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- Blood: Add interpolation repair for kQAVBUNUP2
(res_id: 18).
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@ -465,6 +465,41 @@ static void qavRepairTileData(QAV* pQAV)
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pQAV->frames[i].tiles[1] = backup;
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pQAV->frames[i].tiles[1] = backup;
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}
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}
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break;
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break;
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case kQAVBUNUP2:
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// BUNUP2 has a few uninterpolatable tiles that need moving, and some index swaps to handle.
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// For frame 2, move tile index 1 to 3 and disable original index of 1.
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pQAV->frames[2].tiles[3] = pQAV->frames[2].tiles[1];
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pQAV->frames[2].tiles[1].picnum = -1;
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// For frame 7, move tile index 1 into 6, 2 into 1 and 3 into 2, then disable the original index of 3.
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pQAV->frames[7].tiles[6] = pQAV->frames[7].tiles[1];
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pQAV->frames[7].tiles[1] = pQAV->frames[7].tiles[2];
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pQAV->frames[7].tiles[2] = pQAV->frames[7].tiles[3];
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pQAV->frames[7].tiles[3].picnum = -1;
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// For frame 8, move tile index 1 into 5, 2 into 6, 3 into 1 and 4 into 2, then disable the original index of 4.
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pQAV->frames[8].tiles[5] = pQAV->frames[8].tiles[1];
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pQAV->frames[8].tiles[6] = pQAV->frames[8].tiles[2];
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pQAV->frames[8].tiles[1] = pQAV->frames[8].tiles[3];
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pQAV->frames[8].tiles[2] = pQAV->frames[8].tiles[4];
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pQAV->frames[8].tiles[4].picnum = -1;
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// For frame 9, move tile index 1 into 5, 2 into 1 and 3 into 2, then disable the original index of 3.
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pQAV->frames[9].tiles[5] = pQAV->frames[9].tiles[1];
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pQAV->frames[9].tiles[1] = pQAV->frames[9].tiles[2];
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pQAV->frames[9].tiles[2] = pQAV->frames[9].tiles[3];
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pQAV->frames[9].tiles[3].picnum = -1;
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// For frames 7 until the end, move indices 5 and 6 into 3 and 4, and disable original indices of 5 and 6.
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for (i = 7; i < pQAV->nFrames; i++)
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{
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for (j = 5; j < 7; j++)
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{
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pQAV->frames[i].tiles[j - 2] = pQAV->frames[i].tiles[j];
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pQAV->frames[i].tiles[j].picnum = -1;
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}
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}
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break;
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default:
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default:
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return;
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return;
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}
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}
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