mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 12:30:46 +00:00
- preparations for rendering Blood's status bar through the Statusbar class.
This commit is contained in:
parent
49a25c417b
commit
cc8798f6e2
6 changed files with 689 additions and 472 deletions
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@ -301,7 +301,6 @@ void CPlayerMsg::Draw(void)
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if (gViewSize >= 1)
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y += tilesiz[2229].y*((gNetPlayers+3)/4);
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viewDrawText(0, buffer, x+1,y+1, -128, 0, 0, false, 256);
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viewUpdatePages();
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}
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bool CPlayerMsg::AddChar(char ch)
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@ -47,44 +47,19 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "v_video.h"
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#include "v_font.h"
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#include "glbackend/glbackend.h"
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#include "statusbar.h"
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CVARD(Bool, hud_powerupduration, true, CVAR_ARCHIVE/*|CVAR_FRONTEND_BLOOD*/, "enable/disable displaying the remaining seconds for power-ups")
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BEGIN_BLD_NS
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void viewDrawStats(PLAYER* pPlayer, int x, int y)
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{
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const int nFont = 3;
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char buffer[128];
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if (!hud_stats)
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return;
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int nHeight;
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viewGetFontInfo(nFont, NULL, NULL, &nHeight);
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sprintf(buffer, "T:%d:%02d.%02d",
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(gLevelTime / (kTicsPerSec * 60)),
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(gLevelTime / kTicsPerSec) % 60,
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((gLevelTime % kTicsPerSec) * 33) / 10
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);
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viewDrawText(3, buffer, x, y, 20, 0, 0, true, 256);
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y += nHeight + 1;
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if (gGameOptions.nGameType != 3)
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sprintf(buffer, "K:%d/%d", gKillMgr.at4, gKillMgr.at0);
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else
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sprintf(buffer, "F:%d", pPlayer->fragCount);
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viewDrawText(3, buffer, x, y, 20, 0, 0, true, 256);
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y += nHeight + 1;
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sprintf(buffer, "S:%d/%d", gSecretMgr.at4 + gSecretMgr.at8, gSecretMgr.at0);
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viewDrawText(3, buffer, x, y, 20, 0, 0, true, 256);
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}
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int gPackIcons[5] = {
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static int gPackIcons[5] = {
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2569, 2564, 2566, 2568, 2560
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};
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@ -108,7 +83,7 @@ struct AMMOICON {
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int nYOffs;
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};
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AMMOICON gAmmoIcons[] = {
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static AMMOICON gAmmoIcons[] = {
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{ -1, 0, 0 },
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{ 816, (int)(65536 * 0.5), 0 },
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{ 619, (int)(65536 * 0.8), 0 },
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@ -131,7 +106,194 @@ struct POWERUPDISPLAY
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int remainingDuration;
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};
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void sortPowerUps(POWERUPDISPLAY* powerups) {
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class DBloodStatusBar : public DBaseStatusBar
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{
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enum NewRSFlags
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{
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RS_CENTERBOTTOM = 16384,
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};
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void DrawStatSprite(int nTile, double x, double y, int nShade = 0, int nPalette = 0, unsigned int nStat = 0, int nScale = 65536, ERenderStyle style = STYLE_Normal)
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{
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int flags = (nStat & RS_CENTERBOTTOM)? DI_ITEM_CENTER_BOTTOM : (nStat & RS_TOPLEFT)? DI_ITEM_LEFT_TOP : DI_ITEM_RELCENTER;
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double alpha = 1.;
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double scale = nScale / 65536.;
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DrawGraphic(tileGetTexture(nTile), x, y, flags, alpha, -1, -1, scale, scale, shadeToLight(nShade), TRANSLATION(Translation_Remap, nPalette), 0, style);
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}
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void DrawStatMaskedSprite(int nTile, double x, double y, int nShade = 0, int nPalette = 0, unsigned int nStat = 0, int nScale = 65536)
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{
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DrawStatSprite(nTile, x, y, nShade, nPalette, nStat, nScale, STYLE_Translucent);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void DrawStatNumber(const char* pFormat, int nNumber, int nTile, double x, double y, int nShade, int nPalette, unsigned int nStat = 0, int nScale = 65536)
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{
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double width = (tileWidth(nTile) + 1) * (nScale / 65536.);
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char tempbuf[80];
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mysnprintf(tempbuf, 80, pFormat, nNumber);
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for (unsigned int i = 0; tempbuf[i]; i++, x += width)
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{
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if (tempbuf[i] == ' ') continue;
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DrawStatSprite(nTile + tempbuf[i] - '0', x, y, nShade, nPalette, nStat, nScale, STYLE_Translucent);
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void TileHGauge(int nTile, double x, double y, int nMult, int nDiv, int nStat = 0, int nScale = 65536)
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{
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int bx = scale(mulscale16(tilesiz[nTile].x, nScale), nMult, nDiv) + x;
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DrawStatSprite(nTile, x, y, 0, 0, nStat|RS_TOPLEFT, nScale);
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#if 0
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// ???
