mirror of
https://github.com/ZDoom/raze-gles.git
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- initial savegame work.
This commit is contained in:
parent
06fa1391f5
commit
2d78643c4d
3 changed files with 535 additions and 0 deletions
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@ -80,6 +80,7 @@ void FSavegameManager::SaveGame(FSaveGameNode* node, bool ok4q, bool forceq)
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FString fn = node->Filename;
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FString desc = node->SaveTitle;
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NotifyNewSave(fn, desc, ok4q, forceq);
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Printf(PRINT_NOTIFY, "%s\n", GStrings("GAME SAVED"));
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}
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}
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}
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@ -35,6 +35,7 @@ set( PCH_SOURCES
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src/premap_r.cpp
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src/prediction.cpp
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src/render.cpp
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src/savegame.cpp
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src/sbar.cpp
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src/sbar_d.cpp
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src/sbar_r.cpp
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533
source/games/duke/src/savegame.cpp
Normal file
533
source/games/duke/src/savegame.cpp
Normal file
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@ -0,0 +1,533 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "serializer.h"
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#include "mapinfo.h"
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#include "duke3d.h"
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BEGIN_DUKE_NS
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FSerializer& Serialize(FSerializer& arc, const char* keyname, weaponhit& w, weaponhit* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("cgg", w.cgg)
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("picnum", w.picnum)
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("ang", w.ang)
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("extra", w.extra)
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("owner", w.owner)
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("movflag", w.movflag)
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("tempang", w.tempang)
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("actorstayput", w.actorstayput)
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("dispicnum", w.dispicnum)
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("timetosleep", w.timetosleep)
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("floorz", w.floorz)
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("ceilingz", w.ceilingz)
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("lastvx", w.lastvx)
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("lastvy", w.lastvy)
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("bposx", w.bposx)
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("bposy", w.bposy)
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("bposz", w.bposz)
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("aflags", w.aflags)
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.Array("temp_data", w.temp_data, 6)
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.EndObject();
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}
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return arc;
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}
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int SerializeGlobals(FSerializer &arc)
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{
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if (arc.BeginObject("globals"))
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{
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arc("skill", ud.player_skill);
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ud.m_player_skill = ud.player_skill;
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arc.Array("spriteextra", spriteextra, MAXSPRITES)
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.Array("weaponhit", hittype, MAXSPRITES)
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.Array("sectorextra", sectorextra, numsectors)
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("rtsplaying", rtsplaying)
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("tempwallptr", tempwallptr)
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("sound445done", sound445done)
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("leveltexttime", levelTextTime)
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/*
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extern player_struct ps[MAXPLAYERS];
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extern int spriteqamount;
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extern uint8_t shadedsector[MAXSECTORS];
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extern int lastvisinc;
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extern animwalltype animwall[MAXANIMWALLS];
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extern int numanimwalls;
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extern int animatecnt;
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extern int numclouds;
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extern int camsprite;
