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https://github.com/ZDoom/raze-gles.git
synced 2025-01-15 12:10:53 +00:00
- more header cleanup work, macros.h is gone.
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parent
2dcaf25fea
commit
c3fb679992
12 changed files with 20 additions and 123 deletions
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@ -58,7 +58,7 @@ int adjustfall(spritetype* s, int c);
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void RANDOMSCRAP(spritetype *s, int i)
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{
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int r1 = krand2(), r2 = krand2(), r3 = krand2(), r4 = krand2(), r5 = krand2(), r6 = krand2(), r7 = krand2();
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int r1 = krand(), r2 = krand(), r3 = krand(), r4 = krand(), r5 = krand(), r6 = krand(), r7 = krand();
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int v = isRR() ? 16 : 48;
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EGS(s->sectnum, s->x + (r7 & 255) - 128, s->y + (r6 & 255) - 128, s->z - (8 << 8) - (r5 & 8191), TILE_SCRAP6 + (r4 & 15), -8, v, v, r3 & 2047, (r2 & 63) + 64, -512 - (r1 & 2047), i, 5);
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}
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@ -452,3 +452,14 @@ enum
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TRIPBOMB_TRIPWIRE = 1,
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TRIPBOMB_TIMER = 2
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};
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// World tour
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enum EFlamethrowerState
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{
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kHitTypeMask = 0xC000,
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//kHitIndexMask = 0x3FFF,
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kHitSector = 0x4000,
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kHitWall = 0x8000,
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kHitSprite = 0xC000,
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};
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@ -17,7 +17,6 @@
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#include "game.h"
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#include "gamevar.h"
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#include "global.h"
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#include "macros.h"
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#include "names.h"
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#include "player.h"
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#include "quotemgr.h"
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@ -45,7 +45,6 @@ extern int rtsplaying;
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extern int32_t g_Shareware;
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extern int32_t cameraclock;
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extern int32_t cameradist;
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extern int32_t g_doQuickSave;
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extern int32_t tempwallptr;
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enum
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@ -34,7 +34,6 @@ source as it is released.
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#include "ns.h"
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#include "concmd.h"
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#include "duke3d.h"
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#include "gamedef.h"
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#include "gamevar.h"
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#include "mapinfo.h"
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@ -118,7 +118,6 @@ G_EXTERN int32_t g_cyclerCnt;
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G_EXTERN int32_t g_damageCameras;
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#define camerashitable g_damageCameras
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G_EXTERN int32_t g_defaultLabelCnt;
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G_EXTERN int32_t g_doQuickSave;
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G_EXTERN int32_t g_earthquakeTime;
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#define earthquaketime g_earthquakeTime
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G_EXTERN int32_t g_freezerSelfDamage;
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@ -194,17 +193,7 @@ G_EXTERN int16_t ambienthitag[64];
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G_EXTERN uint32_t ambientfx;
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G_EXTERN vec2_t g_origins[MAXANIMPOINTS];
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struct msx_
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{
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int &operator[](int v) { return g_origins[v].x; }
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};
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struct msy_
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{
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int &operator[](int v) { return g_origins[v].y; }
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};
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G_EXTERN msx_ msx;
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G_EXTERN msy_ msy;
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G_EXTERN int msx[MAXANIMPOINTS], msy[MAXANIMPOINTS];
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G_EXTERN int32_t WindTime, WindDir;
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G_EXTERN int16_t fakebubba_spawn, mamaspawn_count, banjosound, g_bellTime, BellSprite;
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@ -217,10 +206,6 @@ extern int32_t g_cdTrack;
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#define raat605 chickenphase
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#define at59d yeehaa_timer
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// XXX: I think this pragma pack is meaningless here.
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// MSDN (https://msdn.microsoft.com/en-us/library/2e70t5y1%28VS.80%29.aspx) says:
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// "pack takes effect at the first struct, union, or class declaration after
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// the pragma is seen; pack has no effect on definitions."
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G_EXTERN player_orig po[MAXPLAYERS];
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G_EXTERN uint32_t everyothertime;
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@ -263,11 +248,6 @@ extern int32_t g_gametypeFlags[MAXGAMETYPES];
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#endif
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enum
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{
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EF_HIDEFROMSP = 1<<0,
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};
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// Interpolation code is the same in all games with slightly different naming - this needs to be unified and cleaned up.
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extern int32_t numinterpolations;
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extern int32_t* curipos[MAXINTERPOLATIONS];
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@ -291,15 +271,6 @@ extern int spriteqamount;
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enum
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{
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kHitTypeMask = 0xC000,
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//kHitIndexMask = 0x3FFF,
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kHitSector = 0x4000,
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kHitWall = 0x8000,
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kHitSprite = 0xC000,
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};
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extern uint8_t shadedsector[MAXSECTORS];
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@ -7,6 +7,11 @@
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// all inline functions.
