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SW: Workaround for map view showing 1px of non-border at the bottom.
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@ -2205,7 +2205,7 @@ drawscreen(PLAYERp pp)
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if (dimensionmode == 6)
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{
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// only clear the actual window.
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twod->AddColorOnlyQuad(windowxy1.x, windowxy1.y, windowxy2.x - windowxy1.x, windowxy2.y - windowxy1.y, 0xff000000);
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twod->AddColorOnlyQuad(windowxy1.x, windowxy1.y, (windowxy2.x + 1) - windowxy1.x, (windowxy2.y + 1) - windowxy1.y, 0xff000000);
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renderDrawMapView(tx, ty, zoom, fix16_to_int(tq16ang));
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}
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