Fix the fragbar not respecting GAMETYPE_FRAGBAR.

Patch from Striker.

git-svn-id: https://svn.eduke32.com/eduke32@6455 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2017-09-27 02:30:31 +00:00
parent 11ce89d294
commit b776c689bb

View file

@ -580,7 +580,7 @@ void G_DrawStatusBar(int32_t snum)
if (getrendermode() >= REND_POLYMOST) pus = NUMPAGES; // JBF 20040101: always redraw in GL if (getrendermode() >= REND_POLYMOST) pus = NUMPAGES; // JBF 20040101: always redraw in GL
if ((g_netServer || ud.multimode > 1) && ((g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR) || g_fakeMultiMode)) if ((g_netServer || ud.multimode > 1) && ((g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)))
{ {
if (pus) if (pus)
G_DrawFrags(); G_DrawFrags();