- more header cleanup work, macros.h is gone.

This commit is contained in:
Christoph Oelckers 2020-07-19 19:31:31 +02:00
parent 2dcaf25fea
commit c3fb679992
12 changed files with 20 additions and 123 deletions

View file

@ -58,7 +58,7 @@ int adjustfall(spritetype* s, int c);
void RANDOMSCRAP(spritetype *s, int i)
{
int r1 = krand2(), r2 = krand2(), r3 = krand2(), r4 = krand2(), r5 = krand2(), r6 = krand2(), r7 = krand2();
int r1 = krand(), r2 = krand(), r3 = krand(), r4 = krand(), r5 = krand(), r6 = krand(), r7 = krand();
int v = isRR() ? 16 : 48;
EGS(s->sectnum, s->x + (r7 & 255) - 128, s->y + (r6 & 255) - 128, s->z - (8 << 8) - (r5 & 8191), TILE_SCRAP6 + (r4 & 15), -8, v, v, r3 & 2047, (r2 & 63) + 64, -512 - (r1 & 2047), i, 5);
}

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@ -452,3 +452,14 @@ enum
TRIPBOMB_TRIPWIRE = 1,
TRIPBOMB_TIMER = 2
};
// World tour
enum EFlamethrowerState
{
kHitTypeMask = 0xC000,
//kHitIndexMask = 0x3FFF,
kHitSector = 0x4000,
kHitWall = 0x8000,
kHitSprite = 0xC000,
};

View file

@ -17,7 +17,6 @@
#include "game.h"
#include "gamevar.h"
#include "global.h"
#include "macros.h"
#include "names.h"
#include "player.h"
#include "quotemgr.h"

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@ -45,7 +45,6 @@ extern int rtsplaying;
extern int32_t g_Shareware;
extern int32_t cameraclock;
extern int32_t cameradist;
extern int32_t g_doQuickSave;
extern int32_t tempwallptr;
enum

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@ -34,7 +34,6 @@ source as it is released.
#include "ns.h"
#include "concmd.h"
#include "duke3d.h"
#include "gamedef.h"
#include "gamevar.h"
#include "mapinfo.h"

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@ -118,7 +118,6 @@ G_EXTERN int32_t g_cyclerCnt;
G_EXTERN int32_t g_damageCameras;
#define camerashitable g_damageCameras
G_EXTERN int32_t g_defaultLabelCnt;
G_EXTERN int32_t g_doQuickSave;
G_EXTERN int32_t g_earthquakeTime;
#define earthquaketime g_earthquakeTime
G_EXTERN int32_t g_freezerSelfDamage;
@ -194,17 +193,7 @@ G_EXTERN int16_t ambienthitag[64];
G_EXTERN uint32_t ambientfx;
G_EXTERN vec2_t g_origins[MAXANIMPOINTS];
struct msx_
{
int &operator[](int v) { return g_origins[v].x; }
};
struct msy_
{
int &operator[](int v) { return g_origins[v].y; }
};
G_EXTERN msx_ msx;
G_EXTERN msy_ msy;
G_EXTERN int msx[MAXANIMPOINTS], msy[MAXANIMPOINTS];
G_EXTERN int32_t WindTime, WindDir;
G_EXTERN int16_t fakebubba_spawn, mamaspawn_count, banjosound, g_bellTime, BellSprite;
@ -217,10 +206,6 @@ extern int32_t g_cdTrack;
#define raat605 chickenphase
#define at59d yeehaa_timer
// XXX: I think this pragma pack is meaningless here.
// MSDN (https://msdn.microsoft.com/en-us/library/2e70t5y1%28VS.80%29.aspx) says:
// "pack takes effect at the first struct, union, or class declaration after
// the pragma is seen; pack has no effect on definitions."
G_EXTERN player_orig po[MAXPLAYERS];
G_EXTERN uint32_t everyothertime;
@ -263,11 +248,6 @@ extern int32_t g_gametypeFlags[MAXGAMETYPES];
#endif
enum
{
EF_HIDEFROMSP = 1<<0,
};
// Interpolation code is the same in all games with slightly different naming - this needs to be unified and cleaned up.
extern int32_t numinterpolations;
extern int32_t* curipos[MAXINTERPOLATIONS];
@ -291,15 +271,6 @@ extern int spriteqamount;
enum
{
kHitTypeMask = 0xC000,
//kHitIndexMask = 0x3FFF,
kHitSector = 0x4000,
kHitWall = 0x8000,
kHitSprite = 0xC000,
};
extern uint8_t shadedsector[MAXSECTORS];