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extern int numcyclers;
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extern int earthquaketime;
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extern int freezerhurtowner;
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extern int global_random;
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extern int impact_damage;
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extern int mirrorcnt;
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extern int numplayersprites;
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extern int spriteqloc;
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extern int16_t animatesect[MAXANIMATES];
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extern int* animateptr[MAXANIMATES];
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extern int animategoal[MAXANIMATES];
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extern int animatevel[MAXANIMATES];
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extern int16_t clouds[256];
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extern int16_t cloudx;
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extern int16_t cloudy;
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extern ClockTicks cloudtotalclock;
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extern int16_t spriteq[1024];
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extern int16_t cyclers[MAXCYCLERS][6];
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extern int16_t mirrorsector[64];
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extern int16_t mirrorwall[64];
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extern ClockTicks lockclock;
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extern int wupass;
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extern int chickenplant;
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extern int thunderon;
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extern int ufospawn;
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extern int ufocnt;
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extern int hulkspawn;
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extern int lastlevel;
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extern int geosectorwarp[MAXGEOSECTORS];
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extern int geosectorwarp2[MAXGEOSECTORS];
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extern int geosector[MAXGEOSECTORS];
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extern int geox[MAXGEOSECTORS];
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extern int geoy[MAXGEOSECTORS];
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extern int geox2[MAXGEOSECTORS];
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extern int geoy2[MAXGEOSECTORS];
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extern int geocnt;
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extern short ambientlotag[64];
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extern short ambienthitag[64];
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extern unsigned ambientfx;
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extern int msx[MAXANIMPOINTS], msy[MAXANIMPOINTS];
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extern int WindTime, WindDir;
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extern short fakebubba_spawn, mamaspawn_count, banjosound;
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extern short BellTime, BellSprite;
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extern uint8_t enemysizecheat, ufospawnsminion, pistonsound, chickenphase, RRRA_ExitedLevel, fogactive;
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extern uint32_t everyothertime;
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extern player_orig po[MAXPLAYERS];
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extern uint16_t frags[MAXPLAYERS][MAXPLAYERS];
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*/
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if (kdfread(&numcyclers, sizeof(numcyclers), 1, fil) != 1) goto corrupt;
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if (kdfread(&cyclers[0][0], 12, MAXCYCLERS, fil) != MAXCYCLERS) goto corrupt;
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if (kdfread(ps, sizeof(ps), 1, fil) != 1) goto corrupt;
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if (kdfread(po, sizeof(po), 1, fil) != 1) goto corrupt;
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if (kdfread(&numanimwalls, sizeof(numanimwalls), 1, fil) != 1) goto corrupt;
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if (kdfread(&animwall, sizeof(animwall), 1, fil) != 1) goto corrupt;
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if (kdfread(&msx[0], sizeof(int), sizeof(msx) / sizeof(int), fil) != sizeof(msx) / sizeof(int)) goto corrupt;
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if (kdfread(&msy[0], sizeof(int), sizeof(msy) / sizeof(int), fil) != sizeof(msy) / sizeof(int)) goto corrupt;
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if (kdfread((short*)&spriteqloc, sizeof(short), 1, fil) != 1) goto corrupt;
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if (kdfread((short*)&spriteqamount, sizeof(short), 1, fil) != 1) goto corrupt;
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if (kdfread((short*)&spriteq[0], sizeof(short), spriteqamount, fil) != spriteqamount) goto corrupt;
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if (kdfread(&mirrorcnt, sizeof(short), 1, fil) != 1) goto corrupt;
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if (kdfread(&mirrorwall[0], sizeof(short), 64, fil) != 64) goto corrupt;
