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Fix net.h, dunno why MSVC accepts functions that don't match their prototypes without complaining... :p
git-svn-id: https://svn.eduke32.com/eduke32@3996 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -215,7 +215,7 @@ int32_t Net_InsertSprite(int32_t sect, int32_t stat);
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void Net_DeleteSprite(int32_t spritenum);
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void Net_FillPlayerUpdate(playerupdate_t *update, int32_t player);
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void Net_ExtractPlayerUpdate(playerupdate_t *update);
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void Net_ExtractPlayerUpdate(playerupdate_t *update, int32_t type);
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void Net_SendServerUpdates(void);
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void Net_ReceiveServerUpdate(ENetEvent *event);
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