From bb24d228c7beae42c4034226c7218d810c840254 Mon Sep 17 00:00:00 2001 From: qbix79 Date: Thu, 5 Jun 2008 14:04:49 +0000 Subject: [PATCH] actor 64 bit fixes. git-svn-id: https://svn.eduke32.com/eduke32@766 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/source/actors.c | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/polymer/eduke32/source/actors.c b/polymer/eduke32/source/actors.c index fcac9eb63..40606ec31 100644 --- a/polymer/eduke32/source/actors.c +++ b/polymer/eduke32/source/actors.c @@ -4775,7 +4775,8 @@ BOLT: static void moveexplosions(void) // STATNUM 5 { short i, j, nexti, sect, p; - int l, x, *t; + int l, x; + intptr_t *t; spritetype *s; int switchpicnum; @@ -5338,8 +5339,8 @@ BOLT: static void moveeffectors(void) //STATNUM 3 { - int q=0, l, m, x, st, j; - intptr_t *t; + int q=0, m, x, st, j; + intptr_t *t,l; int i = headspritestat[3], nexti, nextk, p, sh, nextj; short k; spritetype *s; @@ -6891,9 +6892,9 @@ static void moveeffectors(void) //STATNUM 3 if (t[0] == 0) break; if (s->ang == 1536) - l = (int) &sc->ceilingz; + l = (intptr_t) &sc->ceilingz; else - l = (int) &sc->floorz; + l = (intptr_t) &sc->floorz; if (t[0] == 1) //Decide if the s->sectnum should go up or down {