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if (kdfread(&mirrorsector[0], sizeof(short), 64, fil) != 64) goto corrupt;
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if (kdfread(&show2dsector[0], sizeof(char), MAXSECTORS >> 3, fil) != (MAXSECTORS >> 3)) goto corrupt;
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if (kdfread(&actortype[0], sizeof(char), MAXTILES, fil) != MAXTILES) goto corrupt;
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if (kdfread(&numclouds, sizeof(numclouds), 1, fil) != 1) goto corrupt;
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if (kdfread(&clouds[0], sizeof(short) << 7, 1, fil) != 1) goto corrupt;
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if (kdfread(&cloudx[0], sizeof(short) << 7, 1, fil) != 1) goto corrupt;
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if (kdfread(&cloudy[0], sizeof(short) << 7, 1, fil) != 1) goto corrupt;
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if (kdfread(&script[0], 4, MAXSCRIPTSIZE, fil) != MAXSCRIPTSIZE) goto corrupt;
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if (kdfread(&ptrbuf[0], 4, MAXTILES, fil) != MAXTILES) goto corrupt;
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for (i = 0; i < MAXTILES; i++)
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if (ptrbuf[i])
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{
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actorscrptr[i] = (int*)((intptr_t)&script[0] + ptrbuf[i]);
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}
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if (kdfread(&lockclock, sizeof(lockclock), 1, fil) != 1) goto corrupt;
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if (kdfread(&pskybits, sizeof(pskybits), 1, fil) != 1) goto corrupt;
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if (kdfread(&pskyoff[0], sizeof(pskyoff[0]), MAXPSKYTILES, fil) != MAXPSKYTILES) goto corrupt;
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if (kdfread(&animatecnt, sizeof(animatecnt), 1, fil) != 1) goto corrupt;
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if (kdfread(&animatesect[0], 2, MAXANIMATES, fil) != MAXANIMATES) goto corrupt;
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if (kdfread(&ptrbuf[0], 4, MAXANIMATES, fil) != MAXANIMATES) goto corrupt;
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for (i = animatecnt - 1; i >= 0; i--) animateptr[i] = (int*)((intptr_t)§or[0] + ptrbuf[i]);
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if (kdfread(&animategoal[0], 4, MAXANIMATES, fil) != MAXANIMATES) goto corrupt;
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if (kdfread(&animatevel[0], 4, MAXANIMATES, fil) != MAXANIMATES) goto corrupt;
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if (kdfread(&earthquaketime, sizeof(earthquaketime), 1, fil) != 1) goto corrupt;
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if (kdfread(&ud.from_bonus, sizeof(ud.from_bonus), 1, fil) != 1) goto corrupt;
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if (kdfread(&ud.secretlevel, sizeof(ud.secretlevel), 1, fil) != 1) goto corrupt;
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if (kdfread(&ud.respawn_monsters, sizeof(ud.respawn_monsters), 1, fil) != 1) goto corrupt;
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ud.m_respawn_monsters = ud.respawn_monsters;
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if (kdfread(&ud.respawn_items, sizeof(ud.respawn_items), 1, fil) != 1) goto corrupt;
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ud.m_respawn_items = ud.respawn_items;
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if (kdfread(&ud.respawn_inventory, sizeof(ud.respawn_inventory), 1, fil) != 1) goto corrupt;
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ud.m_respawn_inventory = ud.respawn_inventory;
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if (kdfread(&ud.god, sizeof(ud.god), 1, fil) != 1) goto corrupt;
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if (kdfread(&ud.auto_run, sizeof(ud.auto_run), 1, fil) != 1) goto corrupt;
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if (kdfread(&ud.crosshair, sizeof(ud.crosshair), 1, fil) != 1) goto corrupt;
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if (kdfread(&ud.monsters_off, sizeof(ud.monsters_off), 1, fil) != 1) goto corrupt;
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ud.m_monsters_off = ud.monsters_off;
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if (kdfread(&ud.last_level, sizeof(ud.last_level), 1, fil) != 1) goto corrupt;
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if (kdfread(&ud.eog, sizeof(ud.eog), 1, fil) != 1) goto corrupt;
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if (kdfread(&ud.coop, sizeof(ud.coop), 1, fil) != 1) goto corrupt;
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ud.m_coop = ud.coop;
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if (kdfread(&ud.marker, sizeof(ud.marker), 1, fil) != 1) goto corrupt;
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ud.m_marker = ud.marker;
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if (kdfread(&ud.ffire, sizeof(ud.ffire), 1, fil) != 1) goto corrupt;
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ud.m_ffire = ud.ffire;
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if (kdfread(&camsprite, sizeof(camsprite), 1, fil) != 1) goto corrupt;
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if (kdfread(&connecthead, sizeof(connecthead), 1, fil) != 1) goto corrupt;
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if (kdfread(connectpoint2, sizeof(connectpoint2), 1, fil) != 1) goto corrupt;