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int xdimcorrect = ClipHigh(scale(ydim, 4, 3), xdim);
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int xscalecorrect = divscale16(xdimcorrect, 320);
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int sbx;
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switch (nStat & (512 + 256))
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{
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case 256:
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sbx = mulscale16(bx, xscalecorrect) - 1;
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break;
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case 512:
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bx -= 320;
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sbx = xdim + mulscale16(bx, xscalecorrect) - 1;
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break;
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default:
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bx -= 160;
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sbx = (xdim >> 1) + mulscale16(bx, xscalecorrect) - 1;
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break;
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}
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rotatesprite(x << 16, y << 16, nScale, 0, nTile, 0, 0, nStat | 90, 0, 0, sbx, ydim - 1);
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#endif
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void DrawStatSprite_Old(int nTile, int x, int y, int nShade = 0, int nPalette = 0, unsigned int nStat = 0, int nScale = 65536)
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{
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rotatesprite(x << 16, y << 16, nScale, 0, nTile, nShade, nPalette, nStat | 74, 0, 0, xdim - 1, ydim - 1);
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}
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void DrawStatMaskedSprite_Old(int nTile, int x, int y, int nShade = 0, int nPalette = 0, unsigned int nStat = 0, int nScale = 65536)
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{
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rotatesprite(x << 16, y << 16, nScale, 0, nTile, nShade, nPalette, nStat | 10, 0, 0, xdim - 1, ydim - 1);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void DrawStatNumber_Old(const char* pFormat, int nNumber, int nTile, int x, int y, int nShade, int nPalette, unsigned int nStat = 0, int nScale = 65536)
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{
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char tempbuf[80];
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int width = tilesiz[nTile].x + 1;
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x <<= 16;
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sprintf(tempbuf, pFormat, nNumber);
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for (unsigned int i = 0; i < strlen(tempbuf); i++, x += width * nScale)
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{
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if (tempbuf[i] == ' ') continue;
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rotatesprite(x, y << 16, nScale, 0, nTile + tempbuf[i] - '0', nShade, nPalette, nStat | 10, 0, 0, xdim - 1, ydim - 1);
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void TileHGauge_Old(int nTile, int x, int y, int nMult, int nDiv, int nStat = 0, int nScale = 65536)
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{
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int xdimcorrect = ClipHigh(scale(ydim, 4, 3), xdim);
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int xscalecorrect = divscale16(xdimcorrect, 320);
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int bx = scale(mulscale16(tilesiz[nTile].x, nScale), nMult, nDiv) + x;
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int sbx;
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switch (nStat & (512 + 256))
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{
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case 256:
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sbx = mulscale16(bx, xscalecorrect) - 1;
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break;
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case 512:
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bx -= 320;
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sbx = xdim + mulscale16(bx, xscalecorrect) - 1;
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break;
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default:
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bx -= 160;
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sbx = (xdim >> 1) + mulscale16(bx, xscalecorrect) - 1;
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break;
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}
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rotatesprite(x << 16, y << 16, nScale, 0, nTile, 0, 0, nStat | 90, 0, 0, sbx, ydim - 1);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void viewDrawStats(PLAYER* pPlayer, int x, int y)
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{
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const int nFont = 3;
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char buffer[128];
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if (!hud_stats)
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return;
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int nHeight;
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viewGetFontInfo(nFont, NULL, NULL, &nHeight);
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sprintf(buffer, "T:%d:%02d.%02d",
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(gLevelTime / (kTicsPerSec * 60)),
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(gLevelTime / kTicsPerSec) % 60,
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((gLevelTime % kTicsPerSec) * 33) / 10
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);
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viewDrawText(3, buffer, x, y, 20, 0, 0, true, 256);
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y += nHeight + 1;
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if (gGameOptions.nGameType != 3)
