- save custom data as JSON.

This makes it a lot easier to debug and test than binary blobs.
This commit is contained in:
Christoph Oelckers 2019-11-15 18:57:26 +01:00
parent 619a7541f1
commit ab9c532d89
4 changed files with 141 additions and 80 deletions

View file

@ -6,6 +6,7 @@
#include "c_cvars.h" #include "c_cvars.h"
#include "v_font.h" #include "v_font.h"
#include "v_draw.h" #include "v_draw.h"
#include "sjson.h"
#include "savegamehelp.h" #include "savegamehelp.h"
// Unlike in GZDoom we have to maintain this list here, because we got different game frontents that all store this info differently. // Unlike in GZDoom we have to maintain this list here, because we got different game frontents that all store this info differently.
@ -109,28 +110,51 @@ CCMD(secret)
void SECRET_Save() void SECRET_Save()
{ {
auto fil = WriteSavegameChunk("secrets.dat"); sjson_context* ctx = sjson_create_context(0, 0, NULL);
fil->Write("SECR", 4); if (!ctx)
unsigned count = discovered_secrets.Size(); {
fil->Write(&count, 4); return;
fil->Write(discovered_secrets.Data(), 4 * count); }
fil->Write("RCES", 4); sjson_node* root = sjson_mkobject(ctx);
sjson_put_ints(ctx, root, "secrets", discovered_secrets.Data(), discovered_secrets.Size());
char* encoded = sjson_stringify(ctx, root, " ");
FileWriter* fil = WriteSavegameChunk("secrets.json");
if (!fil)
{
sjson_destroy_context(ctx);
return;
}
fil->Write(encoded, strlen(encoded));
sjson_free_string(ctx, encoded);
sjson_destroy_context(ctx);
} }
bool SECRET_Load() bool SECRET_Load()
{ {
char buf[4]; auto fil = ReadSavegameChunk("statistics.json");
unsigned count; if (!fil.isOpen())
auto fil = ReadSavegameChunk("secrets.dat"); {
if (!fil.isOpen()) return false; return false;
fil.Read(buf, 4); }
if (memcmp(buf, "SECR", 4)) return false;
fil.Read(&count, 4); auto text = fil.ReadPadded(1);
discovered_secrets.Resize(count); fil.Close();
fil.Read(discovered_secrets.Data(), count * 4);
fil.Read(buf, 4); if (text.Size() == 0)
if (memcmp(buf, "RCES", 4)) return false; {
return false;
}
sjson_context* ctx = sjson_create_context(0, 0, NULL);
sjson_node* root = sjson_decode(ctx, (const char*)text.Data());
discovered_secrets.Resize(1000); // Retarted interface alert
int realsize = sjson_get_ints(discovered_secrets.Data(), 1000, root, "secrets");
discovered_secrets.Resize(realsize);
sjson_destroy_context(ctx);
return true; return true;
} }

