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- premap.h is also gone because it didn't contain anything relevant anymore.
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5 changed files with 0 additions and 51 deletions
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@ -22,10 +22,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#pragma once
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#pragma once
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#ifndef ONLY_USERDEFS
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#include "premap.h" // XXX
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#endif
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#include "fix16.h"
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#include "fix16.h"
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#include "mmulti.h"
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#include "mmulti.h"
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#include "palette.h"
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#include "palette.h"
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@ -58,14 +58,8 @@ typedef struct
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extern uint16_t frags[MAXPLAYERS][MAXPLAYERS];
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extern uint16_t frags[MAXPLAYERS][MAXPLAYERS];
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extern input_t sync[MAXPLAYERS];
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extern input_t sync[MAXPLAYERS];
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# define PWEAPON(Player, Weapon, Wmember) (aplWeapon ## Wmember [Weapon][Player])
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extern playerdata_t g_player[MAXPLAYERS];
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extern playerdata_t g_player[MAXPLAYERS];
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void P_GetInput(int playerNum);
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void P_GetInputMotorcycle(int playerNum);
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void P_GetInputBoat(int playerNum);
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extern int16_t max_ammo_amount[MAX_WEAPONS];
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extern int16_t max_ammo_amount[MAX_WEAPONS];
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@ -28,7 +28,6 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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#include "ns.h"
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#include "ns.h"
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#include "global.h"
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#include "global.h"
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#include "premap.h"
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#include "mapinfo.h"
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#include "mapinfo.h"
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#include "secrets.h"
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#include "secrets.h"
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#include "statistics.h"
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#include "statistics.h"
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@ -1,38 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef premap_h_
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#define premap_h_
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struct MapRecord;
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BEGIN_DUKE_NS
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extern int16_t ambientlotag[64];
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extern int16_t ambienthitag[64];
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void P_ResetPlayer(int pn);
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void G_ResetInterpolations(void);
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END_DUKE_NS
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#endif
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@ -22,8 +22,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "ns.h" // Must come before everything else!
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#include "ns.h" // Must come before everything else!
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#include "duke3d.h"
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#include "duke3d.h"
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#include "premap.h"
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#include "prlights.h"
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#include "savegame.h"
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#include "savegame.h"
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#include "i_specialpaths.h"
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#include "i_specialpaths.h"
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#include "gamecontrol.h"
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#include "gamecontrol.h"
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