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Fix longstanding player hitscan and decal z coordinate offset bug
This one traces back to the original DOS code. git-svn-id: https://svn.eduke32.com/eduke32@7614 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 10 additions and 4 deletions
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@ -527,7 +527,8 @@ notarget:
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Proj_MaybeAddSpread(doSpread, zvel, shootAng, zRange, angRange);
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Proj_MaybeAddSpread(doSpread, zvel, shootAng, zRange, angRange);
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}
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}
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srcVect->z -= (2<<8);
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// ZOFFSET6 is added to this position at the same time as the player's pyoff in A_ShootWithZvel()
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srcVect->z -= ZOFFSET6;
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}
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}
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// Hitscan weapon fired from actor (sprite s);
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// Hitscan weapon fired from actor (sprite s);
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@ -719,19 +720,24 @@ static int P_PostFireHitscan(int playerNum, int const spriteNum, hitdata_t *cons
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{
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{
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decalSprite = A_Spawn(spriteNum, decalTile);
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decalSprite = A_Spawn(spriteNum, decalTile);
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auto const decal = &sprite[decalSprite];
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A_SetHitData(decalSprite, hitData);
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A_SetHitData(decalSprite, hitData);
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if (!A_CheckSpriteFlags(decalSprite, SFLAG_DECAL))
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if (!A_CheckSpriteFlags(decalSprite, SFLAG_DECAL))
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actor[decalSprite].flags |= SFLAG_DECAL;
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actor[decalSprite].flags |= SFLAG_DECAL;
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sprite[decalSprite].ang
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int32_t diffZ;
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= (getangle(hitWall->x - wall[hitWall->point2].x, hitWall->y - wall[hitWall->point2].y) + 1536) & 2047;
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spriteheightofs(decalSprite, &diffZ, 0);
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decal->z += diffZ >> 1;
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decal->ang = (getangle(hitWall->x - wall[hitWall->point2].x, hitWall->y - wall[hitWall->point2].y) + 1536) & 2047;
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if (decalFlags & 1)
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if (decalFlags & 1)
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Proj_DoRandDecalSize(decalSprite, projecTile);
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Proj_DoRandDecalSize(decalSprite, projecTile);
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if (decalFlags & 2)
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if (decalFlags & 2)
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sprite[decalSprite].cstat = 16 + (krand() & (8 + 4));
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decal->cstat = 16 + (krand() & (8 + 4));
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A_SetSprite(decalSprite, CLIPMASK0);
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A_SetSprite(decalSprite, CLIPMASK0);
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