View file

@ -46,6 +46,7 @@
#include "sc_man.h" #include "sc_man.h"
#include "baselayer.h" #include "baselayer.h"
#include "savegamehelp.h" #include "savegamehelp.h"
#include "sjson.h"
CVAR(Int, savestatistics, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR(Int, savestatistics, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR(String, statfile, "demolitionstat.txt", CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR(String, statfile, "demolitionstat.txt", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
@ -67,9 +68,9 @@ struct OneLevel
// Current game's statistics // Current game's statistics
static TArray<OneLevel> LevelData; static TArray<OneLevel> LevelData;
static char StartEpisode[MAX_PATH]; static FString StartEpisode;
static int StartSkill; static int StartSkill;
static char LevelName[MAX_PATH]; static FString LevelName;
// The statistics for one level // The statistics for one level
struct FLevelStatistics struct FLevelStatistics
@ -352,15 +353,15 @@ static void LevelStatEntry(FSessionStatistics *es, const char *level, const char
void STAT_StartNewGame(const char *episode, int skill) void STAT_StartNewGame(const char *episode, int skill)
{ {
strncpy(StartEpisode, episode, MAX_PATH); StartEpisode = episode;
StartSkill = skill; StartSkill = skill;
LevelData.Clear(); LevelData.Clear();
*LevelName = 0; LevelName = "";
} }
void STAT_NewLevel(const char* mapname) void STAT_NewLevel(const char* mapname)
{ {
strncpy(LevelName, mapname, MAX_PATH); LevelName = mapname;
} }
//========================================================================== //==========================================================================
@ -443,14 +444,14 @@ void STAT_Update(bool endofgame)
} }
SaveStatistics(statfile, EpisodeStatistics); SaveStatistics(statfile, EpisodeStatistics);
LevelData.Clear(); LevelData.Clear();
*StartEpisode = *LevelName = 0; StartEpisode = LevelName = "";
} }
} }
void STAT_Cancel() void STAT_Cancel()
{ {
LevelData.Clear(); LevelData.Clear();
*StartEpisode = *LevelName = 0; StartEpisode = LevelName = "";
} }
//========================================================================== //==========================================================================
@ -459,67 +460,109 @@ void STAT_Cancel()
// //
//========================================================================== //==========================================================================
void SaveOneLevel(FileWriter& fil, OneLevel& l) void SaveOneLevel(sjson_context *ctx, sjson_node *lev, OneLevel& l)
{ {
fil.Write(&l.totalkills, 4); sjson_put_int(ctx, lev, "totalkills", l.totalkills);
fil.Write(&l.killcount, 4); sjson_put_int(ctx, lev, "kills", l.killcount);
fil.Write(&l.totalsecrets, 4); sjson_put_int(ctx, lev, "totalsecrets", l.totalsecrets);
fil.Write(&l.secretcount, 4); sjson_put_int(ctx, lev, "secrets", l.secretcount);
fil.Write(&l.leveltime, 4); sjson_put_int(ctx, lev, "leveltime", l.leveltime);
uint8_t siz = l.Levelname.Len(); sjson_put_string(ctx, lev, "levelname", l.Levelname);
fil.Write(&siz, 1);
fil.Write(l.Levelname.GetChars(), siz);
} }
void ReadOneLevel(FileReader& fil, OneLevel& l) void ReadOneLevel(sjson_node *lev, OneLevel& l)
{ {
fil.Read(&l.totalkills, 4);
fil.Read(&l.killcount, 4); l.totalkills = sjson_get_int(lev, "totalkills", 0);
fil.Read(&l.totalsecrets, 4); l.killcount = sjson_get_int(lev, "kills", 0);
fil.Read(&l.secretcount, 4); l.totalsecrets = sjson_get_int(lev, "totalsecrets", 0);
fil.Read(&l.leveltime, 4); l.secretcount = sjson_get_int(lev, "secrets", 0);
uint8_t siz; l.leveltime = sjson_get_int(lev, "leveltime", 0);
fil.Read(&siz, 1); l.Levelname = sjson_get_string(lev, "levelname", "");
auto p = l.Levelname.LockNewBuffer(siz);
fil.Read(p, siz);
l.Levelname.UnlockBuffer();
} }
void SaveStatistics() void SaveStatistics()
{ {
auto fil = WriteSavegameChunk("statistics.dat"); sjson_context* ctx = sjson_create_context(0, 0, NULL);
fil->Write("STAT", 4); if (!ctx)
fil->Write(LevelName, MAX_PATH); {
fil->Write(&StartEpisode, MAX_PATH); return;
fil->Write(&StartSkill, 4); }
int p = LevelData.Size(); sjson_node* root = sjson_mkobject(ctx);
fil->Write(&p, 4);
sjson_put_string(ctx, root, "levelname", LevelName);
sjson_put_string(ctx, root, "episode", StartEpisode);
sjson_put_int(ctx, root, "skill", StartSkill);
sjson_node* levels = sjson_mkarray(ctx);
for (auto& lev : LevelData) for (auto& lev : LevelData)
{ {
SaveOneLevel(*fil, lev); sjson_node* levj = sjson_mkobject(ctx);
SaveOneLevel(ctx, levj, lev);
} }
fil->Write("TATS", 4); sjson_append_member(ctx, root, "levels", levels);
char errmsg[256];
if (!sjson_check(root, errmsg))
{
buildprint(errmsg, "\n");
sjson_destroy_context(ctx);
return;
}
char* encoded = sjson_stringify(ctx, root, " ");
FileWriter* fil = WriteSavegameChunk("statistics.json");
if (!fil)
{
sjson_destroy_context(ctx);
return;
}
fil->Write(encoded, strlen(encoded));
sjson_free_string(ctx, encoded);
sjson_destroy_context(ctx);
return;
} }
bool ReadStatistics() bool ReadStatistics()
{ {
char id[4]; auto fil = ReadSavegameChunk("statistics.json");
auto fil = ReadSavegameChunk("statistics.dat"); if (!fil.isOpen())
if (!fil.isOpen()) return false; {
fil.Read(id, 4); return false;
if (memcmp(id, "STAT", 4)) return false; }
fil.Read(LevelName, MAX_PATH);
fil.Read(&StartEpisode, MAX_PATH); auto text = fil.ReadPadded(1);
fil.Read(&StartSkill, 4); fil.Close();
int p;
fil.Read(&p, 4); if (text.Size() == 0)
LevelData.Resize(p); {
return false;
}
sjson_context* ctx = sjson_create_context(0, 0, NULL);
sjson_node* root = sjson_decode(ctx, (const char*)text.Data());
LevelName = sjson_get_string(root, "levelname", "");
StartEpisode = sjson_get_int(root, "episode", -1);
StartSkill = sjson_get_int(root, "skill", -1);
sjson_node* levels = sjson_find_member(root, "levels");
if (LevelName.Len() == 0 || StartEpisode == -1 || StartSkill == -1 || levels == nullptr)
{
sjson_destroy_context(ctx);
return false;
}
int numlevels = sjson_child_count(levels);
LevelData.Resize(numlevels);
for (auto& lev : LevelData) for (auto& lev : LevelData)
{ {
ReadOneLevel(fil, lev); ReadOneLevel(levels, lev);
} }
fil.Read(id, 4); sjson_destroy_context(ctx);
if (memcmp(id, "TATS", 4)) return false;
return true; return true;
} }

