gTempStr, x, y + 10, -128, 7, 2, 0, 512);
|
||||
}
|
||||
}
|
||||
|
||||
void flashTeamScore(ClockTicks arg, int team, bool show)
|
||||
{
|
||||
dassert(0 == team || 1 == team); // 0: blue, 1: red
|
||||
|
||||
if (dword_21EFD0[team] == 0 || ((int)totalclock & 8))
|
||||
{
|
||||
dword_21EFD0[team] = dword_21EFD0[team] - arg;
|
||||
if (dword_21EFD0[team] < 0)
|
||||
dword_21EFD0[team] = 0;
|
||||
|
||||
if (show)
|
||||
DrawStatNumber("%d", dword_21EFB0[team], kSBarNumberInv, 290, team ? 125 : 90, 0, team ? 2 : 10, 512, 65536 * 0.75);
|
||||
}
|
||||
}
|
||||
|
||||
void viewDrawCtfHud(ClockTicks arg)
|
||||
{
|
||||
if (0 == gViewSize)
|
||||
{
|
||||
flashTeamScore(arg, 0, false);
|
||||
flashTeamScore(arg, 1, false);
|
||||
return;
|
||||
}
|
||||
|
||||
bool blueFlagTaken = false;
|
||||
bool redFlagTaken = false;
|
||||
int blueFlagCarrierColor = 0;
|
||||
int redFlagCarrierColor = 0;
|
||||
for (int i = 0, p = connecthead; p >= 0; i++, p = connectpoint2[p])
|
||||
{
|
||||
if ((gPlayer[p].hasFlag & 1) != 0)
|
||||
{
|
||||
blueFlagTaken = true;
|
||||
blueFlagCarrierColor = gPlayer[p].teamId & 3;
|
||||
}
|
||||
if ((gPlayer[p].hasFlag & 2) != 0)
|
||||
{
|
||||
redFlagTaken = true;
|
||||
redFlagCarrierColor = gPlayer[p].teamId & 3;
|
||||
}
|
||||
}
|
||||
|
||||
bool meHaveBlueFlag = gMe->hasFlag & 1;
|
||||
DrawStatMaskedSprite(meHaveBlueFlag ? 3558 : 3559, 320, 75, 0, 10, 512, 65536 * 0.35);
|
||||
if (gBlueFlagDropped)
|
||||
DrawStatMaskedSprite(2332, 305, 83, 0, 10, 512, 65536);
|
||||
else if (blueFlagTaken)
|
||||
DrawStatMaskedSprite(4097, 307, 77, 0, blueFlagCarrierColor ? 2 : 10, 512, 65536);
|
||||
flashTeamScore(arg, 0, true);
|
||||
|
||||
bool meHaveRedFlag = gMe->hasFlag & 2;
|
||||
DrawStatMaskedSprite(meHaveRedFlag ? 3558 : 3559, 320, 110, 0, 2, 512, 65536 * 0.35);
|
||||
if (gRedFlagDropped)
|
||||
DrawStatMaskedSprite(2332, 305, 117, 0, 2, 512, 65536);
|
||||
else if (redFlagTaken)
|
||||
DrawStatMaskedSprite(4097, 307, 111, 0, redFlagCarrierColor ? 2 : 10, 512, 65536);
|
||||
flashTeamScore(arg, 1, true);
|
||||
}
|
||||
|
||||
void UpdateStatusBar(ClockTicks arg)
|
||||
{
|
||||
PLAYER *pPlayer = gView;
|
||||
XSPRITE *pXSprite = pPlayer->pXSprite;
|
||||
|
||||
int nPalette = 0;
|
||||
|
||||
if (gGameOptions.nGameType == 3)
|
||||
{
|
||||
if (pPlayer->teamId & 1)
|
||||
nPalette = 7;
|
||||
else
|
||||
nPalette = 10;
|
||||
}
|
||||
|
||||
if (gViewSize < 0) return;
|
||||
|
||||
if (gViewSize == 1)
|
||||
{
|
||||
DrawStatMaskedSprite(2169, 12, 195, 0, 0, 256, (int)(65536*0.56));
|
||||
DrawStatNumber("%d", pXSprite->health>>4, kSBarNumberHealth, 28, 187, 0, 0, 256);
|
||||
if (pPlayer->armor[1])
|
||||
{
|
||||
DrawStatMaskedSprite(2578, 70, 186, 0, 0, 256, (int)(65536*0.5));
|
||||
DrawStatNumber("%3d", pPlayer->armor[1]>>4, kSBarNumberArmor2, 83, 187, 0, 0, 256, (int)(65536*0.65));
|
||||
}
|
||||
if (pPlayer->armor[0])
|
||||
{
|
||||
DrawStatMaskedSprite(2586, 112, 195, 0, 0, 256, (int)(65536*0.5));
|
||||