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if (kdfread(&numplayersprites, sizeof(numplayersprites), 1, fil) != 1) goto corrupt;
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if (kdfread((short*)&frags[0][0], sizeof(frags), 1, fil) != 1) goto corrupt;
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if (kdfread(&randomseed, sizeof(randomseed), 1, fil) != 1) goto corrupt;
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if (kdfread(&global_random, sizeof(global_random), 1, fil) != 1) goto corrupt;
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if (kdfread(¶llaxyscale, sizeof(parallaxyscale), 1, fil) != 1) goto corrupt;
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kdfread(&shadedsector[0], sizeof(shadedsector[0]), MAXSECTORS, fil);
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kdfread(&ambientfx, sizeof(ambientfx), 1, fil);
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kdfread(&ambienthitag[0], sizeof(ambienthitag[0]), 64, fil);
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kdfread(&ambientlotag[0], sizeof(ambientlotag[0]), 64, fil);
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kdfread(&ambientsprite[0], sizeof(ambientsprite[0]), 64, fil);
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kdfread(&ufospawn, sizeof(ufospawn), 1, fil);
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kdfread(&ufocnt, sizeof(ufocnt), 1, fil);
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kdfread(&hulkspawn, sizeof(hulkspawn), 1, fil);
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kdfread(&geosector[0], sizeof(geosector[0]), 64, fil);
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kdfread(&geosectorwarp[0], sizeof(geosectorwarp[0]), 64, fil);
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kdfread(&geox[0], sizeof(geox[0]), 64, fil);
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kdfread(&geoy[0], sizeof(geoy[0]), 64, fil);
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kdfread(&geoz[0], sizeof(geoz[0]), 64, fil);
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kdfread(&geosectorwarp2[0], sizeof(geosectorwarp2[0]), 64, fil);
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kdfread(&geox2[0], sizeof(geox2[0]), 64, fil);
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kdfread(&geoy2[0], sizeof(geoy2[0]), 64, fil);
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kdfread(&geoz2[0], sizeof(geoz2[0]), 64, fil);
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kdfread(&geocnt, sizeof(geocnt), 1, fil);
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#ifdef RRRA
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kdfread(&WindTime, 4, 1, fil);
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kdfread(&WindDir, 4, 1, fil);
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kdfread(&word_119BD8, 2, 1, fil);
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kdfread(&word_119BDA, 2, 1, fil);
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if (ps[myconnectindex].fogtype > 1)
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sub_86730(ps[myconnectindex].fogtype);
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else if (ps[myconnectindex].fogtype == 0)
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sub_86730(0);
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#else
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tilesizx[0] = tilesizy[0] = 0;
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#endif
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kclose(fil);
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}
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if(ps[myconnectindex].over_shoulder_on != 0)
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{
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cameradist = 0;
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cameraclock = 0;
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ps[myconnectindex].over_shoulder_on = 1;
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}
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screenpeek = myconnectindex;
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clearbufbyte(gotpic,sizeof(gotpic),0L);
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clearsoundlocks();
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cacheit();
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music_select = (ud.volume_number*11) + ud.level_number;
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playmusic(&music_fn[0][music_select][0]);
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ps[myconnectindex].gm = MODE_GAME;
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ud.recstat = 0;
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if(ps[myconnectindex].jetpack_on)
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spritesound(DUKE_JETPACK_IDLE,ps[myconnectindex].i);
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restorepalette = 1;
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setpal(&ps[myconnectindex]);
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vscrn();
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FX_SetReverb(0);
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if(ud.lockout == 0)
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{
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for(x=0;x<numanimwalls;x++)
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if( wall[animwall[x].wallnum].extra >= 0 )
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wall[animwall[x].wallnum].picnum = wall[animwall[x].wallnum].extra;
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}
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else
