diff --git a/source/duke3d/src/actors.h b/source/duke3d/src/actors.h index e49a20850..3fb1c6fa7 100644 --- a/source/duke3d/src/actors.h +++ b/source/duke3d/src/actors.h @@ -40,7 +40,6 @@ BEGIN_DUKE_NS #define ACTOR_MAXFALLINGZVEL 6144 #define ACTOR_ONWATER_ADDZ (24<<8) -// KEEPINSYNC lunatic/con_lang.lua #define STAT_DEFAULT 0 #define STAT_ACTOR 1 #define STAT_ZOMBIEACTOR 2 @@ -298,7 +297,6 @@ typedef struct } tiledata_t; -// KEEPINSYNC lunatic/con_lang.lua enum sflags_t { SFLAG_SHADOW = 0x00000001, diff --git a/source/duke3d/src/duke3d.h b/source/duke3d/src/duke3d.h index 1cc8470a1..ee0915fad 100644 --- a/source/duke3d/src/duke3d.h +++ b/source/duke3d/src/duke3d.h @@ -58,7 +58,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3 #define MOVEFIFOSIZ 2 -// KEEPINSYNC lunatic/con_lang.lua #define MAXLEVELS 64 #define MAXGAMETYPES 16 diff --git a/source/duke3d/src/events_defs.h b/source/duke3d/src/events_defs.h index 0ec7d90b8..0af073b17 100644 --- a/source/duke3d/src/events_defs.h +++ b/source/duke3d/src/events_defs.h @@ -5,7 +5,7 @@ BEGIN_DUKE_NS // the order of these can't be changed or else compatibility with EDuke 2.0 mods will break -// KEEPINSYNC with EventNames[] and lunatic/con_lang.lua +// KEEPINSYNC with EventNames[] enum GameEvent_t { EVENT_INIT, // 0 EVENT_ENTERLEVEL, diff --git a/source/duke3d/src/gamedef.cpp b/source/duke3d/src/gamedef.cpp index ec12539aa..deb008754 100644 --- a/source/duke3d/src/gamedef.cpp +++ b/source/duke3d/src/gamedef.cpp @@ -861,7 +861,7 @@ char const *VM_GetKeywordForID(int32_t id) return ""; } -// KEEPINSYNC with enum GameEvent_t and lunatic/con_lang.lua +// KEEPINSYNC with enum GameEvent_t const char *EventNames[MAXEVENTS] = { "EVENT_INIT", @@ -5676,7 +5676,6 @@ static void C_AddDefinition(const char *lLabel,int32_t lValue,int32_t lType) labelcode[g_labelCnt++] = lValue; } -// KEEPINSYNC lunatic/con_lang.lua static void C_AddDefaultDefinitions(void) { for (int i=0; i int8_t // Need to carefully think about implications! // TODO: rearrange this if the opportunity arises! -// KEEPINSYNC lunatic/_defs_game.lua typedef struct { vec3_t pos, opos; vec3_t vel, npos; @@ -210,7 +209,6 @@ typedef struct { int8_t padding_[1]; } DukePlayer_t; -// KEEPINSYNC lunatic/_defs_game.lua typedef struct { DukePlayer_t *ps; @@ -237,7 +235,6 @@ typedef struct } playerdata_t; #pragma pack(pop) -// KEEPINSYNC lunatic/con_lang.lua typedef struct { // NOTE: the member names must be identical to aplWeapon* suffixes. @@ -299,7 +296,6 @@ typedef struct { int32_t userdata; // 4b } projectile_t; -// KEEPINSYNC lunatic/_defs_game.lua typedef struct { int32_t cur, count; // "cur" is the only member that is *used* int32_t gunposx, lookhalfang; // weapon_xoffset, ps->look_ang>>1 diff --git a/source/duke3d/src/sounds.h b/source/duke3d/src/sounds.h index 6180fb80b..a48dd5bea 100644 --- a/source/duke3d/src/sounds.h +++ b/source/duke3d/src/sounds.h @@ -35,7 +35,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. BEGIN_DUKE_NS -// KEEPINSYNC lunatic/con_lang.lua #define MAXSOUNDS 4096 #define LOUDESTVOLUME 111