View file

@ -29,6 +29,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "gamecvars.h" #include "gamecvars.h"
#include "d_event.h" #include "d_event.h"
#include "i_specialpaths.h" #include "i_specialpaths.h"
#include "savegamehelp.h"
BEGIN_DUKE_NS BEGIN_DUKE_NS
@ -5631,13 +5632,6 @@ int portableBackupSave(const char * path, const char * name, int volume, int lev
if (!FURY) if (!FURY)
return 0; return 0;
char fn[BMAX_PATH];
if (snprintf(fn, sizeof(fn), "%s%s.ext", M_GetSavegamesPath().GetChars(), path))
{
return 1;
}
sjson_context * ctx = sjson_create_context(0, 0, NULL); sjson_context * ctx = sjson_create_context(0, 0, NULL);
if (!ctx) if (!ctx)
{ {
@ -5729,7 +5723,7 @@ int portableBackupSave(const char * path, const char * name, int volume, int lev
char * encoded = sjson_stringify(ctx, root, " "); char * encoded = sjson_stringify(ctx, root, " ");
FileWriter *fil = FileWriter::Open(fn); FileWriter* fil = WriteSavegameChunk("ext.json");
if (!fil) if (!fil)
{ {
sjson_destroy_context(ctx); sjson_destroy_context(ctx);

View file

@ -228,7 +228,7 @@ double sjson_get_double(sjson_node* parent, const char* key, double default_va
const char* sjson_get_string(sjson_node* parent, const char* key, const char* default_val); const char* sjson_get_string(sjson_node* parent, const char* key, const char* default_val);
bool sjson_get_bool(sjson_node* parent, const char* key, bool default_val); bool sjson_get_bool(sjson_node* parent, const char* key, bool default_val);
bool sjson_get_floats(float* out, int count, sjson_node* parent, const char* key); bool sjson_get_floats(float* out, int count, sjson_node* parent, const char* key);
bool sjson_get_ints(int* out, int count, sjson_node* parent, const char* key); int sjson_get_ints(int* out, int count, sjson_node* parent, const char* key);
bool sjson_get_uints(uint32_t* out, int count, sjson_node* parent, const char* key); bool sjson_get_uints(uint32_t* out, int count, sjson_node* parent, const char* key);
bool sjson_get_int16s(int16_t* out, int count, sjson_node* parent, const char* key); bool sjson_get_int16s(int16_t* out, int count, sjson_node* parent, const char* key);
bool sjson_get_uint16s(uint16_t* out, int count, sjson_node* parent, const char* key); bool sjson_get_uint16s(uint16_t* out, int count, sjson_node* parent, const char* key);
@ -1283,7 +1283,7 @@ bool sjson_get_floats(float* out, int count, sjson_node* parent, const char* key
} }
} }
bool sjson_get_ints(int* out, int count, sjson_node* parent, const char* key) int sjson_get_ints(int* out, int count, sjson_node* parent, const char* key)
{ {
sjson_node* p = key ? sjson_find_member(parent, key) : parent; sjson_node* p = key ? sjson_find_member(parent, key) : parent;
if (p) { if (p) {
@ -1293,9 +1293,9 @@ bool sjson_get_ints(int* out, int count, sjson_node* parent, const char* key)
sjson_assert(elem->tag == SJSON_NUMBER); sjson_assert(elem->tag == SJSON_NUMBER);
out[index++] = (int)elem->number_; out[index++] = (int)elem->number_;
} }
return index == count; return index;
} else { } else {
return false; return 0;
} }
} }