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Fix burning Caleb's state
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1 changed files with 1 additions and 1 deletions
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@ -1113,7 +1113,7 @@ int aiDamageSprite(DBloodActor* source, DBloodActor* actor, DAMAGE_TYPE nDmgType
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pSprite->type = kDudeBurningInnocent;
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pSprite->type = kDudeBurningInnocent;
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if (!VanillaMode() && !DemoRecordStatus()) // fix burning sprite for tiny caleb
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if (!VanillaMode() && !DemoRecordStatus()) // fix burning sprite for tiny caleb
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pSprite->type = kDudeBurningTinyCaleb;
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pSprite->type = kDudeBurningTinyCaleb;
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aiNewState(actor, &cultistBurnGoto);
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aiNewState(actor, &tinycalebBurnGoto);
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aiPlay3DSound(pSprite, 361, AI_SFX_PRIORITY_0, -1);
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aiPlay3DSound(pSprite, 361, AI_SFX_PRIORITY_0, -1);
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gDudeExtra[pSprite->extra].time = PlayClock+360;
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gDudeExtra[pSprite->extra].time = PlayClock+360;
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actHealDude(pXSprite, dudeInfo[39].startHealth, dudeInfo[39].startHealth);
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actHealDude(pXSprite, dudeInfo[39].startHealth, dudeInfo[39].startHealth);
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