- reworked texture management, not yet active.

This commit is contained in:
Christoph Oelckers 2019-10-12 22:49:46 +02:00
parent bb67a1ba38
commit a6ba81939a
8 changed files with 379 additions and 334 deletions

View file

@ -27,6 +27,7 @@
#include "vfs.h"
#include "cache1d.h"
#include "textures.h"
enum rendmode_t {
REND_CLASSIC,
@ -814,38 +815,7 @@ static CONSTEXPR const int32_t pow2long[32] =
268435456, 536870912, 1073741824, 2147483647
};
// picanm[].sf:
// |bit(1<<7)
// |animtype|animtype|texhitscan|nofullbright|speed|speed|speed|speed|
enum {
PICANM_ANIMTYPE_NONE = 0,
PICANM_ANIMTYPE_OSC = (1<<6),
PICANM_ANIMTYPE_FWD = (2<<6),
PICANM_ANIMTYPE_BACK = (3<<6),
PICANM_ANIMTYPE_SHIFT = 6,
PICANM_ANIMTYPE_MASK = (3<<6), // must be 192
PICANM_MISC_MASK = (3<<4),
PICANM_TEXHITSCAN_BIT = (2<<4),
PICANM_NOFULLBRIGHT_BIT = (1<<4),
PICANM_ANIMSPEED_MASK = 15, // must be 15
};
// NOTE: If the layout of this struct is changed, loadpics() must be modified
// accordingly.
typedef struct {
uint8_t num; // animate number
int8_t xofs, yofs;
uint8_t sf; // anim. speed and flags
uint8_t extra;
void Clear()
{
extra = sf = yofs = xofs = num = 0;
}
} picanm_t;
EXTERN picanm_t picanm[MAXTILES];
typedef struct { int16_t newtile; int16_t owner; } rottile_t;
EXTERN rottile_t rottile[MAXTILES];
EXTERN int32_t windowpos, windowx, windowy;
@ -1079,7 +1049,6 @@ void tileSetSize(int32_t picnum, int16_t dasizx, int16_t dasizy);
int32_t artReadHeader(buildvfs_kfd fil, char const *fn, artheader_t *local);
int32_t artReadHeaderFromBuffer(uint8_t const *buf, artheader_t *local);
int32_t artCheckUnitFileHeader(uint8_t const *buf, int32_t length);
void tileConvertAnimFormat(int32_t const picnum, int32_t const picanmdisk);
void artReadManifest(buildvfs_kfd fil, artheader_t const *local);
void artPreloadFile(buildvfs_kfd fil, artheader_t const *local);
int32_t artLoadFiles(const char *filename, int32_t askedsize);

View file

@ -28,7 +28,7 @@
extern int32_t globalx1, globaly2;
extern uint16_t ATTRIBUTE((used)) sqrtable[4096], ATTRIBUTE((used)) shlookup[4096+256], ATTRIBUTE((used)) sqrtable_old[2048];
extern uint16_t sqrtable[4096], shlookup[4096+256],sqrtable_old[2048];
static inline int32_t nsqrtasm(uint32_t a)

View file

@ -396,19 +396,6 @@ int32_t artCheckUnitFileHeader(uint8_t const * const buf, int32_t length)
return 0;
}
void tileConvertAnimFormat(int32_t const picnum, int32_t const picanmdisk)
{
EDUKE32_STATIC_ASSERT(PICANM_ANIMTYPE_MASK == 192);
// Unpack a 4 byte packed anim descriptor into the internal 5 byte format.
picanm_t* const thispicanm = &picanm[picnum];
thispicanm->num = picanmdisk & 63;
thispicanm->xofs = (picanmdisk >> 8) & 255;
thispicanm->yofs = (picanmdisk >> 16) & 255;
thispicanm->sf = ((picanmdisk >> 24) & 15) | (picanmdisk & 192);
thispicanm->extra = (picanmdisk >> 28) & 15;
}
void artReadManifest(int32_t const fil, artheader_t const* const local)
{
int16_t* tilesizx = (int16_t*)Xmalloc(local->numtiles * sizeof(int16_t));
@ -426,7 +413,7 @@ void artReadManifest(int32_t const fil, artheader_t const* const local)
kread(fil, &picanmdisk, sizeof(int32_t));
picanmdisk = B_LITTLE32(picanmdisk);
tileConvertAnimFormat(i, picanmdisk);
picanm[i] = tileConvertAnimFormat(picanmdisk);
}
DO_FREE_AND_NULL(tilesizx);
@ -582,6 +569,8 @@ static int32_t artReadIndexedFile(int32_t tilefilei)
//
int32_t artLoadFiles(const char *filename, int32_t askedsize)
{
TileFiles.LoadArtSet(filename);
Bstrncpyz(artfilenameformat, filename, sizeof(artfilenameformat));
Bmemset(&tilesizearray[0], 0, sizeof(vec2_16_t) * MAXTILES);

