From c92aaaee20f1adced630e3b5841885cc3f877c7e Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 6 Dec 2020 10:51:35 +0100 Subject: [PATCH] - This is version 0.8.0 Finally out of alpha, now that the model code is working. :) --- source/core/version.h | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/source/core/version.h b/source/core/version.h index 5f34ff427..2c8b5a6a3 100644 --- a/source/core/version.h +++ b/source/core/version.h @@ -41,11 +41,11 @@ const char *GetVersionString(); /** Lots of different version numbers **/ -#define VERSIONSTR "0.7.3 alpha" +#define VERSIONSTR "0.8.0 beta" // The version as seen in the Windows resource -#define RC_FILEVERSION 0,7,3,0 -#define RC_PRODUCTVERSION 0,7,3,0 +#define RC_FILEVERSION 0,8,0,0 +#define RC_PRODUCTVERSION 0,8,0,0 #define RC_PRODUCTVERSION2 VERSIONSTR // These are for content versioning. #define VER_MAJOR 4 @@ -53,7 +53,7 @@ const char *GetVersionString(); #define VER_REVISION 0 #define ENG_MAJOR 0 -#define ENG_MINOR 7 +#define ENG_MINOR 8 #define ENG_REVISION 0 // More stuff that needs to be different for derivatives. @@ -70,14 +70,14 @@ const char *GetVersionString(); #define SAVESIG_PS GAMENAME ".Exhumed" #define MINSAVEVER_DN3D 10 -#define MINSAVEVER_BLD 10 -#define MINSAVEVER_SW 11 -#define MINSAVEVER_PS 10 +#define MINSAVEVER_BLD 11 +#define MINSAVEVER_SW 12 +#define MINSAVEVER_PS 11 #define SAVEVER_DN3D 10 -#define SAVEVER_BLD 10 -#define SAVEVER_SW 11 -#define SAVEVER_PS 10 +#define SAVEVER_BLD 11 +#define SAVEVER_SW 12 +#define SAVEVER_PS 11 #define NETGAMEVERSION 1