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sprintf(buffer, "K:%d/%d", gKillMgr.at4, gKillMgr.at0);
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else
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sprintf(buffer, "F:%d", pPlayer->fragCount);
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viewDrawText(3, buffer, x, y, 20, 0, 0, true, 256);
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y += nHeight + 1;
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sprintf(buffer, "S:%d/%d", gSecretMgr.at4 + gSecretMgr.at8, gSecretMgr.at0);
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viewDrawText(3, buffer, x, y, 20, 0, 0, true, 256);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void sortPowerUps(POWERUPDISPLAY* powerups) {
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for (int i = 1; i < 5; i++)
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{
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for (int j = 0; j < 5 - i; j++)
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@ -144,10 +306,16 @@ void sortPowerUps(POWERUPDISPLAY* powerups) {
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}
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}
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}
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}
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}
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void viewDrawPowerUps(PLAYER* pPlayer)
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{
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void viewDrawPowerUps(PLAYER* pPlayer)
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{
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if (!hud_powerupduration)
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return;
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@ -179,26 +347,31 @@ void viewDrawPowerUps(PLAYER* pPlayer)
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int remainingSeconds = powerups[i].remainingDuration / 100;
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if (remainingSeconds > warningTime || ((int)totalclock & 32))
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{
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DrawStatMaskedSprite(powerups[i].nTile, x, y + powerups[i].yOffset, 0, 0, 256, (int)(65536 * powerups[i].nScaleRatio));
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DrawStatMaskedSprite_Old(powerups[i].nTile, x, y + powerups[i].yOffset, 0, 0, 256, (int)(65536 * powerups[i].nScaleRatio));
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}
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DrawStatNumber("%d", remainingSeconds, kSBarNumberInv, x + 15, y, 0, remainingSeconds > warningTime ? 0 : 2, 256, 65536 * 0.5);
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DrawStatNumber_Old("%d", remainingSeconds, kSBarNumberInv, x + 15, y, 0, remainingSeconds > warningTime ? 0 : 2, 256, 65536 * 0.5);
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y += 20;
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}
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}
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}
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}
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void viewDrawPack(PLAYER* pPlayer, int x, int y)
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{
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static int dword_14C508;
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void drawInventory(PLAYER* pPlayer, int x, int y)
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{
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int packs[5];
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if (pPlayer->packItemTime)
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//if (pPlayer->packItemTime)
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{
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int nPacks = 0;
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int width = 0;
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for (int i = 0; i < 5; i++)
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{
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if (pPlayer->packSlots[i].curAmount)
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//if (pPlayer->packSlots[i].curAmount)
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{
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packs[nPacks++] = i;
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width += tilesiz[gPackIcons[i]].x + 1;
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@ -209,56 +382,69 @@ void viewDrawPack(PLAYER* pPlayer, int x, int y)
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for (int i = 0; i < nPacks; i++)
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{
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int nPack = packs[i];
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DrawStatSprite(2568, x + 1, y - 8);
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DrawStatSprite(2568, x + 1, y - 6);
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DrawStatSprite(gPackIcons[nPack], x + 1, y + 1);
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DrawStatSprite_Old(2568, x + 1, y - 8);
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DrawStatSprite_Old(2568, x + 1, y - 6);
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DrawStatSprite_Old(gPackIcons[nPack], x + 1, y + 1);
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if (nPack == pPlayer->packItemId)
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DrawStatMaskedSprite(2559, x + 1, y + 1);
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DrawStatMaskedSprite_Old(2559, x + 1, y + 1);
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int nShade;
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if (pPlayer->packSlots[nPack].isActive)
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nShade = 4;
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else
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nShade = 24;
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DrawStatNumber("%3d", pPlayer->packSlots[nPack].curAmount, 2250, x - 4, y - 13, nShade, 0);
