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- moved V_Init2 in SW a little further up so that the cache calls are being made with an initialized renderer.
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@ -870,6 +870,7 @@ bool InitGame()
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SW_FatalEngineError();
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palettePostLoadLookups();
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V_Init2();
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DemoModeMenuInit = TRUE;
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// precache as much stuff as you can
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@ -890,7 +891,6 @@ bool InitGame()
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DoTheCache();
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}
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V_Init2();
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GraphicsMode = TRUE;
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SetupAspectRatio();
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