- moved V_Init2 in SW a little further up so that the cache calls are being made with an initialized renderer.

This commit is contained in:
Christoph Oelckers 2020-01-29 19:06:26 +01:00
parent 9b88d41169
commit a32da009bd

View file

@ -870,6 +870,7 @@ bool InitGame()
SW_FatalEngineError();
palettePostLoadLookups();
V_Init2();
DemoModeMenuInit = TRUE;
// precache as much stuff as you can
@ -890,7 +891,6 @@ bool InitGame()
DoTheCache();
}
V_Init2();
GraphicsMode = TRUE;
SetupAspectRatio();