From adf9747e5b892a5cc6ae1ee5327122745e4a278c Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 17 Aug 2021 23:44:46 +0200 Subject: [PATCH] - Blood: removed redundant STAT_Update call in StartLevel. This was killing the level times for the 'printstats' display. --- source/games/blood/src/blood.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/source/games/blood/src/blood.cpp b/source/games/blood/src/blood.cpp index c53284831..37e86a3f4 100644 --- a/source/games/blood/src/blood.cpp +++ b/source/games/blood/src/blood.cpp @@ -84,7 +84,6 @@ void StartLevel(MapRecord* level, bool newgame) if (!level) return; gFrameCount = 0; PlayClock = 0; - STAT_Update(0); EndLevel(); inputState.ClearAllInput(); currentLevel = level;