DrawStatNumber("%3d", pPlayer->armor[0]>>4, kSBarNumberArmor1, 125, 187, 0, 0, 256, (int)(65536*0.65));
|
||||
}
|
||||
if (pPlayer->armor[2])
|
||||
{
|
||||
DrawStatMaskedSprite(2602, 155, 196, 0, 0, 256, (int)(65536*0.5));
|
||||
DrawStatNumber("%3d", pPlayer->armor[2]>>4, kSBarNumberArmor3, 170, 187, 0, 0, 256, (int)(65536*0.65));
|
||||
}
|
||||
|
||||
DrawPackItemInStatusBar2(pPlayer, 225, 194, 240, 187, 512, (int)(65536*0.7));
|
||||
|
||||
if (pPlayer->curWeapon && pPlayer->weaponAmmo != -1)
|
||||
{
|
||||
int num = pPlayer->ammoCount[pPlayer->weaponAmmo];
|
||||
if (pPlayer->weaponAmmo == 6)
|
||||
num /= 10;
|
||||
if ((unsigned int)gAmmoIcons[pPlayer->weaponAmmo].nTile < kMaxTiles)
|
||||
DrawStatMaskedSprite(gAmmoIcons[pPlayer->weaponAmmo].nTile, 304, 192+gAmmoIcons[pPlayer->weaponAmmo].nYOffs,
|
||||
0, 0, 512, gAmmoIcons[pPlayer->weaponAmmo].nScale);
|
||||
DrawStatNumber("%3d", num, kSBarNumberAmmo, 267, 187, 0, 0, 512);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
if (pPlayer->hasKey[i+1])
|
||||
DrawStatMaskedSprite(2552+i, 260+10*i, 170, 0, 0, 512, (int)(65536*0.25));
|
||||
}
|
||||
|
||||
if (pPlayer->throwPower)
|
||||
TileHGauge(2260, 124, 175-10, pPlayer->throwPower, 65536);
|
||||
else
|
||||
viewDrawPack(pPlayer, 166, 200-tilesiz[2201].y/2-30);
|
||||
viewDrawStats(pPlayer, 2, 140);
|
||||
viewDrawPowerUps(pPlayer);
|
||||
}
|
||||
else if (gViewSize <= 2)
|
||||
{
|
||||
if (pPlayer->throwPower)
|
||||
TileHGauge(2260, 124, 175, pPlayer->throwPower, 65536);
|
||||
else
|
||||
viewDrawPack(pPlayer, 166, 200-tilesiz[2201].y/2);
|
||||
}
|
||||
if (gViewSize == 2)
|
||||
{
|
||||
DrawStatSprite(2201, 34, 187, 16, nPalette, 256);
|
||||
if (pXSprite->health >= 16 || ((int)totalclock&16) || pXSprite->health == 0)
|
||||
{
|
||||
DrawStatNumber("%3d", pXSprite->health>>4, 2190, 8, 183, 0, 0, 256);
|
||||
}
|
||||
if (pPlayer->curWeapon && pPlayer->weaponAmmo != -1)
|
||||
{
|
||||
int num = pPlayer->ammoCount[pPlayer->weaponAmmo];
|
||||
if (pPlayer->weaponAmmo == 6)
|
||||
num /= 10;
|
||||
DrawStatNumber("%3d", num, 2240, 42, 183, 0, 0, 256);
|
||||
}
|
||||
DrawStatSprite(2173, 284, 187, 16, nPalette, 512);
|
||||
if (pPlayer->armor[1])
|
||||
{
|
||||
TileHGauge(2207, 250, 175, pPlayer->armor[1], 3200, 512);
|
||||
DrawStatNumber("%3d", pPlayer->armor[1]>>4, 2230, 255, 178, 0, 0, 512);
|
||||
}
|
||||
if (pPlayer->armor[0])
|
||||
{
|
||||
TileHGauge(2209, 250, 183, pPlayer->armor[0], 3200, 512);
|
||||
DrawStatNumber("%3d", pPlayer->armor[0]>>4, 2230, 255, 186, 0, 0, 512);
|
||||
}
|
||||
if (pPlayer->armor[2])
|
||||
{
|
||||
TileHGauge(2208, 250, 191, pPlayer->armor[2], 3200, 512);
|
||||
DrawStatNumber("%3d", pPlayer->armor[2]>>4, 2230, 255, 194, 0, 0, 512);
|
||||
}
|
||||
DrawPackItemInStatusBar(pPlayer, 286, 186, 302, 183, 512);
|
||||
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
int nTile = 2220+i;
|
||||
int x, nStat = 0;
|
||||
int y = 200-6;
|
||||
if (i&1)
|
||||
{
|
||||
x = 320-(78+(i>>1)*10);
|
||||
nStat |= 512;
|
||||
}
|
||||
else
|
||||
