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https://github.com/ZDoom/raze-gles.git
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- buildutils: Replace sintable[]
use within Exhumed with bsin()
/bcos()
.
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parent
d6d74c2712
commit
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7 changed files with 8 additions and 8 deletions
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@ -302,7 +302,7 @@ int CheckCloseRange(short nPlayer, int *x, int *y, int *z, short *nSector)
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hitSect = hitData.sect;
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hitWall = hitData.wall;
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int ecx = sintable[150] >> 3;
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int ecx = bsin(150, -3);
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uint32_t xDiff = klabs(hitX - *x);
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uint32_t yDiff = klabs(hitY - *y);
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@ -68,8 +68,9 @@ template<typename T> void GetSpriteExtents(T const* const pSprite, int* top, int
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bool GameInterface::DrawAutomapPlayer(int x, int y, int z, int a)
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{
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int nCos = z * sintable[(0 - a) & 2047];
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int nSin = z * sintable[(1536 - a) & 2047];
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// [MR]: Confirm that this is correct as math doesn't match the variable names.
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int nCos = z * -bsin(a);
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int nSin = z * -bcos(a);
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int nCos2 = mulscale16(nCos, yxaspect);
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int nSin2 = mulscale16(nSin, yxaspect);
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@ -240,7 +240,7 @@ void FuncMummy(int a, int nDamage, int nRun)
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MummyList[nMummy].G = 90;
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sprite[nSprite].xvel = bcos(sprite[nSprite].ang, -2);
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sprite[nSprite].yvel = sintable[sprite[nSprite].ang] >> 2; // NOTE no angle masking in original code
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sprite[nSprite].yvel = bsin(sprite[nSprite].ang, -2);
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}
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}
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}
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@ -966,7 +966,6 @@ __MOVEQS:
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// DEMO-TODO: in disassembly angle was used without masking and thus causing OOB issue.
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// This behavior probably would be needed emulated for demo compatibility
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// int dx = sintable[nAngle + 512] << 10;
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int dx = bcos(nAngle, 10);
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int dy = bsin(nAngle, 10);
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int dz = (RandomSize(5) - RandomSize(5)) << 7;
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@ -158,7 +158,7 @@ int BuildSnake(short nPlayer, short zVal)
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int nSqrt = ksqrt(sqrtNum);
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if (nSqrt < (sintable[512] >> 4))
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if (nSqrt < bsin(512, -4))
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{
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BackUpBullet(&hitx, &hity, nAngle);
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nSprite = insertsprite(hitsect, 202);
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@ -193,7 +193,7 @@ void FuncSpider(int a, int nDamage, int nRun)
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SpiderList[nSpider].nTarget = nTarget;
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sprite[nSprite].xvel = bcos(sprite[nSprite].ang);
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sprite[nSprite].yvel = sintable[sprite[nSprite].ang]; // NOTE - not angle masking here in original code
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sprite[nSprite].yvel = bsin(sprite[nSprite].ang);
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return;
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}
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}
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@ -745,7 +745,7 @@ private:
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{
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int s = -8;
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if (althud_flashing && pp->nHealth > 800)
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s += (sintable[(leveltime << 7) & 2047] >> 10);
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s += bsin(leveltime << 7, -10);
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int intens = clamp(255 - 4 * s, 0, 255);
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auto pe = PalEntry(255, intens, intens, intens);
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format.Format("%d", pp->nHealth >> 3);
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