sw/src/weapon.cpp: Insert unused SHRAP structs into #if 0 blocks

git-svn-id: https://svn.eduke32.com/eduke32@8692 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
ny00123 2020-03-07 13:51:43 +00:00 committed by Christoph Oelckers
parent 73a4e0d1fe
commit 9c7553c776

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@ -3045,11 +3045,13 @@ SpawnShrap(short ParentNum, short Secondary)
{NULL,0,0,0,0,0,0,0,0,0}, {NULL,0,0,0,0,0,0,0,0,0},
}; };
#if 0
static SHRAP LowerGore[] = static SHRAP LowerGore[] =
{ {
{s_GoreLeg, GORE_Leg, 4, Z_BOT, 300, 500, 100, 200, TRUE, 2048}, {s_GoreLeg, GORE_Leg, 4, Z_BOT, 300, 500, 100, 200, TRUE, 2048},
{NULL,0,0,0,0,0,0,0,0,0}, {NULL,0,0,0,0,0,0,0,0,0},
}; };
#endif
static SHRAP SmallGore[] = static SHRAP SmallGore[] =
{ {
@ -3066,6 +3068,7 @@ SpawnShrap(short ParentNum, short Secondary)
{NULL,0,0,0,0,0,0,0,0,0}, {NULL,0,0,0,0,0,0,0,0,0},
}; };
#if 0
static SHRAP BoltExpShrap[] = static SHRAP BoltExpShrap[] =
{ {
{s_GoreFlame, GORE_Drip, 4, Z_MID, 300, 700, 300, 600, TRUE, 2048}, {s_GoreFlame, GORE_Drip, 4, Z_MID, 300, 700, 300, 600, TRUE, 2048},
@ -3096,6 +3099,7 @@ SpawnShrap(short ParentNum, short Secondary)
FireballExpShrap1, FireballExpShrap1,
FireballExpShrap2 FireballExpShrap2
}; };
#endif
// state, id, num, zlevel, min_jspeed, max_jspeed, min_vel, max_vel, // state, id, num, zlevel, min_jspeed, max_jspeed, min_vel, max_vel,
// random_disperse, ang_range; // random_disperse, ang_range;
@ -3131,11 +3135,13 @@ SpawnShrap(short ParentNum, short Secondary)
{NULL,0,0,0,0,0,0,0,0,0}, {NULL,0,0,0,0,0,0,0,0,0},
}; };
#if 0
static SHRAP SectorSquishGore[] = static SHRAP SectorSquishGore[] =
{ {
{s_FastGoreDrip, GORE_Drip, 24, Z_MID, -400, -200, 600, 800, FALSE, 2048}, {s_FastGoreDrip, GORE_Drip, 24, Z_MID, -400, -200, 600, 800, FALSE, 2048},
{NULL,0,0,0,0,0,0,0,0,0}, {NULL,0,0,0,0,0,0,0,0,0},
}; };
#endif
@ -3184,11 +3190,13 @@ SpawnShrap(short ParentNum, short Secondary)
#define WALL_FLOOR_SHRAP 4097 #define WALL_FLOOR_SHRAP 4097
ANIMATOR DoShrapWallFloor; ANIMATOR DoShrapWallFloor;
#if 0
static SHRAP SectorExpShrap[] = static SHRAP SectorExpShrap[] =
{ {
{NULL, WALL_FLOOR_SHRAP, 1, Z_BOT, 550, 800, 200, 400, TRUE, 512}, {NULL, WALL_FLOOR_SHRAP, 1, Z_BOT, 550, 800, 200, 400, TRUE, 512},
{NULL,0,0,0,0,0,0,0,0,0}, {NULL,0,0,0,0,0,0,0,0,0},
}; };
#endif
int hz[3]; int hz[3];
short dang = 0; short dang = 0;
@ -4150,11 +4158,13 @@ SpawnBlood(short SpriteNum, short Weapon, short hit_ang, int hit_x, int hit_y, i
{NULL,0,0,0,0,0,0,0,0,0}, {NULL,0,0,0,0,0,0,0,0,0},
}; };
#if 0
static SHRAP MoreBlood[] = static SHRAP MoreBlood[] =
{ {
{s_GoreDrip, GORE_Drip, 2, Z_TOP, 100, 250, 10, 20, TRUE, 512}, {s_GoreDrip, GORE_Drip, 2, Z_TOP, 100, 250, 10, 20, TRUE, 512},
{NULL,0,0,0,0,0,0,0,0,0}, {NULL,0,0,0,0,0,0,0,0,0},
}; };
#endif
static SHRAP ExtraBlood[] = static SHRAP ExtraBlood[] =
{ {
@ -4168,11 +4178,13 @@ SpawnBlood(short SpriteNum, short Weapon, short hit_ang, int hit_x, int hit_y, i
{NULL,0,0,0,0,0,0,0,0,0}, {NULL,0,0,0,0,0,0,0,0,0},
}; };
#if 0
static SHRAP SwordPowerup[] = static SHRAP SwordPowerup[] =
{ {
{s_ElectroShrap, ELECTRO_SHARD, 16, Z_TOP, 75, 200, 70, 150, TRUE, 512}, {s_ElectroShrap, ELECTRO_SHARD, 16, Z_TOP, 75, 200, 70, 150, TRUE, 512},
{NULL,0,0,0,0,0,0,0,0,0}, {NULL,0,0,0,0,0,0,0,0,0},
}; };
#endif
short dang = 0; short dang = 0;