View file

@ -39,44 +39,63 @@
#include "image.h"
#include "cache1d.h"
struct BuildTileDescriptor
enum
{
int tilenum;
FTexture *Texture;
MAXARTFILES_BASE = 200,
MAXARTFILES_TOTAL = 220
};
struct BuildFileDescriptor
picanm_t tileConvertAnimFormat(int32_t const picanmdisk)
{
FString filename;
TArray<uint8_t> RawData;
TArray<BuildTileDescriptor> Textures;
bool MapArt;
bool Active;
// Unpack a 4 byte packed anim descriptor into the internal 5 byte format.
picanm_t anm;
anm.num = picanmdisk & 63;
anm.xofs = (picanmdisk >> 8) & 255;
anm.yofs = (picanmdisk >> 16) & 255;
anm.sf = ((picanmdisk >> 24) & 15) | (picanmdisk & 192);
anm.extra = (picanmdisk >> 28) & 15;
return anm;
}
void AddTiles();
};
struct BuildFiles
//==========================================================================
//
// Base class for Build tile textures
// This needs a few subclasses for different use cases.
//
//==========================================================================
FBitmap FTileTexture::GetBgraBitmap(PalEntry* remap, int* ptrans)
{
TArray<BuildFileDescriptor> FileDescriptors;
void AddFile(BuildFileDescriptor &bfd)
FBitmap bmp;
bmp.Create(Size.x, Size.y);
const uint8_t* ppix = Get8BitPixels(); // any properly implemented tile MUST return something valid here.
if (ppix) bmp.CopyPixelData(0, 0, ppix, Size.x, Size.y, Size.y, 1, 0, remap);
return bmp;
}
void FTileTexture::Create8BitPixels(uint8_t* buffer)
{
auto pix = Get8BitPixels();
if (pix) memcpy(buffer, pix, Size.x * Size.y);
}
//==========================================================================
//
// Tile textures are owned by their containing file object.
//
//==========================================================================
FTexture* GetTileTexture(const char* name, const TArray<uint8_t>& backingstore, uint32_t offset, int width, int height, int picanm)
{
auto tex = new FArtTile(backingstore, offset, width, height, picanm);
if (tex)
{
FileDescriptors.Push(std::move(bfd));
tex->SetName(name);
}
BuildFileDescriptor *FindFile(const FString &filename)
{
auto ndx = FileDescriptors.FindEx([filename](const BuildFileDescriptor & element) { return filename.CompareNoCase(element.filename) == 0; });
if (ndx < FileDescriptors.Size()) return &FileDescriptors[ndx];
return nullptr;
}
void LoadArtFile(const char *file, bool mapart);
void CloseAllMapArt();
int LoadIndexedFile(const char* base, int index);
void LoadArtSet(const char* filename);
};
static BuildFiles alltilefiles;
return tex;
}
//===========================================================================
//
@ -86,7 +105,7 @@ static BuildFiles alltilefiles;
//
//===========================================================================
void BuildFileDescriptor::AddTiles ()
void BuildArtFile::AddTiles ()
{
const uint8_t *tiles = RawData.Data();
@ -104,17 +123,15 @@ void BuildFileDescriptor::AddTiles ()
int width = LittleShort(tilesizx[pic]);
int height = LittleShort(tilesizy[pic]);
uint32_t anm = LittleLong(picanm[pic]);
int xoffs = (int8_t)((anm >> 8) & 255) + width/2;
int yoffs = (int8_t)((anm >> 16) & 255) + height/2;
int size = width*height;
if (width <= 0 || height <= 0) continue;
// This name is mainly for debugging so that there is something more to go by than the mere index.
FStringf name("TILE_%s_%05d_%08x_%04x_%04x", filename, uint32_t(tiledata - tiles), width, height);
auto tex = FTexture::GetTileTexture(name, RawData, uint32_t(tiledata - tiles), width, height, xoffs, yoffs);
BuildTileDescriptor desc;
//Textures.Push();
auto tex = GetTileTexture(name, RawData, uint32_t(tiledata - tiles), width, height, anm);
BuildTileDescriptor desc = { i, tex };
Textures.Push(desc);
tiledata += size;
}
}
@ -151,14 +168,7 @@ int CountTiles (const void *RawData)
void BuildFiles::CloseAllMapArt()
{
for (auto& fd : FileDescriptors)
{
if (fd.MapArt)
{
fd.Active = false;
fd.RawData.Reset();
}
}
PerMapArtFiles.Clear();
}
//===========================================================================
@ -177,7 +187,7 @@ void BuildFiles::CloseAllMapArt()
