From a32da009bdd787d043cf455157f4397cfbd9074c Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 29 Jan 2020 19:06:26 +0100 Subject: [PATCH] - moved V_Init2 in SW a little further up so that the cache calls are being made with an initialized renderer. --- source/sw/src/game.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/sw/src/game.cpp b/source/sw/src/game.cpp index 1ef03eb9e..bd0cc7144 100644 --- a/source/sw/src/game.cpp +++ b/source/sw/src/game.cpp @@ -870,6 +870,7 @@ bool InitGame() SW_FatalEngineError(); palettePostLoadLookups(); + V_Init2(); DemoModeMenuInit = TRUE; // precache as much stuff as you can @@ -890,7 +891,6 @@ bool InitGame() DoTheCache(); } - V_Init2(); GraphicsMode = TRUE; SetupAspectRatio();