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actor 64 bit fixes.
git-svn-id: https://svn.eduke32.com/eduke32@766 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 6 additions and 5 deletions
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@ -4775,7 +4775,8 @@ BOLT:
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static void moveexplosions(void) // STATNUM 5
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static void moveexplosions(void) // STATNUM 5
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{
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{
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short i, j, nexti, sect, p;
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short i, j, nexti, sect, p;
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int l, x, *t;
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int l, x;
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intptr_t *t;
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spritetype *s;
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spritetype *s;
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int switchpicnum;
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int switchpicnum;
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@ -5338,8 +5339,8 @@ BOLT:
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static void moveeffectors(void) //STATNUM 3
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static void moveeffectors(void) //STATNUM 3
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{
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{
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int q=0, l, m, x, st, j;
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int q=0, m, x, st, j;
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intptr_t *t;
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intptr_t *t,l;
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int i = headspritestat[3], nexti, nextk, p, sh, nextj;
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int i = headspritestat[3], nexti, nextk, p, sh, nextj;
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short k;
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short k;
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spritetype *s;
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spritetype *s;
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@ -6891,9 +6892,9 @@ static void moveeffectors(void) //STATNUM 3
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if (t[0] == 0) break;
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if (t[0] == 0) break;
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if (s->ang == 1536)
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if (s->ang == 1536)
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l = (int) &sc->ceilingz;
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l = (intptr_t) &sc->ceilingz;
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else
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else
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l = (int) &sc->floorz;
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l = (intptr_t) &sc->floorz;
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if (t[0] == 1) //Decide if the s->sectnum should go up or down
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if (t[0] == 1) //Decide if the s->sectnum should go up or down
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{
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{
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