void BuildFiles::LoadArtFile(const char *fn, bool mapart)
{
auto old = FindFile(fn);
if (old)
if (old >= ArtFiles.Size()) // Do not process if already loaded.
{
FileReader fr = kopenFileReader(fn, 0);
if (fr.isOpen())
@ -190,136 +200,49 @@ void BuildFiles::LoadArtFile(const char *fn, bool mapart)
// Only load the data if the header is present
if (CountTiles(artptr) > 0)
{
FileDescriptors.Reserve(1);
auto &fd = FileDescriptors.Last();
auto& descs = mapart ? PerMapArtFiles : ArtFiles;
descs.Reserve(1);
auto& fd = descs.Last();
fd.filename = fn;
fd.MapArt = mapart;
fd.Active = true;
fd.RawData = std::move(artdata);
fd.AddTiles();
}
}
}
}
}
#if 0
//===========================================================================
//
// Returns:
// 0: successfully read ART file
// >0: error with the ART file
// -1: ART file does not exist
//<-1: per-map ART issue
//
//===========================================================================
int BuildFiles::LoadIndexedFile(const char *base, int index)
{
FStringf name(base, index);
const char* fn = artGetIndexedFileName(tilefilei);
const int32_t permap = (tilefilei >= MAXARTFILES_BASE); // is it a per-map ART file?
buildvfs_kfd fil;
if ((fil = kopen4loadfrommod(fn, 0)) != buildvfs_kfd_invalid)
else
{
artheader_t local;
int const headerval = artReadHeader(fil, fn, &local);
if (headerval != 0)
{
kclose(fil);
return headerval;
}
if (permap)
{
// Check whether we can evict existing tiles to make place for
// per-map ART ones.
for (int i = local.tilestart; i <= local.tileend; i++)
{
// Tiles having dummytile replacements or those that are
// cache1d-locked can't be replaced.
if (faketile[i >> 3] & pow2char[i & 7] || walock[i] >= 200)
{
initprintf("loadpics: per-map ART file \"%s\": "
"tile %d has dummytile or is locked\n", fn, i);
kclose(fil);
return -3;
}
}
// Free existing tiles from the cache1d. CACHE1D_FREE
Bmemset(&tileptr[local.tilestart], 0, local.numtiles * sizeof(uint8_t*));
Bmemset(&tiledata[local.tilestart], 0, local.numtiles * sizeof(uint8_t*));
Bmemset(&walock[local.tilestart], 1, local.numtiles * sizeof(walock[0]));
}
artReadManifest(fil, &local);
if (cache1d_file_fromzip(fil))
{
if (permap)
artPreloadFileSafe(fil, &local);
else
artPreloadFile(fil, &local);
}
else
{
int offscount = ktell(fil);
for (bssize_t i = local.tilestart; i <= local.tileend; ++i)
{
int const dasiz = tilesiz[i].x * tilesiz[i].y;
tilefilenum[i] = tilefilei;
tilefileoffs[i] = offscount;
offscount += dasiz;
// artsize += ((dasiz+15)&0xfffffff0);
}
}
kclose(fil);
return 0;
// Reuse the old one but move it to the top.
auto fd = std::move(ArtFiles[old]);
ArtFiles.Delete(old);
ArtFiles.Push(std::move(fd));
}
return -1;
}
//
// loadpics
//
int32_t BuildFiles::LoadArtSet(const char* filename)
static FString artGetIndexedFileName(const char *base, int32_t index)
{
Bstrncpyz(artfilenameformat, filename, sizeof(artfilenameformat));
Bmemset(&tilesizearray[0], 0, sizeof(vec2_16_t) * MAXTILES);
Bmemset(picanm, 0, sizeof(picanm));
for (auto& rot : rottile)
rot = { -1, -1 };
// artsize = 0;
for (int tilefilei = 0; tilefilei < MAXARTFILES_BASE; tilefilei++)
artReadIndexedFile(tilefilei);
Bmemset(gotpic, 0, sizeof(gotpic));
//cachesize = min((int32_t)((Bgetsysmemsize()/100)*60),max(artsize,askedsize));
cachesize = (Bgetsysmemsize() <= (uint32_t)askedsize) ? (int32_t)((Bgetsysmemsize() / 100) * 60) : askedsize;
pic = Xaligned_alloc(Bgetpagesize(), cachesize);
cacheInitBuffer((intptr_t)pic, cachesize);
artUpdateManifest();
artfil = buildvfs_kfd_invalid;
artfilnum = -1;
artfilplc = 0L;
return 0;
FString result;
if (index >= MAXARTFILES_BASE)
{
char XX[3] = { char('0' + (index / 10) % 10), char('0' + index % 10), 0 };
result = base;
result.Substitute("XX", XX);
}
else
{
result.Format(base, index);
}
return result;
}
#endif
void BuildFiles::LoadArtSet(const char* filename)
{
for (int index = 0; index < MAXARTFILES_BASE; index++)
{
auto fn = artGetIndexedFileName(filename, index);
LoadArtFile(fn, false);
}
}
BuildFiles TileFiles;

