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https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Fix Lunatic build on Windows.
- Make _buildargv[_buildargc] NULL. - With SDL layer, pass argv and argc directly and get rid of _build* ones. - Add tilesiz* to dynsymlists. git-svn-id: https://svn.eduke32.com/eduke32@3573 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
38ee330c93
commit
c397759217
6 changed files with 9 additions and 14 deletions
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@ -14,9 +14,6 @@ extern "C" {
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#define SYSTEM_POOL_SIZE (64 * 1048576)
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extern int32_t _buildargc;
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extern const char **_buildargv;
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extern char quitevent, appactive;
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extern int32_t vsync;
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@ -70,8 +70,6 @@ int32_t startwin_settitle(const char *s) { UNREFERENCED_PARAMETER(s); return 0;
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#define MWHEELTICKS 10
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static uint32_t mwheelup, mwheeldown;
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int32_t _buildargc = 1;
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const char **_buildargv = NULL;
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extern int32_t app_main(int32_t argc, const char *argv[]);
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char quitevent=0, appactive=1, novideo=0;
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@ -231,9 +229,6 @@ int32_t main(int32_t argc, char *argv[])
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#endif
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startwin_open();
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_buildargc = argc;
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_buildargv = (const char **)argv;
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maybe_redirect_outputs();
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#ifdef USE_OPENGL
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@ -242,7 +237,7 @@ int32_t main(int32_t argc, char *argv[])
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#endif
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baselayer_init();
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r = app_main(_buildargc, _buildargv);
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r = app_main(argc, argv);
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startwin_close();
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#ifdef HAVE_GTK2
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@ -78,8 +78,8 @@
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static mutex_t m_initprintf;
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static int32_t winlayer_have_ATI = 0;
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int32_t _buildargc = 0;
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const char **_buildargv = NULL;
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static int32_t _buildargc = 0;
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static const char **_buildargv = NULL;
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static char *argvbuf = NULL;
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extern int32_t app_main(int32_t argc, const char **argv);
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@ -413,13 +413,14 @@ int32_t WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmdLine, in
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}
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*wp = 0;
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_buildargv = (const char **)Bmalloc(sizeof(char *)*_buildargc);
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_buildargv = (const char **)Bmalloc(sizeof(char *)*(_buildargc+1));
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wp = argvbuf;
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for (i=0; i<_buildargc; i++,wp++)
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{
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_buildargv[i] = wp;
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while (*wp) wp++;
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}
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_buildargv[_buildargc] = NULL;
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}
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maybe_redirect_outputs();
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@ -8687,8 +8687,6 @@ static int32_t loaddefinitions_game(const char *fn, int32_t preload)
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}
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#ifdef LUNATIC
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// TODO: In Windows, argv[argc] isn't NULL as demanded by C99. (See winlayer.c:
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// "carve up...").
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const char **g_argv;
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#endif
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@ -40,6 +40,8 @@ prevspritesect;
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prevspritestat;
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nextspritesect;
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nextspritestat;
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tilesizx;
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tilesizy;
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headsectbunch;
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nextsectbunch;
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@ -40,6 +40,8 @@ prevspritesect;
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prevspritestat;
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nextspritesect;
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nextspritestat;
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tilesizx;
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tilesizy;
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headsectbunch;
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nextsectbunch;
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