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@ -7,6 +7,11 @@
// all inline functions.
BEGIN_DUKE_NS
inline int rnd(int X)
{
return ((krand() >> 8) >= (255 - (X)));
}
inline bool AFLAMABLE(int X)
{
return (X == TILE_BOX || X == TILE_TREE1 || X == TILE_TREE2 || X == TILE_TIRE || X == TILE_CONE);

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@ -1,85 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef EDUKE32_MACROS_H_
#define EDUKE32_MACROS_H_
#include "mmulti.h"
BEGIN_DUKE_NS
// Macros, some from SW source
static FORCE_INLINE int32_t krand2(void)
{
randomseed = (randomseed * 27584621ul) + 1ul;
return ((uint32_t) randomseed)>>16;
}
#define BGSTRETCH (hud_bgstretch ? 1024 : 0)
#define TRAVERSE_SPRITE_SECT(l, o, n) (o) = (l); ((o) != -1) && ((n) = nextspritesect[o]); (o) = (n)
#define TRAVERSE_SPRITE_STAT(l, o, n) (o) = (l); ((o) != -1) && ((n) = nextspritestat[o]); (o) = (n)
#define TRAVERSE_CONNECT(i) i = 0; i != -1; i = connectpoint2[i]
#define TEST(flags,mask) ((flags) & (mask))
#define SET(flags,mask) ((flags) |= (mask))
#define RESET(flags,mask) ((flags) &= ~(mask))
#define FLIP(flags,mask) ((flags) ^= (mask))
// mask definitions
#define BIT(shift) (1u<<(shift))
#define rnd(X) ((krand2()>>8)>=(255-(X)))
//
// NETWORK - REDEFINABLE SHARED (SYNC) KEYS BIT POSITIONS
//
//cstat, bit 0: 1 = Blocking sprite (use with clipmove, getzrange) "B"
// bit 1: 1 = 50/50 transluscence, 0 = normal "T"
// bit 2: 1 = x-flipped, 0 = normal "F"
// bit 3: 1 = y-flipped, 0 = normal "F"
// bits 5-4: 00 = FACE sprite (default) "R"
// 01 = WALL sprite (like masked walls)
// 10 = FLOOR sprite (parallel to ceilings&floors)
// 11 = SPIN sprite (face sprite that can spin 2draw style - not done yet)
// bit 6: 1 = 1-sided sprite, 0 = normal "1"
// bit 7: 1 = Real centered centering, 0 = foot center "C"
// bit 8: 1 = Blocking sprite (use with hitscan) "H"
// bit 9: reserved
// bit 10: reserved
// bit 11: 1 = determine shade based only on its own shade member (see CON's spritenoshade command), i.e.
// don't take over shade from parallaxed ceiling/nonparallaxed floor
// (NOTE: implemented on the game side)
// bit 12: reserved
// bit 13: reserved
// bit 14: reserved
// bit 15: 1 = Invisible sprite, 0 = not invisible
#define CSTAT_SPRITE_NOSHADE BIT(11)
#define CSTAT_SPRITE_BREAKABLE (CSTAT_SPRITE_BLOCK_HITSCAN)
END_DUKE_NS
#endif

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@ -39,7 +39,6 @@ source as it is released.
#include "gamevar.h"
#include "player.h"
#include "names_d.h"
#include "macros.h"
BEGIN_DUKE_NS

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@ -1691,7 +1691,7 @@ static void onMotorcycle(int snum, ESyncBits &sb_snum)
}
else
{
p->sethoriz(100 + ((krand2() & 15) - 7));
p->sethoriz(100 + ((krand() & 15) - 7));
p->TurbCount--;
p->moto_drink = (krand() & 3) - 2;
}

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@ -39,7 +39,6 @@ source as it is released.
#include "gamevar.h"
#include "player.h"
#include "names_d.h"
#include "macros.h"
BEGIN_DUKE_NS

View file

@ -610,7 +610,7 @@ static const dataspec_t svgm_anmisc[] =
{ 0, &g_animatePtr[0], sizeof(g_animatePtr[0]), MAXANIMATES },
{ DS_SAVEFN|DS_LOADFN , (void *)&sv_postanimateptr, 0, 1 },
{ 0, &camsprite, sizeof(camsprite), 1 },
{ 0, &g_origins[0], sizeof(g_origins[0]), ARRAY_SIZE(g_origins) },
// { 0, &g_origins[0], sizeof(g_origins[0]), ARRAY_SIZE(g_origins) }, type has changed
{ 0, &g_spriteDeleteQueuePos, sizeof(g_spriteDeleteQueuePos), 1 },
{ DS_NOCHK, &spriteqamount, sizeof(spriteqamount), 1 },
{ DS_CNT(spriteqamount), &SpriteDeletionQueue[0], sizeof(int16_t), (intptr_t)&spriteqamount },