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DrawStatNumber_Old("%3d", pPlayer->packSlots[nPack].curAmount, 2250, x - 4, y - 13, nShade, 0);
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x += tilesiz[gPackIcons[nPack]].x + 1;
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}
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}
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if (pPlayer->packItemTime != dword_14C508)
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{
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viewUpdatePages();
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}
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dword_14C508 = pPlayer->packItemTime;
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}
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void DrawPackItemInStatusBar(PLAYER* pPlayer, int x, int y, int x2, int y2, int nStat)
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{
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void DrawPackItemInStatusBar(PLAYER* pPlayer, int x, int y, int x2, int y2, int nStat = 0)
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{
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if (pPlayer->packItemId < 0) return;
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DrawStatSprite(gPackIcons[pPlayer->packItemId], x, y, 0, 0, nStat);
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DrawStatNumber("%3d", pPlayer->packSlots[pPlayer->packItemId].curAmount, 2250, x2, y2, 0, 0, nStat);
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}
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DrawStatSprite_Old(gPackIcons[pPlayer->packItemId], x, y, 0, 0, nStat);
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DrawStatNumber_Old("%3d", pPlayer->packSlots[pPlayer->packItemId].curAmount, 2250, x2, y2, 0, 0, nStat);
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}
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void DrawPackItemInStatusBar2(PLAYER* pPlayer, int x, int y, int x2, int y2, int nStat, int nScale)
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{
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void DrawPackItemInStatusBar2(PLAYER* pPlayer, int x, int y, int x2, int y2, int nStat, int nScale)
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{
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if (pPlayer->packItemId < 0) return;
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DrawStatMaskedSprite(gPackIcons2[pPlayer->packItemId].nTile, x, y + gPackIcons2[pPlayer->packItemId].nYOffs, 0, 0, nStat, gPackIcons2[pPlayer->packItemId].nScale);
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DrawStatNumber("%3d", pPlayer->packSlots[pPlayer->packItemId].curAmount, kSBarNumberInv, x2, y2, 0, 0, nStat, nScale);
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}
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DrawStatMaskedSprite_Old(gPackIcons2[pPlayer->packItemId].nTile, x, y + gPackIcons2[pPlayer->packItemId].nYOffs, 0, 0, nStat, gPackIcons2[pPlayer->packItemId].nScale);
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DrawStatNumber_Old("%3d", pPlayer->packSlots[pPlayer->packItemId].curAmount, kSBarNumberInv, x2, y2, 0, 0, nStat, nScale);
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}
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void viewDrawPlayerSlots(void)
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{
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void viewDrawPlayerSlots(void)
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{
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for (int nRows = (gNetPlayers - 1) / 4; nRows >= 0; nRows--)
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{
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for (int nCol = 0; nCol < 4; nCol++)
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{
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DrawStatSprite(2229, 40 + nCol * 80, 4 + nRows * 9, 16);
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DrawStatSprite_Old(2229, 40 + nCol * 80, 4 + nRows * 9, 16);
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}
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}
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}
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}
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void viewDrawPlayerFrags(void)
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{
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void viewDrawPlayerFrags(void)
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{
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FString gTempStr;
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viewDrawPlayerSlots();
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for (int i = 0, p = connecthead; p >= 0; i++, p = connectpoint2[p])
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@ -276,10 +462,16 @@ void viewDrawPlayerFrags(void)
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gTempStr.Format("%2d", gPlayer[p].fragCount);
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viewDrawText(4, gTempStr, x + 76, y + 1, -128, 11 + col, 2, 0);
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}
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}
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}
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void viewDrawPlayerFlags(void)
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{
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void viewDrawPlayerFlags(void)
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{
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FString gTempStr;
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viewDrawPlayerSlots();
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for (int i = 0, p = connecthead; p >= 0; i++, p = connectpoint2[p])
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@ -306,11 +498,17 @@ void viewDrawPlayerFlags(void)
|
|||
if (gPlayer[p].hasFlag & 1)
|
||||
viewDrawText(4, gTempStr, x, y + 1, -128, 11, 2, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void viewDrawCtfHudVanilla(ClockTicks arg)
|
||||
{
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void viewDrawCtfHudVanilla(ClockTicks arg)
