From b776c689bbb0893f3a17283a51d236f437dfb714 Mon Sep 17 00:00:00 2001 From: hendricks266 Date: Wed, 27 Sep 2017 02:30:31 +0000 Subject: [PATCH] Fix the fragbar not respecting GAMETYPE_FRAGBAR. Patch from Striker. git-svn-id: https://svn.eduke32.com/eduke32@6455 1a8010ca-5511-0410-912e-c29ae57300e0 --- source/duke3d/src/sbar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/duke3d/src/sbar.cpp b/source/duke3d/src/sbar.cpp index a84767c3a..d67c8319a 100644 --- a/source/duke3d/src/sbar.cpp +++ b/source/duke3d/src/sbar.cpp @@ -580,7 +580,7 @@ void G_DrawStatusBar(int32_t snum) if (getrendermode() >= REND_POLYMOST) pus = NUMPAGES; // JBF 20040101: always redraw in GL - if ((g_netServer || ud.multimode > 1) && ((g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR) || g_fakeMultiMode)) + if ((g_netServer || ud.multimode > 1) && ((g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))) { if (pus) G_DrawFrags();