diff --git a/source/blood/src/view.cpp b/source/blood/src/view.cpp index 2030d6e74..12561cab2 100644 --- a/source/blood/src/view.cpp +++ b/source/blood/src/view.cpp @@ -949,11 +949,9 @@ bool GameInterface::DrawAutomapPlayer(int x, int y, int z, int a, double const s { PLAYER* pPlayer = &gPlayer[i]; spritetype* pSprite = pPlayer->pSprite; - int px = pSprite->x - x; - int py = pSprite->y - y; + int x1 = pSprite->x - x; + int y1 = pSprite->y - y; int pa = (pSprite->ang - a) & 2047; - int x1 = dmulscale16(px, nCos, -py, nSin); - int y1 = dmulscale16(py, nCos2, px, nSin2); if (i == gView->nPlayer || gGameOptions.nGameType == 1) { int nTile = pSprite->picnum;