|
||||
{
|
||||
FString gTempStr;
|
||||
int x = 1, y = 1;
|
||||
if (dword_21EFD0[0] == 0 || ((int)totalclock & 8))
|
||||
|
@ -332,10 +530,16 @@ void viewDrawCtfHudVanilla(ClockTicks arg)
|
|||
gTempStr.Format("%3d", dword_21EFB0[1]);
|
||||
viewDrawText(0, gTempStr, x, y + 10, -128, 7, 2, 0, 512);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void flashTeamScore(ClockTicks arg, int team, bool show)
|
||||
{
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void flashTeamScore(ClockTicks arg, int team, bool show)
|
||||
{
|
||||
dassert(0 == team || 1 == team); // 0: blue, 1: red
|
||||
|
||||
if (dword_21EFD0[team] == 0 || ((int)totalclock & 8))
|
||||
|
@ -345,12 +549,18 @@ void flashTeamScore(ClockTicks arg, int team, bool show)
|
|||
dword_21EFD0[team] = 0;
|
||||
|
||||
if (show)
|
||||
DrawStatNumber("%d", dword_21EFB0[team], kSBarNumberInv, 290, team ? 125 : 90, 0, team ? 2 : 10, 512, 65536 * 0.75);
|
||||
DrawStatNumber_Old("%d", dword_21EFB0[team], kSBarNumberInv, 290, team ? 125 : 90, 0, team ? 2 : 10, 512, 65536 * 0.75);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void viewDrawCtfHud(ClockTicks arg)
|
||||
{
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void viewDrawCtfHud(ClockTicks arg)
|
||||
{
|
||||
if (0 == gViewSize)
|
||||
{
|
||||
flashTeamScore(arg, 0, false);
|
||||
|
@ -377,123 +587,163 @@ static void viewDrawCtfHud(ClockTicks arg)
|
|||
}
|
||||
|
||||
bool meHaveBlueFlag = gMe->hasFlag & 1;
|
||||
DrawStatMaskedSprite(meHaveBlueFlag ? 3558 : 3559, 320, 75, 0, 10, 512, 65536 * 0.35);
|
||||
DrawStatMaskedSprite_Old(meHaveBlueFlag ? 3558 : 3559, 320, 75, 0, 10, 512, 65536 * 0.35);
|
||||
if (gBlueFlagDropped)
|
||||
DrawStatMaskedSprite(2332, 305, 83, 0, 10, 512, 65536);
|
||||
DrawStatMaskedSprite_Old(2332, 305, 83, 0, 10, 512, 65536);
|
||||
else if (blueFlagTaken)
|
||||
DrawStatMaskedSprite(4097, 307, 77, 0, blueFlagCarrierColor ? 2 : 10, 512, 65536);
|
||||
DrawStatMaskedSprite_Old(4097, 307, 77, 0, blueFlagCarrierColor ? 2 : 10, 512, 65536);
|
||||
flashTeamScore(arg, 0, true);
|
||||
|
||||
bool meHaveRedFlag = gMe->hasFlag & 2;
|
||||
DrawStatMaskedSprite(meHaveRedFlag ? 3558 : 3559, 320, 110, 0, 2, 512, 65536 * 0.35);
|
||||
DrawStatMaskedSprite_Old(meHaveRedFlag ? 3558 : 3559, 320, 110, 0, 2, 512, 65536 * 0.35);
|
||||
if (gRedFlagDropped)
|
||||
DrawStatMaskedSprite(2332, 305, 117, 0, 2, 512, 65536);
|
||||
DrawStatMaskedSprite_Old(2332, 305, 117, 0, 2, 512, 65536);
|
||||
else if (redFlagTaken)
|
||||
DrawStatMaskedSprite(4097, 307, 111, 0, redFlagCarrierColor ? 2 : 10, 512, 65536);
|
||||
DrawStatMaskedSprite_Old(4097, 307, 111, 0, redFlagCarrierColor ? 2 : 10, 512, 65536);
|
||||
flashTeamScore(arg, 1, true);
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void DrawStatusBar(int nPalette)
|
||||
{
|
||||
BeginStatusBar(320, 200, tilesiz[2200].y);
|
||||
|
||||
void UpdateStatusBar(ClockTicks arg)
|
||||
{
|
||||
PLAYER* pPlayer = gView;
|
||||
XSPRITE* pXSprite = pPlayer->pXSprite;
|
||||
|
||||
int nPalette = 0;
|
||||
|
||||
if (gGameOptions.nGameType == 3)
|
||||
DrawStatMaskedSprite(2200, 160, 200, 0, nPalette, RS_CENTERBOTTOM);
|
||||
/*
|
||||
DrawPackItemInStatusBar(pPlayer, 265, 186, 260, 172);
|
||||
if (pXSprite->health >= 16 || ((int)totalclock & 16) || pXSprite->health == 0)
|
||||
{
|
||||
if (pPlayer->teamId & 1)
|
||||
nPalette = 7;
|
||||
else
|
||||
nPalette = 10;
|
||||
DrawStatNumber_Old("%3d", pXSprite->health >> 4, 2190, 86, 183, 0, 0);
|
||||
}
|
||||
|
||||
if (gViewSize < 0) return;
|
||||
|
||||
if (gViewSize == 1)
|
||||
{
|
||||
DrawStatMaskedSprite(2169, 12, 195, 0, 0, 256, (int)(65536 * 0.56));
|
||||
DrawStatNumber("%d", pXSprite->health >> 4, kSBarNumberHealth, 28, 187, 0, 0, 256);
|
||||
if (pPlayer->armor[1])
|
||||
{
|
||||
DrawStatMaskedSprite(2578, 70, 186, 0, 0, 256, (int)(65536 * 0.5));
|
||||
DrawStatNumber("%3d", pPlayer->armor[1] >> 4, kSBarNumberArmor2, 83, 187, 0, 0, 256, (int)(65536 * 0.65));
|
||||
}
|
||||
if (pPlayer->armor[0])
|
||||
{
|
||||
DrawStatMaskedSprite(2586, 112, 195, 0, 0, 256, (int)(65536 * 0.5));
|
||||
DrawStatNumber("%3d", pPlayer->armor[0] >> 4, kSBarNumberArmor1, 125, 187, 0, 0, 256, (int)(65536 * 0.65));
|
||||
}
|
||||
if (pPlayer->armor[2])
|
||||
{
|
||||
DrawStatMaskedSprite(2602, 155, 196, 0, 0, 256, (int)(65536 * 0.5));
|
||||
DrawStatNumber("%3d", pPlayer->armor[2] >> 4, kSBarNumberArmor3, 170, 187, 0, 0, 256, (int)(65536 * 0.65));
|
||||
}
|
||||
|
||||
DrawPackItemInStatusBar2(pPlayer, 225, 194, 240, 187, 512, (int)(65536 * 0.7));
|
||||
|
||||
if (pPlayer->curWeapon && pPlayer->weaponAmmo != -1)
|
||||
{
|
||||
int num = pPlayer->ammoCount[pPlayer->weaponAmmo];
|
||||
if (pPlayer->weaponAmmo == 6)
|
||||
num /= 10;
|
||||
if ((unsigned int)gAmmoIcons[pPlayer->weaponAmmo].nTile < kMaxTiles)
|
||||
DrawStatMaskedSprite(gAmmoIcons[pPlayer->weaponAmmo].nTile, 304, 192 + gAmmoIcons[pPlayer->weaponAmmo].nYOffs,
|
||||
0, 0, 512, gAmmoIcons[pPlayer->weaponAmmo].nScale);
|
||||
DrawStatNumber("%3d", num, kSBarNumberAmmo, 267, 187, 0, 0, 512);
|
||||
DrawStatNumber_Old("%3d", num, 2240, 216, 183, 0, 0);
|
||||
}
|
||||
for (int i = 9; i >= 1; i--)
|
||||
{
|
||||
int x = 135 + ((i - 1) / 3) * 23;
|
||||
int y = 182 + ((i - 1) % 3) * 6;
|
||||
int num = pPlayer->ammoCount[i];
|
||||
if (i == 6)
|
||||
num /= 10;
|
||||
if (i == pPlayer->weaponAmmo)
|
||||
{
|
||||
DrawStatNumber_Old("%3d", num, 2230, x, y, -128, 10);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawStatNumber_Old("%3d", num, 2230, x, y, 32, 10);
|
||||
}
|
||||
}
|
||||
|
||||
if (pPlayer->weaponAmmo == 10)
|
||||
{
|
||||
DrawStatNumber_Old("%2d", pPlayer->ammoCount[10], 2230, 291, 194, -128, 10);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawStatNumber_Old("%2d", pPlayer->ammoCount[10], 2230, 291, 194, 32, 10);
|
||||
}
|
||||
|
||||
if (pPlayer->weaponAmmo == 11)
|
||||
{
|
||||
DrawStatNumber_Old("%2d", pPlayer->ammoCount[11], 2230, 309, 194, -128, 10);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawStatNumber_Old("%2d", pPlayer->ammoCount[11], 2230, 309, 194, 32, 10);
|
||||
}
|
||||
|
||||
if (pPlayer->armor[1])
|
||||
{
|
||||
TileHGauge_Old(2207, 44, 174, pPlayer->armor[1], 3200);
|
||||
DrawStatNumber_Old("%3d", pPlayer->armor[1] >> 4, 2230, 50, 177, 0, 0);
|
