diff --git a/source/games/blood/src/qav.cpp b/source/games/blood/src/qav.cpp index 1168a400e..436fce080 100644 --- a/source/games/blood/src/qav.cpp +++ b/source/games/blood/src/qav.cpp @@ -465,6 +465,41 @@ static void qavRepairTileData(QAV* pQAV) pQAV->frames[i].tiles[1] = backup; } break; + case kQAVBUNUP2: + // BUNUP2 has a few uninterpolatable tiles that need moving, and some index swaps to handle. + // For frame 2, move tile index 1 to 3 and disable original index of 1. + pQAV->frames[2].tiles[3] = pQAV->frames[2].tiles[1]; + pQAV->frames[2].tiles[1].picnum = -1; + + // For frame 7, move tile index 1 into 6, 2 into 1 and 3 into 2, then disable the original index of 3. + pQAV->frames[7].tiles[6] = pQAV->frames[7].tiles[1]; + pQAV->frames[7].tiles[1] = pQAV->frames[7].tiles[2]; + pQAV->frames[7].tiles[2] = pQAV->frames[7].tiles[3]; + pQAV->frames[7].tiles[3].picnum = -1; + + // For frame 8, move tile index 1 into 5, 2 into 6, 3 into 1 and 4 into 2, then disable the original index of 4. + pQAV->frames[8].tiles[5] = pQAV->frames[8].tiles[1]; + pQAV->frames[8].tiles[6] = pQAV->frames[8].tiles[2]; + pQAV->frames[8].tiles[1] = pQAV->frames[8].tiles[3]; + pQAV->frames[8].tiles[2] = pQAV->frames[8].tiles[4]; + pQAV->frames[8].tiles[4].picnum = -1; + + // For frame 9, move tile index 1 into 5, 2 into 1 and 3 into 2, then disable the original index of 3. + pQAV->frames[9].tiles[5] = pQAV->frames[9].tiles[1]; + pQAV->frames[9].tiles[1] = pQAV->frames[9].tiles[2]; + pQAV->frames[9].tiles[2] = pQAV->frames[9].tiles[3]; + pQAV->frames[9].tiles[3].picnum = -1; + + // For frames 7 until the end, move indices 5 and 6 into 3 and 4, and disable original indices of 5 and 6. + for (i = 7; i < pQAV->nFrames; i++) + { + for (j = 5; j < 7; j++) + { + pQAV->frames[i].tiles[j - 2] = pQAV->frames[i].tiles[j]; + pQAV->frames[i].tiles[j].picnum = -1; + } + } + break; default: return; }