- Blood: removed redundant STAT_Update call in StartLevel.

This was killing the level times for the 'printstats' display.
This commit is contained in:
Christoph Oelckers 2021-08-17 23:44:46 +02:00
parent a29303cde5
commit adf9747e5b

View file

@ -84,7 +84,6 @@ void StartLevel(MapRecord* level, bool newgame)
if (!level) return; if (!level) return;
gFrameCount = 0; gFrameCount = 0;
PlayClock = 0; PlayClock = 0;
STAT_Update(0);
EndLevel(); EndLevel();
inputState.ClearAllInput(); inputState.ClearAllInput();
currentLevel = level; currentLevel = level;