||||
}
|
||||
if (pPlayer->armor[0])
|
||||
{
|
||||
TileHGauge_Old(2209, 44, 182, pPlayer->armor[0], 3200);
|
||||
DrawStatNumber_Old("%3d", pPlayer->armor[0] >> 4, 2230, 50, 185, 0, 0);
|
||||
}
|
||||
if (pPlayer->armor[2])
|
||||
{
|
||||
TileHGauge_Old(2208, 44, 190, pPlayer->armor[2], 3200);
|
||||
DrawStatNumber_Old("%3d", pPlayer->armor[2] >> 4, 2230, 50, 193, 0, 0);
|
||||
}
|
||||
//FString gTempStr;
|
||||
//gTempStr.Format("v%s", GetVersionString());
|
||||
//viewDrawText(3, gTempStr, 20, 191, 32, 0, 1, 0);
|
||||
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
int nTile = 2220 + i;
|
||||
int x = 73 + (i & 1) * 173;
|
||||
int y = 171 + (i >> 1) * 11;
|
||||
if (pPlayer->hasKey[i + 1])
|
||||
DrawStatMaskedSprite(2552 + i, 260 + 10 * i, 170, 0, 0, 512, (int)(65536 * 0.25));
|
||||
DrawStatSprite_Old(nTile, x, y);
|
||||
else
|
||||
DrawStatSprite_Old(nTile, x, y, 40, 5);
|
||||
}
|
||||
DrawStatMaskedSprite_Old(2202, 118, 185, pPlayer->isRunning ? 16 : 40);
|
||||
DrawStatMaskedSprite_Old(2202, 201, 185, pPlayer->isRunning ? 16 : 40);
|
||||
if (pPlayer->throwPower)
|
||||
{
|
||||
TileHGauge_Old(2260, 124, 175, pPlayer->throwPower, 65536);
|
||||
}
|
||||
viewDrawStats(pPlayer, 2, 140);
|
||||
drawInventory(pPlayer, 160, 200 - tilesiz[2200].y);
|
||||
viewDrawPowerUps(pPlayer);
|
||||
*/
|
||||
}
|
||||
|
||||
if (pPlayer->throwPower)
|
||||
TileHGauge(2260, 124, 175 - 10, pPlayer->throwPower, 65536);
|
||||
else
|
||||
viewDrawPack(pPlayer, 166, 200 - tilesiz[2201].y / 2 - 30);
|
||||
viewDrawStats(pPlayer, 2, 140);
|
||||
viewDrawPowerUps(pPlayer);
|
||||
}
|
||||
else if (gViewSize <= 2)
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void DrawHUD1(int nPalette)
|
||||
{
|
||||
if (pPlayer->throwPower)
|
||||
TileHGauge(2260, 124, 175, pPlayer->throwPower, 65536);
|
||||
else
|
||||
viewDrawPack(pPlayer, 166, 200 - tilesiz[2201].y / 2);
|
||||
}
|
||||
if (gViewSize == 2)
|
||||
{
|
||||
DrawStatSprite(2201, 34, 187, 16, nPalette, 256);
|
||||
PLAYER* pPlayer = gView;
|
||||
XSPRITE* pXSprite = pPlayer->pXSprite;
|
||||
|
||||
DrawStatSprite_Old(2201, 34, 187, 16, nPalette, 256);
|
||||
if (pXSprite->health >= 16 || ((int)totalclock & 16) || pXSprite->health == 0)
|
||||
{
|
||||
DrawStatNumber("%3d", pXSprite->health >> 4, 2190, 8, 183, 0, 0, 256);
|
||||
DrawStatNumber_Old("%3d", pXSprite->health >> 4, 2190, 8, 183, 0, 0, 256);
|
||||
}
|
||||
if (pPlayer->curWeapon && pPlayer->weaponAmmo != -1)
|
||||
{
|
||||
int num = pPlayer->ammoCount[pPlayer->weaponAmmo];
|
||||
if (pPlayer->weaponAmmo == 6)
|
||||
num /= 10;
|
||||
DrawStatNumber("%3d", num, 2240, 42, 183, 0, 0, 256);
|
||||
DrawStatNumber_Old("%3d", num, 2240, 42, 183, 0, 0, 256);
|
||||
}
|
||||
DrawStatSprite(2173, 284, 187, 16, nPalette, 512);
|
||||
DrawStatSprite_Old(2173, 284, 187, 16, nPalette, 512);
|
||||
if (pPlayer->armor[1])
|
||||
{
|
||||
TileHGauge(2207, 250, 175, pPlayer->armor[1], 3200, 512);
|
||||
DrawStatNumber("%3d", pPlayer->armor[1] >> 4, 2230, 255, 178, 0, 0, 512);
|
||||
TileHGauge_Old(2207, 250, 175, pPlayer->armor[1], 3200, 512);
|
||||
DrawStatNumber_Old("%3d", pPlayer->armor[1] >> 4, 2230, 255, 178, 0, 0, 512);
|
||||
}
|
||||
if (pPlayer->armor[0])
|
||||
{
|
||||
TileHGauge(2209, 250, 183, pPlayer->armor[0], 3200, 512);
|
||||
DrawStatNumber("%3d", pPlayer->armor[0] >> 4, 2230, 255, 186, 0, 0, 512);
|
||||
TileHGauge_Old(2209, 250, 183, pPlayer->armor[0], 3200, 512);
|
||||
DrawStatNumber_Old("%3d", pPlayer->armor[0] >> 4, 2230, 255, 186, 0, 0, 512);
|
||||
}
|
||||
if (pPlayer->armor[2])
|
||||
{
|
||||
TileHGauge(2208, 250, 191, pPlayer->armor[2], 3200, 512);
|
||||
DrawStatNumber("%3d", pPlayer->armor[2] >> 4, 2230, 255, 194, 0, 0, 512);
|
||||
TileHGauge_Old(2208, 250, 191, pPlayer->armor[2], 3200, 512);
|
||||
DrawStatNumber_Old("%3d", pPlayer->armor[2] >> 4, 2230, 255, 194, 0, 0, 512);
|
||||
}
|
||||
DrawPackItemInStatusBar(pPlayer, 286, 186, 302, 183, 512);
|
||||
|
||||
|
@ -513,105 +763,118 @@ void UpdateStatusBar(ClockTicks arg)
|
|||
nStat |= 256;
|
||||
}
|
||||
if (pPlayer->hasKey[i + 1])
|
||||
DrawStatSprite(nTile, x, y, 0, 0, nStat);
|
||||
DrawStatSprite_Old(nTile, x, y, 0, 0, nStat);
|
||||
#if 0
|
||||
else
|
||||
DrawStatSprite(nTile, x, y, 40, 5, nStat);
|
||||
DrawStatSprite_Old(nTile, x, y, 40, 5, nStat);
|
||||
#endif
|
||||
}
|
||||
viewDrawStats(pPlayer, 2, 140);
|
||||
viewDrawPowerUps(pPlayer);
|
||||
|
||||
}
|
||||
else if (gViewSize > 2)
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void DrawHUD2()
|
||||
{
|
||||
viewDrawPack(pPlayer, 160, 200 - tilesiz[2200].y);
|
||||
DrawStatMaskedSprite(2200, 160, 172, 16, nPalette);
|
||||
DrawPackItemInStatusBar(pPlayer, 265, 186, 260, 172);
|
||||
if (pXSprite->health >= 16 || ((int)totalclock & 16) || pXSprite->health == 0)
|
||||
PLAYER* pPlayer = gView;
|
||||
XSPRITE* pXSprite = pPlayer->pXSprite;
|
||||
|
||||
DrawStatMaskedSprite_Old(2169, 12, 195, 0, 0, 256, (int)(65536 * 0.56));
|
||||
DrawStatNumber_Old("%d", pXSprite->health >> 4, kSBarNumberHealth, 28, 187, 0, 0, 256);
|
||||
if (pPlayer->armor[1])
|
||||
{
|
||||
DrawStatNumber("%3d", pXSprite->health >> 4, 2190, 86, 183, 0, 0);
|
||||
DrawStatMaskedSprite_Old(2578, 70, 186, 0, 0, 256, (int)(65536 * 0.5));
|
||||
DrawStatNumber_Old("%3d", pPlayer->armor[1] >> 4, kSBarNumberArmor2, 83, 187, 0, 0, 256, (int)(65536 * 0.65));
|
||||
}
|
||||
if (pPlayer->armor[0])
|
||||
{
|
||||
DrawStatMaskedSprite_Old(2586, 112, 195, 0, 0, 256, (int)(65536 * 0.5));
|
||||
DrawStatNumber_Old("%3d", pPlayer->armor[0] >> 4, kSBarNumberArmor1, 125, 187, 0, 0, 256, (int)(65536 * 0.65));
|
||||
}
|
||||
if (pPlayer->armor[2])
|
||||
{
|
||||
DrawStatMaskedSprite_Old(2602, 155, 196, 0, 0, 256, (int)(65536 * 0.5));
|
||||
DrawStatNumber_Old("%3d", pPlayer->armor[2] >> 4, kSBarNumberArmor3, 170, 187, 0, 0, 256, (int)(65536 * 0.65));
|
||||
}
|
||||
|
||||
DrawPackItemInStatusBar2(pPlayer, 225, 194, 240, 187, 512, (int)(65536 * 0.7));
|
||||
|
||||
if (pPlayer->curWeapon && pPlayer->weaponAmmo != -1)
|
||||
{
|
||||
int num = pPlayer->ammoCount[pPlayer->weaponAmmo];
|
||||
if (pPlayer->weaponAmmo == 6)
|
||||
num /= 10;
|
||||
DrawStatNumber("%3d", num, 2240, 216, 183, 0, 0);
|
||||
if ((unsigned int)gAmmoIcons[pPlayer->weaponAmmo].nTile < kMaxTiles)
|
||||