View file

@ -55,8 +55,8 @@ FImageTexture::FImageTexture(FImageSource *img, const char *name)
Size.y = img->GetHeight();
auto offsets = img->GetOffsets();
LeftOffset = offsets.first;
TopOffset = offsets.second;
PicAnim.xofs = offsets.first;
PicAnim.yofs = offsets.second;
bMasked = img->bMasked;
bTranslucent = img->bTranslucent;

View file

@ -432,64 +432,3 @@ FTexture *FTexture::GetTexture(const char *path)
return tex;
}
//==========================================================================
//
// Base class for Build tile textures
// This needs a few subclasses for different use cases.
//
//==========================================================================
FBitmap FTileTexture::GetBgraBitmap(PalEntry* remap, int* ptrans)
{
FBitmap bmp;
bmp.Create(Size.x, Size.y);
const uint8_t* ppix = Get8BitPixels(); // any properly implemented tile MUST return something valid here.
if (ppix) bmp.CopyPixelData(0, 0, ppix, Size.x, Size.y, Size.y, 1, 0, remap);
return bmp;
}
void FTileTexture::Create8BitPixels(uint8_t* buffer)
{
auto pix = Get8BitPixels();
if (pix) memcpy(buffer, pix, Size.x * Size.y);
}
//==========================================================================
//
// A tile coming from an ART file.
//
//==========================================================================
class FArtTile : public FTileTexture
{
const TArray<uint8_t> &RawPixels;
const uint32_t Offset;
public:
FArtTile(const TArray<uint8_t>& backingstore, uint32_t offset, int width, int height, int left, int top)
: RawPixels(backingstore), Offset(offset)
{
Size.x = (int16_t)width;
Size.y = (int16_t)height;
LeftOffset = left;
TopOffset = top;
}
const uint8_t* Get8BitPixels() override
{
return RawPixels.Data() ? RawPixels.Data() + Offset : nullptr;
}
};
FTexture* FTexture::GetTileTexture(const char* name, const TArray<uint8_t>& backingstore, uint32_t offset, int width, int height, int xofs, int yofs)
{
auto res = textures.CheckKey(name);
if (res) return *res;
auto tex = new FArtTile(backingstore, offset, width, height, xofs, yofs);
if (tex)
{
tex->SetName(name);
textures.Insert(name, tex);
}
return tex;
}

