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- hook up the sub-serializers.
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1 changed files with 10 additions and 1 deletions
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@ -1,6 +1,7 @@
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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/*
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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@ -21,7 +22,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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*/
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*/
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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@ -34,6 +34,11 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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BEGIN_DUKE_NS
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BEGIN_DUKE_NS
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void SerializeActorGlobals(FSerializer& arc);
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void lava_serialize(FSerializer& arc);
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void SerializeGameVars(FSerializer &arc);
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static void recreateinterpolations()
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static void recreateinterpolations()
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{
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{
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numinterpolations = 0;
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numinterpolations = 0;
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@ -480,6 +485,10 @@ void GameInterface::SerializeGameState(FSerializer& arc)
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.Array("po", po, ud.multimode)
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.Array("po", po, ud.multimode)
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.EndObject();
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.EndObject();
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SerializeActorGlobals(arc);
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lava_serialize(arc);
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SerializeGameVars(arc);
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if (arc.isReading())
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if (arc.isReading())
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{
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{
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screenpeek = myconnectindex;
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screenpeek = myconnectindex;
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