From c457f1aa8c1a304fa03d3a3583f1552e9af36357 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 24 Jul 2020 19:13:37 +0200 Subject: [PATCH] - hook up the sub-serializers. --- source/games/duke/src/savegame.cpp | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/source/games/duke/src/savegame.cpp b/source/games/duke/src/savegame.cpp index 83f728425..8e4fbea85 100644 --- a/source/games/duke/src/savegame.cpp +++ b/source/games/duke/src/savegame.cpp @@ -1,6 +1,7 @@ //------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment +Copyright (C) 2020 - Christoph Oelckers This file is part of Duke Nukem 3D version 1.5 - Atomic Edition @@ -21,7 +22,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms -Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au) */ //------------------------------------------------------------------------- @@ -34,6 +34,11 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au) BEGIN_DUKE_NS +void SerializeActorGlobals(FSerializer& arc); +void lava_serialize(FSerializer& arc); +void SerializeGameVars(FSerializer &arc); + + static void recreateinterpolations() { numinterpolations = 0; @@ -480,6 +485,10 @@ void GameInterface::SerializeGameState(FSerializer& arc) .Array("po", po, ud.multimode) .EndObject(); + SerializeActorGlobals(arc); + lava_serialize(arc); + SerializeGameVars(arc); + if (arc.isReading()) { screenpeek = myconnectindex;