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{
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for(x=0;x<numanimwalls;x++)
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switch(wall[animwall[x].wallnum].picnum)
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{
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case FEMPIC1:
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wall[animwall[x].wallnum].picnum = BLANKSCREEN;
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break;
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case FEMPIC2:
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case FEMPIC3:
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wall[animwall[x].wallnum].picnum = SCREENBREAK6;
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break;
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}
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}
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numinterpolations = 0;
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startofdynamicinterpolations = 0;
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k = headspritestat[3];
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while(k >= 0)
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{
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switch(sprite[k].lotag)
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{
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case 31:
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setinterpolation(§or[sprite[k].sectnum].floorz);
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break;
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case 32:
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setinterpolation(§or[sprite[k].sectnum].ceilingz);
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break;
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case 25:
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setinterpolation(§or[sprite[k].sectnum].floorz);
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setinterpolation(§or[sprite[k].sectnum].ceilingz);
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break;
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case 17:
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setinterpolation(§or[sprite[k].sectnum].floorz);
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setinterpolation(§or[sprite[k].sectnum].ceilingz);
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break;
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case 0:
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case 5:
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case 6:
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case 11:
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case 14:
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case 15:
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case 16:
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case 26:
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case 30:
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setsectinterpolate(k);
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break;
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}
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k = nextspritestat[k];
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}
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for(i=numinterpolations-1;i>=0;i--) bakipos[i] = *curipos[i];
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for(i = animatecnt-1;i>=0;i--)
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setinterpolation(animateptr[i]);
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show_shareware = 0;
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everyothertime = 0;
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clearbufbyte(playerquitflag,MAXPLAYERS,0x01010101);
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resetmys();
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ready2send = 1;
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flushpackets();
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clearfifo();
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waitforeverybody();
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resettimevars();
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return(0);
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corrupt:
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Bsprintf(buf,"Save game file \"%s\" is corrupt.",fnptr);
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gameexit(buf);
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return -1;
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}
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|
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int saveplayer(signed char spot)
|
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{
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int i, j;
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char fn[13];
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char mpfn[13];
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char *fnptr;
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FILE *fil;
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int bv = BYTEVERSION;
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int ptrbuf[MAXTILES];
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assert(MAXTILES > MAXANIMATES);
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strcpy(fn, "game0.sav");
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strcpy(mpfn, "gameA_00.sav");
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if(spot < 0)