View file

@ -3,7 +3,7 @@
**
**---------------------------------------------------------------------------
** Copyright 2005-2016 Randy Heit
** Copyright 2005-2016 Christoph Oelckers
** Copyright 2005-2019 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
@ -37,19 +37,30 @@
#include "textureid.h"
#include "zstring.h"
#include "tarray.h"
#include "palentry.h"
/*
#include "v_palette.h"
#include "r_data/v_colortables.h"
#include "colormatcher.h"
#include "r_data/renderstyle.h"
#include "r_data/r_translate.h"
#include "hwrenderer/textures/hw_texcontainer.h"
*/
#include <vector>
class FImageSource;
// picanm[].sf:
// |bit(1<<7)
// |animtype|animtype|texhitscan|nofullbright|speed|speed|speed|speed|
enum AnimFlags
{
PICANM_ANIMTYPE_NONE = 0,
PICANM_ANIMTYPE_OSC = (1 << 6),
PICANM_ANIMTYPE_FWD = (2 << 6),
PICANM_ANIMTYPE_BACK = (3 << 6),
PICANM_ANIMTYPE_SHIFT = 6,
PICANM_ANIMTYPE_MASK = (3 << 6), // must be 192
PICANM_MISC_MASK = (3 << 4),
PICANM_TEXHITSCAN_BIT = (2 << 4),
PICANM_NOFULLBRIGHT_BIT = (1 << 4),
PICANM_ANIMSPEED_MASK = 15, // must be 15
};
enum ECreateTexBufferFlags
{
CTF_CheckHires = 1, // use external hires replacement if found
@ -63,6 +74,27 @@ struct size_16_t // must be the same format as vec2_16_t, we cannot include a di
int16_t x, y;
};
// NOTE: If the layout of this struct is changed, loadpics() must be modified
// accordingly.
struct picanm_t
{
uint8_t num; // animate number
int8_t xofs, yofs;
uint8_t sf; // anim. speed and flags
uint8_t extra;
void Clear()
{
extra = sf = yofs = xofs = num = 0;
}
};
struct rottile_t
{
int16_t newtile;
int16_t owner;
};
class FBitmap;
struct FRemapTable;
@ -78,6 +110,9 @@ class FMultipatchTextureBuilder;
extern int r_spriteadjustSW, r_spriteadjustHW;
picanm_t tileConvertAnimFormat(int32_t const picanmdisk);
class FNullTextureID : public FTextureID
{
public:
@ -147,12 +182,18 @@ struct FTextureBuffer
// Base texture class
class FTexture
{
public:
enum UseType : uint8_t
{
Image, // anything that is not a regular tile.
Art, // from an ART file, readonly
Writable, // A writable texture
Restorable, // a writable copy of something else
User // A texture with user-provided image content
};
static FTexture *CreateTexture(const char *name);
static FTexture* GetTexture(const char* path);
static FTexture* GetTileTexture(const char* name, const TArray<uint8_t>& backingstore, uint32_t offset, int width, int height, int xofs, int yofs);
virtual ~FTexture ();
virtual FImageSource *GetImage() const { return nullptr; }
@ -171,15 +212,18 @@ public:
static int SmoothEdges(unsigned char * buffer,int w, int h);
static PalEntry averageColor(const uint32_t *data, int size, int maxout);
int GetWidth() { return Size.x; }
int GetHeight() { return Size.y; }
const size_16_t &GetSize() { return Size; }
int GetLeftOffset() { return LeftOffset; }
int GetTopOffset() { return TopOffset; }
int GetWidth() const { return Size.x; }
int GetHeight() const { return Size.y; }
const size_16_t &GetSize() const { return Size; }
const uint8_t& GetPicSize() const { return PicSize; }
int GetLeftOffset() const { return PicAnim.xofs; }
int GetTopOffset() const { return PicAnim.yofs; }
picanm_t& GetAnim() { return PicAnim; } // This must be modifiable. There's quite a bit of code messing around with the flags in here.
FTextureBuffer CreateTexBuffer(int translation, int flags = 0);
bool GetTranslucency();
void CheckTrans(unsigned char * buffer, int size, int trans);
bool ProcessData(unsigned char * buffer, int w, int h, bool ispatch);
virtual void Reload() {}
protected:
@ -187,21 +231,42 @@ protected:
{
Size.x = BaseTexture->GetWidth();
Size.y = BaseTexture->GetHeight();
TopOffset = BaseTexture->TopOffset;
TopOffset = BaseTexture->TopOffset;
PicAnim.xofs = BaseTexture->PicAnim.xofs;
PicAnim.yofs = BaseTexture->PicAnim.yofs;
UpdatePicSize();
}
void SetSize(int w, int h)
{
Size = { int16_t(w), int16_t(h) };
UpdatePicSize();
}
void UpdatePicSize()
{
int j = 15;
int size;
while ((j > 1) && ((1 << j) > Size.x))
j--;
size = j;
j = 15;
while ((j > 1) && ((1 << j) > Size.y))
j--;
PicSize |= j << 4;
}
FString Name;
size_16_t Size = { 0,0 }; // Keep this in the native format so that we can use it without copying it around.
int LeftOffset = 0, TopOffset = 0;
picanm_t PicAnim = {};
rottile_t RotTile = { -1,-1 };
uint8_t bMasked = true; // Texture (might) have holes
int8_t bTranslucent = -1; // Does this texture have an active alpha channel?
bool skyColorDone = false;