{
|
||||
x = 73+(i>>1)*10;
|
||||
nStat |= 256;
|
||||
}
|
||||
if (pPlayer->hasKey[i+1])
|
||||
DrawStatSprite(nTile, x, y, 0, 0, nStat);
|
||||
#if 0
|
||||
else
|
||||
DrawStatSprite(nTile, x, y, 40, 5, nStat);
|
||||
#endif
|
||||
}
|
||||
viewDrawStats(pPlayer, 2, 140);
|
||||
viewDrawPowerUps(pPlayer);
|
||||
}
|
||||
else if (gViewSize > 2)
|
||||
{
|
||||
viewDrawPack(pPlayer, 160, 200-tilesiz[2200].y);
|
||||
DrawStatMaskedSprite(2200, 160, 172, 16, nPalette);
|
||||
DrawPackItemInStatusBar(pPlayer, 265, 186, 260, 172);
|
||||
if (pXSprite->health >= 16 || ((int)totalclock&16) || pXSprite->health == 0)
|
||||
{
|
||||
DrawStatNumber("%3d", pXSprite->health>>4, 2190, 86, 183, 0, 0);
|
||||
}
|
||||
if (pPlayer->curWeapon && pPlayer->weaponAmmo != -1)
|
||||
{
|
||||
int num = pPlayer->ammoCount[pPlayer->weaponAmmo];
|
||||
if (pPlayer->weaponAmmo == 6)
|
||||
num /= 10;
|
||||
DrawStatNumber("%3d", num, 2240, 216, 183, 0, 0);
|
||||
}
|
||||
for (int i = 9; i >= 1; i--)
|
||||
{
|
||||
int x = 135+((i-1)/3)*23;
|
||||
int y = 182+((i-1)%3)*6;
|
||||
int num = pPlayer->ammoCount[i];
|
||||
if (i == 6)
|
||||
num /= 10;
|
||||
if (i == pPlayer->weaponAmmo)
|
||||
{
|
||||
DrawStatNumber("%3d", num, 2230, x, y, -128, 10);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawStatNumber("%3d", num, 2230, x, y, 32, 10);
|
||||
}
|
||||
}
|
||||
|
||||
if (pPlayer->weaponAmmo == 10)
|
||||
{
|
||||
DrawStatNumber("%2d", pPlayer->ammoCount[10], 2230, 291, 194, -128, 10);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawStatNumber("%2d", pPlayer->ammoCount[10], 2230, 291, 194, 32, 10);
|
||||
}
|
||||
|
||||
if (pPlayer->weaponAmmo == 11)
|
||||
{
|
||||
DrawStatNumber("%2d", pPlayer->ammoCount[11], 2230, 309, 194, -128, 10);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawStatNumber("%2d", pPlayer->ammoCount[11], 2230, 309, 194, 32, 10);
|
||||
}
|
||||
|
||||
if (pPlayer->armor[1])
|
||||
{
|
||||
TileHGauge(2207, 44, 174, pPlayer->armor[1], 3200);
|
||||
DrawStatNumber("%3d", pPlayer->armor[1]>>4, 2230, 50, 177, 0, 0);
|
||||
}
|
||||
if (pPlayer->armor[0])
|
||||
{
|
||||
TileHGauge(2209, 44, 182, pPlayer->armor[0], 3200);
|
||||
DrawStatNumber("%3d", pPlayer->armor[0]>>4, 2230, 50, 185, 0, 0);
|
||||
}
|
||||
if (pPlayer->armor[2])
|
||||
{
|
||||
TileHGauge(2208, 44, 190, pPlayer->armor[2], 3200);
|
||||
DrawStatNumber("%3d", pPlayer->armor[2]>>4, 2230, 50, 193, 0, 0);
|
||||
}
|
||||
//FString gTempStr;
|
||||
//gTempStr.Format("v%s", GetVersionString());
|
||||
//viewDrawText(3, gTempStr, 20, 191, 32, 0, 1, 0);
|
||||
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
int nTile = 2220+i;
|
||||
int x = 73+(i&1)*173;
|
||||
int y = 171+(i>>1)*11;
|
||||
if (pPlayer->hasKey[i+1])
|
||||
DrawStatSprite(nTile, x, y);
|
||||
else
|
||||
DrawStatSprite(nTile, x, y, 40, 5);
|
||||
}
|
||||
DrawStatMaskedSprite(2202, 118, 185, pPlayer->isRunning ? 16 : 40);
|
||||
DrawStatMaskedSprite(2202, 201, 185, pPlayer->isRunning ? 16 : 40);
|
||||
if (pPlayer->throwPower)