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BEGIN_DUKE_NS
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inline int rnd(int X)
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{
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return ((krand() >> 8) >= (255 - (X)));
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}
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inline bool AFLAMABLE(int X)
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{
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return (X == TILE_BOX || X == TILE_TREE1 || X == TILE_TREE2 || X == TILE_TIRE || X == TILE_CONE);
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@ -1,85 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef EDUKE32_MACROS_H_
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#define EDUKE32_MACROS_H_
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#include "mmulti.h"
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BEGIN_DUKE_NS
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// Macros, some from SW source
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static FORCE_INLINE int32_t krand2(void)
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{
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randomseed = (randomseed * 27584621ul) + 1ul;
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return ((uint32_t) randomseed)>>16;
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}
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#define BGSTRETCH (hud_bgstretch ? 1024 : 0)
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#define TRAVERSE_SPRITE_SECT(l, o, n) (o) = (l); ((o) != -1) && ((n) = nextspritesect[o]); (o) = (n)
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#define TRAVERSE_SPRITE_STAT(l, o, n) (o) = (l); ((o) != -1) && ((n) = nextspritestat[o]); (o) = (n)
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#define TRAVERSE_CONNECT(i) i = 0; i != -1; i = connectpoint2[i]
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#define TEST(flags,mask) ((flags) & (mask))
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#define SET(flags,mask) ((flags) |= (mask))
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#define RESET(flags,mask) ((flags) &= ~(mask))
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#define FLIP(flags,mask) ((flags) ^= (mask))
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// mask definitions
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#define BIT(shift) (1u<<(shift))
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#define rnd(X) ((krand2()>>8)>=(255-(X)))
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//
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// NETWORK - REDEFINABLE SHARED (SYNC) KEYS BIT POSITIONS
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//
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//cstat, bit 0: 1 = Blocking sprite (use with clipmove, getzrange) "B"
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// bit 1: 1 = 50/50 transluscence, 0 = normal "T"
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// bit 2: 1 = x-flipped, 0 = normal "F"
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// bit 3: 1 = y-flipped, 0 = normal "F"
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// bits 5-4: 00 = FACE sprite (default) "R"
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// 01 = WALL sprite (like masked walls)
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// 10 = FLOOR sprite (parallel to ceilings&floors)
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// 11 = SPIN sprite (face sprite that can spin 2draw style - not done yet)
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// bit 6: 1 = 1-sided sprite, 0 = normal "1"
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// bit 7: 1 = Real centered centering, 0 = foot center "C"
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// bit 8: 1 = Blocking sprite (use with hitscan) "H"
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// bit 9: reserved
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// bit 10: reserved
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// bit 11: 1 = determine shade based only on its own shade member (see CON's spritenoshade command), i.e.
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// don't take over shade from parallaxed ceiling/nonparallaxed floor
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// (NOTE: implemented on the game side)
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// bit 12: reserved
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// bit 13: reserved
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// bit 14: reserved
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// bit 15: 1 = Invisible sprite, 0 = not invisible
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#define CSTAT_SPRITE_NOSHADE BIT(11)
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#define CSTAT_SPRITE_BREAKABLE (CSTAT_SPRITE_BLOCK_HITSCAN)
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END_DUKE_NS
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#endif
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@ -39,7 +39,6 @@ source as it is released.
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#include "gamevar.h"
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#include "player.h"
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#include "names_d.h"
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#include "macros.h"
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BEGIN_DUKE_NS
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@ -1691,7 +1691,7 @@ static void onMotorcycle(int snum, ESyncBits &sb_snum)
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}
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else
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{
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p->sethoriz(100 + ((krand2() & 15) - 7));
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p->sethoriz(100 + ((krand() & 15) - 7));
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p->TurbCount--;
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p->moto_drink = (krand() & 3) - 2;
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}
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@ -39,7 +39,6 @@ source as it is released.
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#include "gamevar.h"
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#include "player.h"
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#include "names_d.h"
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#include "macros.h"
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BEGIN_DUKE_NS
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@ -610,7 +610,7 @@ static const dataspec_t svgm_anmisc[] =
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{ 0, &g_animatePtr[0], sizeof(g_animatePtr[0]), MAXANIMATES },
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{ DS_SAVEFN|DS_LOADFN , (void *)&sv_postanimateptr, 0, 1 },
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{ 0, &camsprite, sizeof(camsprite), 1 },
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{ 0, &g_origins[0], sizeof(g_origins[0]), ARRAY_SIZE(g_origins) },
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// { 0, &g_origins[0], sizeof(g_origins[0]), ARRAY_SIZE(g_origins) }, type has changed
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{ 0, &g_spriteDeleteQueuePos, sizeof(g_spriteDeleteQueuePos), 1 },
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{ DS_NOCHK, &spriteqamount, sizeof(spriteqamount), 1 },
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{ DS_CNT(spriteqamount), &SpriteDeletionQueue[0], sizeof(int16_t), (intptr_t)&spriteqamount },
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