DrawStatMaskedSprite_Old(gAmmoIcons[pPlayer->weaponAmmo].nTile, 304, 192 + gAmmoIcons[pPlayer->weaponAmmo].nYOffs,
|
||||
0, 0, 512, gAmmoIcons[pPlayer->weaponAmmo].nScale);
|
||||
DrawStatNumber_Old("%3d", num, kSBarNumberAmmo, 267, 187, 0, 0, 512);
|
||||
}
|
||||
for (int i = 9; i >= 1; i--)
|
||||
{
|
||||
int x = 135 + ((i - 1) / 3) * 23;
|
||||
int y = 182 + ((i - 1) % 3) * 6;
|
||||
int num = pPlayer->ammoCount[i];
|
||||
if (i == 6)
|
||||
num /= 10;
|
||||
if (i == pPlayer->weaponAmmo)
|
||||
{
|
||||
DrawStatNumber("%3d", num, 2230, x, y, -128, 10);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawStatNumber("%3d", num, 2230, x, y, 32, 10);
|
||||
}
|
||||
}
|
||||
|
||||
if (pPlayer->weaponAmmo == 10)
|
||||
{
|
||||
DrawStatNumber("%2d", pPlayer->ammoCount[10], 2230, 291, 194, -128, 10);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawStatNumber("%2d", pPlayer->ammoCount[10], 2230, 291, 194, 32, 10);
|
||||
}
|
||||
|
||||
if (pPlayer->weaponAmmo == 11)
|
||||
{
|
||||
DrawStatNumber("%2d", pPlayer->ammoCount[11], 2230, 309, 194, -128, 10);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawStatNumber("%2d", pPlayer->ammoCount[11], 2230, 309, 194, 32, 10);
|
||||
}
|
||||
|
||||
if (pPlayer->armor[1])
|
||||
{
|
||||
TileHGauge(2207, 44, 174, pPlayer->armor[1], 3200);
|
||||
DrawStatNumber("%3d", pPlayer->armor[1] >> 4, 2230, 50, 177, 0, 0);
|
||||
}
|
||||
if (pPlayer->armor[0])
|
||||
{
|
||||
TileHGauge(2209, 44, 182, pPlayer->armor[0], 3200);
|
||||
DrawStatNumber("%3d", pPlayer->armor[0] >> 4, 2230, 50, 185, 0, 0);
|
||||
}
|
||||
if (pPlayer->armor[2])
|
||||
{
|
||||
TileHGauge(2208, 44, 190, pPlayer->armor[2], 3200);
|
||||
DrawStatNumber("%3d", pPlayer->armor[2] >> 4, 2230, 50, 193, 0, 0);
|
||||
}
|
||||
//FString gTempStr;
|
||||
//gTempStr.Format("v%s", GetVersionString());
|
||||
//viewDrawText(3, gTempStr, 20, 191, 32, 0, 1, 0);
|
||||
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
int nTile = 2220 + i;
|
||||
int x = 73 + (i & 1) * 173;
|
||||
int y = 171 + (i >> 1) * 11;
|
||||
if (pPlayer->hasKey[i + 1])
|
||||
DrawStatSprite(nTile, x, y);
|
||||
else
|
||||
DrawStatSprite(nTile, x, y, 40, 5);
|
||||
}
|
||||
DrawStatMaskedSprite(2202, 118, 185, pPlayer->isRunning ? 16 : 40);
|
||||
DrawStatMaskedSprite(2202, 201, 185, pPlayer->isRunning ? 16 : 40);
|
||||
if (pPlayer->throwPower)
|
||||
{
|
||||
TileHGauge(2260, 124, 175, pPlayer->throwPower, 65536);
|
||||
}
|
||||
viewDrawStats(pPlayer, 2, 140);
|
||||
viewDrawPowerUps(pPlayer);
|
||||
DrawStatMaskedSprite_Old(2552 + i, 260 + 10 * i, 170, 0, 0, 512, (int)(65536 * 0.25));
|
||||
}
|
||||
|
||||
if (pPlayer->throwPower)
|
||||
TileHGauge_Old(2260, 124, 175 - 10, pPlayer->throwPower, 65536);
|
||||
else
|
||||
drawInventory(pPlayer, 166, 200 - tilesiz[2201].y / 2 - 30);
|
||||
viewDrawStats(pPlayer, 2, 140);
|
||||
viewDrawPowerUps(pPlayer);
|
||||
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
public:
|
||||
void UpdateStatusBar(ClockTicks arg)
|
||||
{
|
||||
PLAYER* pPlayer = gView;
|
||||
XSPRITE* pXSprite = pPlayer->pXSprite;
|
||||
|
||||
int nPalette = 0;
|
||||
|
||||
if (gGameOptions.nGameType == 3)
|
||||
{
|
||||
if (pPlayer->teamId & 1)
|
||||
nPalette = 7;
|
||||
else
|
||||
nPalette = 10;
|
||||
}
|
||||
|
||||
if (gViewSize < 0) return;
|
||||
|
||||
if (gViewSize == 1)
|
||||
{
|
||||
DrawHUD2();
|
||||
}
|
||||
else if (gViewSize <= 2)
|
||||
{
|
||||
if (pPlayer->throwPower)
|
||||
TileHGauge_Old(2260, 124, 175, pPlayer->throwPower, 65536);
|
||||
else
|
||||
drawInventory(pPlayer, 166, 200 - tilesiz[2201].y / 2);
|
||||
}
|
||||
if (gViewSize == 2)
|
||||
{
|
||||
DrawHUD1(nPalette);
|
||||
}
|
||||
else if (gViewSize > 2)
|
||||
{
|
||||
DrawStatusBar(nPalette);
|
||||
}
|
||||
|
||||
viewDrawPlayerFrags();
|
||||
if (gGameOptions.nGameType < 1) return;
|
||||
|
||||
if (gGameOptions.nGameType == 3)
|
||||
|
@ -630,6 +893,14 @@ void UpdateStatusBar(ClockTicks arg)
|
|||
{
|
||||
viewDrawPlayerFrags();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void UpdateStatusBar(ClockTicks arg)
|
||||
{
|
||||
DBloodStatusBar sbar;
|
||||
|
||||
sbar.UpdateStatusBar(arg);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -99,7 +99,6 @@ struct INTERPOLATE {
|
|||
INTERPOLATE_TYPE type;
|
||||
};
|
||||
|
||||
int pcBackground;
|
||||
int gViewMode = 3;
|
||||
int gViewSize = 2;
|
||||
|
||||
|
@ -122,7 +121,7 @@ INTERPOLATE gInterpolation[kMaxInterpolations];
|
|||
int gViewXCenter, gViewYCenter;
|
||||
int gViewX0, gViewY0, gViewX1, gViewY1;
|
||||
int gViewX0S, gViewY0S, gViewX1S, gViewY1S;
|
||||
int xscale, xscalecorrect, yscale, xstep, ystep;
|
||||
int xscale, yscale, xstep, ystep;
|
||||
|
||||
int gScreenTilt;
|
||||
|
||||
|
@ -212,11 +211,6 @@ void viewGetFontInfo(int id, const char *unk1, int *pXSize, int *pYSize)
|
|||
}
|
||||
}
|
||||
|
||||
void viewUpdatePages(void)
|
||||
{
|
||||
pcBackground = numpages;
|
||||
}
|
||||
|
||||
void viewToggle(int viewMode)
|
||||
{
|
||||
if (viewMode == 3)
|
||||
|
@ -1041,49 +1035,6 @@ void InitStatusBar(void)
|
|||
{
|
||||
tileLoadTile(2200);
|
||||
}
|
||||
void DrawStatSprite(int nTile, int x, int y, int nShade, int nPalette, unsigned int nStat, int nScale)
|
||||
{
|
||||
rotatesprite(x<<16, y<<16, nScale, 0, nTile, nShade, nPalette, nStat | 74, 0, 0, xdim-1, ydim-1);
|
||||
}
|
||||
void DrawStatMaskedSprite(int nTile, int x, int y, int nShade, int nPalette, unsigned int nStat, int nScale)
|
||||
{
|
||||
rotatesprite(x<<16, y<<16, nScale, 0, nTile, nShade, nPalette, nStat | 10, 0, 0, xdim-1, ydim-1);
|
||||
}
|
||||
|
||||
void DrawStatNumber(const char *pFormat, int nNumber, int nTile, int x, int y, int nShade, int nPalette, unsigned int nStat, int nScale)
|
||||
{
|
||||
char tempbuf[80];
|
||||
int width = tilesiz[nTile].x+1;
|
||||
x <<= 16;
|
||||
sprintf(tempbuf, pFormat, nNumber);
|
||||
for (unsigned int i = 0; i < strlen(tempbuf); i++, x += width*nScale)
|
||||
{
|
||||
if (tempbuf[i] == ' ') continue;
|
||||
rotatesprite(x, y<<16, nScale, 0, nTile+tempbuf[i]-'0', nShade, nPalette, nStat | 10, 0, 0, xdim-1, ydim-1);
|
||||
}
|
||||
}
|
||||
|
||||
void TileHGauge(int nTile, int x, int y, int nMult, int nDiv, int nStat, int nScale)
|
||||
{
|
||||
int bx = scale(mulscale16(tilesiz[nTile].x,nScale),nMult,nDiv)+x;
|
||||
int sbx;
