- Blood: Fix automap player smoothness.

This commit is contained in:
Mitchell Richters 2021-01-02 19:41:48 +11:00
parent b5e197d9be
commit aef6fddd3f

View file

@ -949,11 +949,9 @@ bool GameInterface::DrawAutomapPlayer(int x, int y, int z, int a, double const s
{
PLAYER* pPlayer = &gPlayer[i];
spritetype* pSprite = pPlayer->pSprite;
int px = pSprite->x - x;
int py = pSprite->y - y;
int x1 = pSprite->x - x;
int y1 = pSprite->y - y;
int pa = (pSprite->ang - a) & 2047;
int x1 = dmulscale16(px, nCos, -py, nSin);
int y1 = dmulscale16(py, nCos2, px, nSin2);
if (i == gView->nPlayer || gGameOptions.nGameType == 1)
{
int nTile = pSprite->picnum;