- premap.h is also gone because it didn't contain anything relevant anymore.

This commit is contained in:
Christoph Oelckers 2020-07-19 19:44:39 +02:00
parent c3fb679992
commit a40343ae00
5 changed files with 0 additions and 51 deletions

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@ -22,10 +22,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#pragma once
#ifndef ONLY_USERDEFS
#include "premap.h" // XXX
#endif
#include "fix16.h"
#include "mmulti.h"
#include "palette.h"

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@ -58,14 +58,8 @@ typedef struct
extern uint16_t frags[MAXPLAYERS][MAXPLAYERS];
extern input_t sync[MAXPLAYERS];
# define PWEAPON(Player, Weapon, Wmember) (aplWeapon ## Wmember [Weapon][Player])
extern playerdata_t g_player[MAXPLAYERS];
void P_GetInput(int playerNum);
void P_GetInputMotorcycle(int playerNum);
void P_GetInputBoat(int playerNum);
extern int16_t max_ammo_amount[MAX_WEAPONS];

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@ -28,7 +28,6 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
#include "ns.h"
#include "global.h"
#include "premap.h"
#include "mapinfo.h"
#include "secrets.h"
#include "statistics.h"

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@ -1,38 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef premap_h_
#define premap_h_
struct MapRecord;
BEGIN_DUKE_NS
extern int16_t ambientlotag[64];
extern int16_t ambienthitag[64];
void P_ResetPlayer(int pn);
void G_ResetInterpolations(void);
END_DUKE_NS
#endif

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@ -22,8 +22,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "duke3d.h"
#include "premap.h"
#include "prlights.h"
#include "savegame.h"
#include "i_specialpaths.h"
#include "gamecontrol.h"