diff --git a/source/sw/src/weapon.cpp b/source/sw/src/weapon.cpp index 9a63ca282..b2d0cf227 100644 --- a/source/sw/src/weapon.cpp +++ b/source/sw/src/weapon.cpp @@ -3045,11 +3045,13 @@ SpawnShrap(short ParentNum, short Secondary) {NULL,0,0,0,0,0,0,0,0,0}, }; +#if 0 static SHRAP LowerGore[] = { {s_GoreLeg, GORE_Leg, 4, Z_BOT, 300, 500, 100, 200, TRUE, 2048}, {NULL,0,0,0,0,0,0,0,0,0}, }; +#endif static SHRAP SmallGore[] = { @@ -3066,6 +3068,7 @@ SpawnShrap(short ParentNum, short Secondary) {NULL,0,0,0,0,0,0,0,0,0}, }; +#if 0 static SHRAP BoltExpShrap[] = { {s_GoreFlame, GORE_Drip, 4, Z_MID, 300, 700, 300, 600, TRUE, 2048}, @@ -3096,6 +3099,7 @@ SpawnShrap(short ParentNum, short Secondary) FireballExpShrap1, FireballExpShrap2 }; +#endif // state, id, num, zlevel, min_jspeed, max_jspeed, min_vel, max_vel, // random_disperse, ang_range; @@ -3131,11 +3135,13 @@ SpawnShrap(short ParentNum, short Secondary) {NULL,0,0,0,0,0,0,0,0,0}, }; +#if 0 static SHRAP SectorSquishGore[] = { {s_FastGoreDrip, GORE_Drip, 24, Z_MID, -400, -200, 600, 800, FALSE, 2048}, {NULL,0,0,0,0,0,0,0,0,0}, }; +#endif @@ -3184,11 +3190,13 @@ SpawnShrap(short ParentNum, short Secondary) #define WALL_FLOOR_SHRAP 4097 ANIMATOR DoShrapWallFloor; +#if 0 static SHRAP SectorExpShrap[] = { {NULL, WALL_FLOOR_SHRAP, 1, Z_BOT, 550, 800, 200, 400, TRUE, 512}, {NULL,0,0,0,0,0,0,0,0,0}, }; +#endif int hz[3]; short dang = 0; @@ -4150,11 +4158,13 @@ SpawnBlood(short SpriteNum, short Weapon, short hit_ang, int hit_x, int hit_y, i {NULL,0,0,0,0,0,0,0,0,0}, }; +#if 0 static SHRAP MoreBlood[] = { {s_GoreDrip, GORE_Drip, 2, Z_TOP, 100, 250, 10, 20, TRUE, 512}, {NULL,0,0,0,0,0,0,0,0,0}, }; +#endif static SHRAP ExtraBlood[] = { @@ -4168,11 +4178,13 @@ SpawnBlood(short SpriteNum, short Weapon, short hit_ang, int hit_x, int hit_y, i {NULL,0,0,0,0,0,0,0,0,0}, }; +#if 0 static SHRAP SwordPowerup[] = { {s_ElectroShrap, ELECTRO_SHARD, 16, Z_TOP, 75, 200, 70, 150, TRUE, 512}, {NULL,0,0,0,0,0,0,0,0,0}, }; +#endif short dang = 0;