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- This is version 0.8.0
Finally out of alpha, now that the model code is working. :)
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1 changed files with 10 additions and 10 deletions
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@ -41,11 +41,11 @@ const char *GetVersionString();
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/** Lots of different version numbers **/
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/** Lots of different version numbers **/
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#define VERSIONSTR "0.7.3 alpha"
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#define VERSIONSTR "0.8.0 beta"
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// The version as seen in the Windows resource
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// The version as seen in the Windows resource
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#define RC_FILEVERSION 0,7,3,0
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#define RC_FILEVERSION 0,8,0,0
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#define RC_PRODUCTVERSION 0,7,3,0
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#define RC_PRODUCTVERSION 0,8,0,0
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#define RC_PRODUCTVERSION2 VERSIONSTR
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#define RC_PRODUCTVERSION2 VERSIONSTR
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// These are for content versioning.
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// These are for content versioning.
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#define VER_MAJOR 4
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#define VER_MAJOR 4
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@ -53,7 +53,7 @@ const char *GetVersionString();
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#define VER_REVISION 0
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#define VER_REVISION 0
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#define ENG_MAJOR 0
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#define ENG_MAJOR 0
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#define ENG_MINOR 7
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#define ENG_MINOR 8
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#define ENG_REVISION 0
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#define ENG_REVISION 0
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// More stuff that needs to be different for derivatives.
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// More stuff that needs to be different for derivatives.
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@ -70,14 +70,14 @@ const char *GetVersionString();
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#define SAVESIG_PS GAMENAME ".Exhumed"
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#define SAVESIG_PS GAMENAME ".Exhumed"
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#define MINSAVEVER_DN3D 10
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#define MINSAVEVER_DN3D 10
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#define MINSAVEVER_BLD 10
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#define MINSAVEVER_BLD 11
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#define MINSAVEVER_SW 11
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#define MINSAVEVER_SW 12
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#define MINSAVEVER_PS 10
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#define MINSAVEVER_PS 11
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#define SAVEVER_DN3D 10
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#define SAVEVER_DN3D 10
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#define SAVEVER_BLD 10
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#define SAVEVER_BLD 11
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#define SAVEVER_SW 11
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#define SAVEVER_SW 12
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#define SAVEVER_PS 10
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#define SAVEVER_PS 11
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#define NETGAMEVERSION 1
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#define NETGAMEVERSION 1
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