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Fix the fragbar not respecting GAMETYPE_FRAGBAR.
Patch from Striker. git-svn-id: https://svn.eduke32.com/eduke32@6455 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -580,7 +580,7 @@ void G_DrawStatusBar(int32_t snum)
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if (getrendermode() >= REND_POLYMOST) pus = NUMPAGES; // JBF 20040101: always redraw in GL
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if (getrendermode() >= REND_POLYMOST) pus = NUMPAGES; // JBF 20040101: always redraw in GL
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if ((g_netServer || ud.multimode > 1) && ((g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR) || g_fakeMultiMode))
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if ((g_netServer || ud.multimode > 1) && ((g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)))
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{
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{
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if (pus)
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if (pus)
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G_DrawFrags();
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G_DrawFrags();
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