|
||||
{
|
||||
TileHGauge(2260, 124, 175, pPlayer->throwPower, 65536);
|
||||
}
|
||||
viewDrawStats(pPlayer, 2, 140);
|
||||
viewDrawPowerUps(pPlayer);
|
||||
}
|
||||
|
||||
if (gGameOptions.nGameType < 1) return;
|
||||
|
||||
if (gGameOptions.nGameType == 3)
|
||||
{
|
||||
if (VanillaMode())
|
||||
{
|
||||
viewDrawCtfHudVanilla(arg);
|
||||
}
|
||||
else
|
||||
{
|
||||
viewDrawCtfHud(arg);
|
||||
viewDrawPlayerFlags();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
viewDrawPlayerFrags();
|
||||
}
|
||||
}
|
||||
|
||||
void viewPrecacheTiles(void)
|
||||
{
|
||||
tilePrecacheTile(2173, 0);
|
||||
|
@ -1758,11 +1154,13 @@ void viewPrecacheTiles(void)
|
|||
tilePrecacheTile(kSBarNumberArmor2 + i, 0);
|
||||
tilePrecacheTile(kSBarNumberArmor3 + i, 0);
|
||||
}
|
||||
/*
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
tilePrecacheTile(gPackIcons[i], 0);
|
||||
tilePrecacheTile(gPackIcons2[i].nTile, 0);
|
||||
}
|
||||
*/
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
tilePrecacheTile(2220 + i, 0);
|
||||
|
@ -1922,6 +1320,30 @@ int effectDetail[] = {
|
|||
4, 4, 4, 4, 0, 0, 0, 0, 0, 1, 4, 4, 0, 0, 0, 1, 0, 0, 0
|
||||
};
|
||||
|
||||
|
||||
struct WEAPONICON {
|
||||
short nTile;
|
||||
char zOffset;
|
||||
};
|
||||
|
||||
WEAPONICON gWeaponIcon[] = {
|
||||
{ -1, 0 },
|
||||
{ -1, 0 }, // 1: pitchfork
|
||||
{ 524, 6 }, // 2: flare gun
|
||||
{ 559, 6 }, // 3: shotgun
|
||||
{ 558, 8 }, // 4: tommy gun
|
||||
{ 526, 6 }, // 5: napalm launcher
|
||||
{ 589, 11 }, // 6: dynamite
|
||||
{ 618, 11 }, // 7: spray can
|
||||
{ 539, 6 }, // 8: tesla gun
|
||||
{ 800, 0 }, // 9: life leech
|
||||
{ 525, 11 }, // 10: voodoo doll
|
||||
{ 811, 11 }, // 11: proxy bomb
|
||||
{ 810, 11 }, // 12: remote bomb
|
||||
{ -1, 0 },
|
||||
};
|
||||
|
||||
|
||||
tspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
|
||||
{
|
||||
dassert(nViewEffect >= 0 && nViewEffect < kViewEffectMax);
|
||||
|
|
|
@ -63,15 +63,25 @@ enum INTERPOLATE_TYPE {
|
|||
INTERPOLATE_TYPE_SHORT,
|
||||
};
|
||||
|
||||
#define kCrosshairTile 2319
|
||||
#define kLoadScreen 2049
|
||||
#define kLoadScreenCRC -2051908571
|
||||
#define kLoadScreenWideBackWidth 256
|
||||
#define kLoadScreenWideSideWidth 128
|
||||
#define kLoadScreenWideBack 9216
|
||||
#define kLoadScreenWideLeft 9217
|
||||
#define kLoadScreenWideRight 9218
|
||||
#define kLoadScreenWideMiddle 9219
|
||||
enum
|
||||
{
|
||||
kCrosshairTile = 2319,
|
||||
kLoadScreen = 2049,
|
||||
kLoadScreenCRC = -2051908571,
|
||||
kLoadScreenWideBackWidth = 256,
|
||||
kLoadScreenWideSideWidth = 128,
|
||||
kLoadScreenWideBack = 9216,
|
||||
kLoadScreenWideLeft = 9217,
|
||||
kLoadScreenWideRight = 9218,
|
||||
kLoadScreenWideMiddle = 9219,
|
||||
|
||||
kSBarNumberHealth = 9220,
|
||||
kSBarNumberAmmo = 9230,
|
||||
kSBarNumberInv = 9240,
|
||||
kSBarNumberArmor1 = 9250,
|
||||
kSBarNumberArmor2 = 9260,
|
||||
kSBarNumberArmor3 = 9270,
|
||||
};
|
||||
|
||||
#define kFontNum 5
|
||||
|
||||
|
|
Loading…
Reference in a new issue