uint8_t PicSize; // A special piece of Build weirdness.
UseType useType = Image;
PalEntry FloorSkyColor;
PalEntry CeilingSkyColor;
@ -213,11 +278,211 @@ protected:
class FTileTexture : public FTexture
{
public:
FTileTexture()
{
useType = Art;
}
void SetName(const char* name) { Name = name; }
FBitmap GetBgraBitmap(PalEntry* remap, int* ptrans) override;
void Create8BitPixels(uint8_t* buffer) override;
virtual bool Resize(int w, int h) { return false; } // Regular tiles cannot be resized.
};
//==========================================================================
//
// A tile coming from an ART file.
//
//==========================================================================
class FArtTile : public FTileTexture
{
const TArray<uint8_t>& RawPixels;
const uint32_t Offset;
public:
FArtTile(const TArray<uint8_t>& backingstore, uint32_t offset, int width, int height, int picanm)
: RawPixels(backingstore), Offset(offset)
{
SetSize(width, height);
PicAnim = tileConvertAnimFormat(picanm);
}
const uint8_t* Get8BitPixels() override
{
return RawPixels.Data() ? RawPixels.Data() + Offset : nullptr;
}
};
//==========================================================================
//
// A tile with a writable surface
//
//==========================================================================
class FWritableTile : public FTileTexture
{
protected:
TArray<uint8_t> buffer;
FWritableTile() {}
public:
FWritableTile(int width, int height)
{
useType = Writable;
SetSize(width, height);
buffer.Resize(width * height);
}
const uint8_t* Get8BitPixels() override
{
return buffer.Data();
}
bool Resize(int w, int h) override
{
if (w * h == 0)
{
buffer.Reset();
}
else
{
SetSize(w, h);
buffer.Resize(w * h);
}
}
};
//==========================================================================
//
// A tile with a writable surface
//
//==========================================================================
class FRestorableTile : public FWritableTile
{
FTexture* Base;
public:
FRestorableTile(FTexture* base)
{
useType = Restorable;
Base = base;
CopySize(base);
Reload();
}
void Reload() override
{
Base->Create8BitPixels(buffer.Data());
}
bool Resize(int w, int h) override
{
return false;
}
};
//==========================================================================
//
// A tile with a user provided buffer
//
//==========================================================================
class FUserTile : public FTileTexture
{
const uint8_t* RawPixels;
public:
FUserTile(const uint8_t* data, int width, int height)
: RawPixels(data)
{
useType = User;
SetSize(width, height);
}
const uint8_t* Get8BitPixels() override
{
return RawPixels;
}
};
//==========================================================================
//
// A tile with a user provided buffer
//
//==========================================================================
struct BuildTileDescriptor
{
int tilenum;
FTexture* Texture;
};
//==========================================================================
//
// One ART file.
//
//==========================================================================
struct BuildArtFile
{
FString filename;
TArray<uint8_t> RawData;
TArray<BuildTileDescriptor> Textures;
void AddTiles();
~BuildArtFile()
{
for (auto& desc : Textures)
{
delete desc.Texture;
}
}
BuildArtFile() = default;
BuildArtFile(const BuildArtFile&) = delete;
BuildArtFile& operator=(const BuildArtFile&) = delete;
BuildArtFile(const BuildArtFile&& other)
{
filename = std::move(other.filename);
RawData = std::move(other.RawData);
Textures = std::move(other.Textures);
}
BuildArtFile& operator=(const BuildArtFile&& other)
{
filename = std::move(other.filename);
RawData = std::move(other.RawData);
Textures = std::move(other.Textures);
}
};
//==========================================================================
//
// THe tile container
//
//==========================================================================
struct BuildFiles
{
TArray<BuildArtFile> ArtFiles;
TArray<BuildArtFile> PerMapArtFiles;
void AddFile(BuildArtFile& bfd, bool permap)
{
if (!permap) ArtFiles.Push(std::move(bfd));
else PerMapArtFiles.Push(std::move(bfd));
}
int FindFile(const FString& filename)
{
return ArtFiles.FindEx([filename](const BuildArtFile& element) { return filename.CompareNoCase(element.filename) == 0; });
}
void LoadArtFile(const char* file, bool mapart);
void CloseAllMapArt();
void LoadArtSet(const char* filename);
};
extern BuildFiles TileFiles;
#endif

