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Lunatic: Fix discarded-qualifiers warnings.
git-svn-id: https://svn.eduke32.com/eduke32@5591 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 3 additions and 3 deletions
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@ -9166,7 +9166,7 @@ int32_t initengine(void)
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return E_FatalError("Failed creating engine Lua state!");
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return E_FatalError("Failed creating engine Lua state!");
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{
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{
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char *luastr = "_LUNATIC_AUX=true; decl=require('ffi').cdef; require'defs_common'";
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static char const * const luastr = "_LUNATIC_AUX=true; decl=require('ffi').cdef; require'defs_common'";
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if (L_RunString(&g_engState, luastr, -1, "eng"))
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if (L_RunString(&g_engState, luastr, -1, "eng"))
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return E_FatalError("Failed setting up engine Lua state");
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return E_FatalError("Failed setting up engine Lua state");
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@ -7999,7 +7999,7 @@ extern char forcegl;
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#endif
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#endif
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#ifdef LUNATIC
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#ifdef LUNATIC
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const char **g_argv;
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char const * const * g_argv;
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#endif
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#endif
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static void G_CheckCommandLine(int32_t argc, char const * const * argv)
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static void G_CheckCommandLine(int32_t argc, char const * const * argv)
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@ -9852,7 +9852,7 @@ int32_t loaddefinitions_game(const char *fn, int32_t preload)
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}
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}
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#ifdef LUNATIC
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#ifdef LUNATIC
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const char **g_argv;
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char const * const * g_argv;
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const char **g_elModules;
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const char **g_elModules;
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#endif
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#endif
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