|
||||
switch (nStat&(512+256))
|
||||
{
|
||||
case 256:
|
||||
sbx = mulscale16(bx, xscalecorrect)-1;
|
||||
break;
|
||||
case 512:
|
||||
bx -= 320;
|
||||
sbx = xdim+mulscale16(bx, xscalecorrect)-1;
|
||||
break;
|
||||
default:
|
||||
bx -= 160;
|
||||
sbx = (xdim>>1)+mulscale16(bx, xscalecorrect)-1;
|
||||
break;
|
||||
}
|
||||
rotatesprite(x<<16, y<<16, nScale, 0, nTile, 0, 0, nStat|90, 0, 0, sbx, ydim-1);
|
||||
}
|
||||
|
||||
GameStats GameInterface::getStats()
|
||||
{
|
||||
return { gKillMgr.at4, gKillMgr.at0, gSecretMgr.at4, gSecretMgr.at0, gLevelTime / kTicsPerSec, gPlayer[myconnectindex].fragCount };
|
||||
|
@ -1214,7 +1165,7 @@ void viewResizeView(int size)
|
|||
gViewXCenter = xdim-xdim/2;
|
||||
gViewYCenter = ydim-ydim/2;
|
||||
xscale = divscale16(xdim, 320);
|
||||
xscalecorrect = divscale16(xdimcorrect, 320);
|
||||
int xscalecorrect = divscale16(xdimcorrect, 320);
|
||||
yscale = divscale16(ydim, 200);
|
||||
xstep = divscale16(320, xdim);
|
||||
ystep = divscale16(200, ydim);
|
||||
|
@ -1256,7 +1207,6 @@ void viewResizeView(int size)
|
|||
gViewY1S = divscale16(gViewY1, yscale);
|
||||
}
|
||||
videoSetViewableArea(gViewX0, gViewY0, gViewX1, gViewY1);
|
||||
viewUpdatePages();
|
||||
}
|
||||
|
||||
#define kBackTile 253
|
||||
|
@ -1276,10 +1226,9 @@ void UpdateFrame(void)
|
|||
|
||||
void viewDrawInterface(ClockTicks arg)
|
||||
{
|
||||
if (gViewMode == 3/* && gViewSize >= 3*/ && (pcBackground != 0 || videoGetRenderMode() >= REND_POLYMOST))
|
||||
if (gViewMode == 3 && videoGetRenderMode() >= REND_POLYMOST)
|
||||
{
|
||||
UpdateFrame();
|
||||
pcBackground--;
|
||||
}
|
||||
UpdateStatusBar(arg);
|
||||
}
|
||||
|
@ -2915,10 +2864,12 @@ void viewDrawScreen(bool sceneonly)
|
|||
//}
|
||||
//lastClock = gGameClock;
|
||||
}
|
||||
#if 0
|
||||
if (byte_1A76C6)
|
||||
{
|
||||
DrawStatSprite(2048, xdim-15, 20);
|
||||
}
|
||||
#endif
|
||||
CalcFrameRate();
|
||||
|
||||
viewDrawMapTitle();
|
||||
|
@ -3007,8 +2958,10 @@ void viewLoadingScreenUpdate(const char *pzText4, int nPercent)
|
|||
viewDrawText(3, pzText4, 160, 124, -128, 0, 1, 1);
|
||||
}
|
||||
|
||||
#if 0
|
||||
if (nPercent != -1)
|
||||
TileHGauge(2260, 86, 110, nPercent, 100, 0, 131072);
|
||||
#endif
|
||||
|
||||
viewDrawText(3, GStrings("TXTB_PLSWAIT"), 160, 134, -128, 0, 1, 1);
|
||||
}
|
||||
|
|
|
@ -106,7 +106,6 @@ extern int gLastPal;
|
|||
|
||||
|
||||
void viewGetFontInfo(int id, const char *unk1, int *pXSize, int *pYSize);
|
||||
void viewUpdatePages(void);
|
||||
void viewToggle(int viewMode);
|
||||
void viewInitializePrediction(void);
|
||||
void viewUpdatePrediction(GINPUT *pInput);
|
||||
|
@ -126,12 +125,6 @@ void RestoreInterpolations(void);
|
|||
void viewDrawText(int nFont, const char *pString, int x, int y, int nShade, int nPalette, int position, char shadow, unsigned int nStat = 0, uint8_t alpha = 0);
|
||||
void viewTileSprite(int nTile, int nShade, int nPalette, int x1, int y1, int x2, int y2);
|
||||
void InitStatusBar(void);
|
||||
void DrawStatSprite(int nTile, int x, int y, int nShade = 0, int nPalette = 0, unsigned int nStat = 0, int nScale = 65536);
|
||||
void DrawStatMaskedSprite(int nTile, int x, int y, int nShade = 0, int nPalette = 0, unsigned int nStat = 0, int nScale = 65536);
|
||||
void DrawStatNumber(const char *pFormat, int nNumber, int nTile, int x, int y, int nShade, int nPalette, unsigned int nStat = 0, int nScale = 65536);
|
||||
void TileHGauge(int nTile, int x, int y, int nMult, int nDiv, int nStat = 0, int nScale = 65536);
|
||||
void viewDrawPack(PLAYER *pPlayer, int x, int y);
|
||||
void DrawPackItemInStatusBar(PLAYER *pPlayer, int x, int y, int x2, int y2, int nStat = 0);
|
||||
void UpdateStatusBar(ClockTicks arg);
|
||||
void viewInit(void);
|
||||
void viewResizeView(int size);
|
||||
|
|
|
@ -281,16 +281,16 @@ void DBaseStatusBar::StatusbarToRealCoords(double &x, double &y, double &w, doub
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
void DBaseStatusBar::DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color, int translation, double rotate)
|
||||
void DBaseStatusBar::DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color, int translation, double rotate, ERenderStyle style)
|
||||
{
|
||||
if (!texture.isValid())
|
||||
return;
|
||||
|
||||
FGameTexture* tex = TexMan.GetGameTexture(texture, !(flags & DI_DONTANIMATE));
|
||||
DrawGraphic(tex, x, y, flags, Alpha, boxwidth, boxheight, scaleX, scaleY, color, translation, rotate);
|
||||
DrawGraphic(tex, x, y, flags, Alpha, boxwidth, boxheight, scaleX, scaleY, color, translation, rotate, style);
|
||||
}
|
||||
|
||||
void DBaseStatusBar::DrawGraphic(FGameTexture* tex, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color, int translation, double rotate)
|
||||
void DBaseStatusBar::DrawGraphic(FGameTexture* tex, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color, int translation, double rotate, ERenderStyle style)
|
||||
{
|
||||
double texwidth = tex->GetDisplayWidth() * scaleX;
|
||||
double texheight = tex->GetDisplayHeight() * scaleY;
|
||||
|
@ -414,6 +414,7 @@ void DBaseStatusBar::DrawGraphic(FGameTexture* tex, double x, double y, int flag
|
|||
DTA_FillColor, (flags & DI_ALPHAMAPPED) ? 0 : -1,
|
||||
DTA_FlipX, !!(flags & DI_MIRROR),
|
||||
DTA_Rotate, rotate,
|
||||
DTA_LegacyRenderStyle, style,
|
||||
TAG_DONE);
|
||||
}
|
||||
|
||||
|
|
|
@ -178,8 +178,8 @@ public:
|
|||
DVector2 GetHUDScale() const;
|
||||
void NewGame ();
|
||||
|
||||
void DrawGraphic(FGameTexture *texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, double rotate = 0);
|
||||
void DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, double rotate = 0);
|
||||
void DrawGraphic(FGameTexture *texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, double rotate = 0, ERenderStyle styöe = STYLE_Translucent);
|
||||
void DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, double rotate = 0, ERenderStyle styöe = STYLE_Translucent);
|
||||
void DrawString(FFont *font, const FString &cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY, double scaleX, double scaleY);
|
||||
void TransformRect(double &x, double &y, double &w, double &h, int flags = 0);
|
||||
void Fill(PalEntry color, double x, double y, double w, double h, int flags = 0);
|
||||
|
|
Loading…
Reference in a new issue