View file

@ -5836,46 +5836,6 @@ SHOWSPRITE:
extern int tilefileoffs[MAXTILES]; //offset into the
extern char tilefilenum[MAXTILES]; //0-11
#if 0
loadtile(short tilenume)
{
char *ptr;
int i;
char zerochar = 0;
if (walsiz[tilenume] <= 0)
return;
i = tilefilenum[tilenume];
if (i != artfilnum)
{
if (artfil != -1)
kclose(artfil);
artfilnum = i;
artfilplc = 0L;
artfilename[7] = (i%10)+48;
artfilename[6] = ((i/10)%10)+48;
artfilename[5] = ((i/100)%10)+48;
artfil = kopen4load(artfilename);
faketimerhandler();
}
if (waloff[tilenume] == 0)
allocache(&waloff[tilenume],walsiz[tilenume],&zerochar);
if (artfilplc != tilefileoffs[tilenume])
{
klseek(artfil,tilefileoffs[tilenume]-artfilplc,SEEK_CUR);
faketimerhandler();
}
ptr = (char *)waloff[tilenume];
kread(artfil,ptr,walsiz[tilenume]);
faketimerhandler();
artfilplc = tilefileoffs[tilenume]+walsiz[tilenume];
}
#endif
#if RANDOM_DEBUG
int