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{
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multiflag = 1;
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multiwhat = 1;
|
||||
multipos = -spot-1;
|
||||
return -1;
|
||||
}
|
||||
|
||||
waitforeverybody();
|
||||
|
||||
if( multiflag == 2 && multiwho != myconnectindex )
|
||||
{
|
||||
fnptr = mpfn;
|
||||
mpfn[4] = spot + 'A';
|
||||
|
||||
if(ud.multimode > 9)
|
||||
{
|
||||
mpfn[6] = (multiwho/10) + '0';
|
||||
mpfn[7] = multiwho + '0';
|
||||
}
|
||||
else mpfn[7] = multiwho + '0';
|
||||
}
|
||||
else
|
||||
{
|
||||
fnptr = fn;
|
||||
fn[4] = spot + '0';
|
||||
}
|
||||
|
||||
if ((fil = fopen(fnptr,"wb")) == 0) return(-1);
|
||||
|
||||
ready2send = 0;
|
||||
|
||||
dfwrite(&bv,4,1,fil);
|
||||
dfwrite(&ud.multimode,sizeof(ud.multimode),1,fil);
|
||||
|
||||
dfwrite(&ud.savegame[spot][0],19,1,fil);
|
||||
dfwrite(&ud.volume_number,sizeof(ud.volume_number),1,fil);
|
||||
dfwrite(&ud.level_number,sizeof(ud.level_number),1,fil);
|
||||
dfwrite(&ud.player_skill,sizeof(ud.player_skill),1,fil);
|
||||
dfwrite(&boardfilename[0],BMAX_PATH,1,fil);
|
||||
|
||||
if (!waloff[TILE_SAVESHOT]) {
|
||||
walock[TILE_SAVESHOT] = 254;
|
||||
allocache((void **)&waloff[TILE_SAVESHOT],200*320,&walock[TILE_SAVESHOT]);
|
||||
clearbuf((void*)waloff[TILE_SAVESHOT],(200*320)/4,0);
|
||||
walock[TILE_SAVESHOT] = 1;
|
||||
}
|
||||
dfwrite((char *)waloff[TILE_SAVESHOT],320,200,fil);
|
||||
|
||||
dfwrite(&numwalls,2,1,fil);
|
||||
dfwrite(&wall[0],sizeof(walltype),MAXWALLS,fil);
|
||||
dfwrite(&numsectors,2,1,fil);
|
||||
dfwrite(§or[0],sizeof(sectortype),MAXSECTORS,fil);
|
||||
dfwrite(&sprite[0],sizeof(spritetype),MAXSPRITES,fil);
|
||||
dfwrite(&spriteext[0],sizeof(spriteexttype),MAXSPRITES,fil);
|
||||
dfwrite(&headspritesect[0],2,MAXSECTORS+1,fil);
|
||||
dfwrite(&prevspritesect[0],2,MAXSPRITES,fil);
|
||||
dfwrite(&nextspritesect[0],2,MAXSPRITES,fil);
|
||||
dfwrite(&headspritestat[0],2,MAXSTATUS+1,fil);
|
||||
dfwrite(&prevspritestat[0],2,MAXSPRITES,fil);
|
||||
dfwrite(&nextspritestat[0],2,MAXSPRITES,fil);
|
||||
dfwrite(&numcyclers,sizeof(numcyclers),1,fil);
|
||||
dfwrite(&cyclers[0][0],12,MAXCYCLERS,fil);
|
||||
dfwrite(ps,sizeof(ps),1,fil);
|
||||
dfwrite(po,sizeof(po),1,fil);
|
||||
dfwrite(&numanimwalls,sizeof(numanimwalls),1,fil);
|
||||
dfwrite(&animwall,sizeof(animwall),1,fil);
|
||||
dfwrite(&msx[0],sizeof(int),sizeof(msx)/sizeof(int),fil);
|
||||
dfwrite(&msy[0],sizeof(int),sizeof(msy)/sizeof(int),fil);
|
||||
dfwrite(&spriteqloc,sizeof(short),1,fil);
|
||||
dfwrite(&spriteqamount,sizeof(short),1,fil);
|
||||
dfwrite(&spriteq[0],sizeof(short),spriteqamount,fil);
|
||||
dfwrite(&mirrorcnt,sizeof(short),1,fil);
|
||||
dfwrite(&mirrorwall[0],sizeof(short),64,fil);
|
||||
dfwrite(&mirrorsector[0],sizeof(short),64,fil);
|
||||
dfwrite(&show2dsector[0],sizeof(char),MAXSECTORS>>3,fil);
|
||||
dfwrite(&actortype[0],sizeof(char),MAXTILES,fil);
|
||||
|
||||
dfwrite(&numclouds,sizeof(numclouds),1,fil);
|
||||
dfwrite(&clouds[0],sizeof(short)<<7,1,fil);
|
||||
dfwrite(&cloudx[0],sizeof(short)<<7,1,fil);
|
||||
dfwrite(&cloudy[0],sizeof(short)<<7,1,fil);
|
||||
|
||||
dfwrite(&script[0],4,MAXSCRIPTSIZE,fil);
|
||||
|
||||
memset(ptrbuf, 0, sizeof(ptrbuf));
|
||||
for(i=0;i<MAXTILES;i++)
|
||||
if(actorscrptr[i])
|
||||
{
|
||||
ptrbuf[i] = (int)((intptr_t)actorscrptr[i] - (intptr_t)&script[0]);
|
||||
}
|
||||
dfwrite(&ptrbuf[0],4,MAXTILES,fil);
|
||||
|
||||
dfwrite(&lockclock,sizeof(lockclock),1,fil);
|
||||
dfwrite(&pskybits,sizeof(pskybits),1,fil);
|
||||
dfwrite(&pskyoff[0],sizeof(pskyoff[0]),MAXPSKYTILES,fil);
|
||||
dfwrite(&animatecnt,sizeof(animatecnt),1,fil);
|
||||
dfwrite(&animatesect[0],2,MAXANIMATES,fil);
|
||||
for(i = animatecnt-1;i>=0;i--) ptrbuf[i] = (int)((intptr_t)animateptr[i] - (intptr_t)§or[0]);
|
||||
dfwrite(&ptrbuf[0],4,MAXANIMATES,fil);
|
||||
dfwrite(&animategoal[0],4,MAXANIMATES,fil);
|
||||
dfwrite(&animatevel[0],4,MAXANIMATES,fil);
|
||||
|
||||
dfwrite(&earthquaketime,sizeof(earthquaketime),1,fil);
|
||||
dfwrite(&ud.from_bonus,sizeof(ud.from_bonus),1,fil);
|
||||
dfwrite(&ud.secretlevel,sizeof(ud.secretlevel),1,fil);
|
||||
dfwrite(&ud.respawn_monsters,sizeof(ud.respawn_monsters),1,fil);
|
||||
dfwrite(&ud.respawn_items,sizeof(ud.respawn_items),1,fil);
|
||||
dfwrite(&ud.respawn_inventory,sizeof(ud.respawn_inventory),1,fil);
|
||||
dfwrite(&ud.god,sizeof(ud.god),1,fil);
|
||||
dfwrite(&ud.auto_run,sizeof(ud.auto_run),1,fil);
|
||||
dfwrite(&ud.crosshair,sizeof(ud.crosshair),1,fil);
|
||||
dfwrite(&ud.monsters_off,sizeof(ud.monsters_off),1,fil);
|
||||
dfwrite(&ud.last_level,sizeof(ud.last_level),1,fil);
|
||||
dfwrite(&ud.eog,sizeof(ud.eog),1,fil);
|
||||
dfwrite(&ud.coop,sizeof(ud.coop),1,fil);
|
||||
dfwrite(&ud.marker,sizeof(ud.marker),1,fil);
|
||||
dfwrite(&ud.ffire,sizeof(ud.ffire),1,fil);
|
||||
dfwrite(&camsprite,sizeof(camsprite),1,fil);
|
||||
dfwrite(&connecthead,sizeof(connecthead),1,fil);
|
||||
dfwrite(connectpoint2,sizeof(connectpoint2),1,fil);
|
||||
dfwrite(&numplayersprites,sizeof(numplayersprites),1,fil);
|
||||
dfwrite((short *)&frags[0][0],sizeof(frags),1,fil);
|
||||
|
||||
dfwrite(&randomseed,sizeof(randomseed),1,fil);
|
||||
dfwrite(&global_random,sizeof(global_random),1,fil);
|
||||
dfwrite(¶llaxyscale,sizeof(parallaxyscale),1,fil);
|
||||
|
||||
fclose(fil);
|
||||
|
||||
if(ud.multimode < 2)
|
||||
{
|
||||
strcpy(fta_quotes[122],"GAME SAVED");
|
||||
FTA(122,&ps[myconnectindex]);
|
||||
}
|
||||
|
||||
ready2send = 1;
|
||||
|
||||
waitforeverybody();
|
||||
|
||||
ototalclock = totalclock;
|
||||
|
||||
return(0);
|
||||
}
|
||||
|
||||
END_DUKE_NS
|
Loading…
Reference in a new issue