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Add GAMEVAR_RAWQ16PTR, functioning the same as GAMEVAR_INT32PTR
git-svn-id: https://svn.eduke32.com/eduke32@7665 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 9 additions and 7 deletions
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@ -774,11 +774,10 @@ static FORCE_INLINE int __fastcall Gv_GetVar__(int &gameVar, int &spriteNum, int
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}
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}
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else switch (varFlags & GAMEVAR_PTR_MASK)
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else switch (varFlags & GAMEVAR_PTR_MASK)
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{
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{
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case GAMEVAR_RAWQ16PTR:
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case GAMEVAR_INT32PTR: returnValue = *(int32_t *)var.global; break;
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case GAMEVAR_INT32PTR: returnValue = *(int32_t *)var.global; break;
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case GAMEVAR_INT16PTR: returnValue = *(int16_t *)var.global; break;
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case GAMEVAR_INT16PTR: returnValue = *(int16_t *)var.global; break;
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case GAMEVAR_Q16PTR:
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case GAMEVAR_Q16PTR: returnValue = fix16_to_int(*(fix16_t *)var.global); break;
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returnValue = (var.flags & GAMEVAR_SPECIAL) ? *(int32_t *)var.global : fix16_to_int(*(fix16_t *)var.global);
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break;
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}
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}
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return (returnValue ^ -invertResult) + invertResult;
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return (returnValue ^ -invertResult) + invertResult;
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@ -822,9 +821,10 @@ static FORCE_INLINE void __fastcall Gv_SetVar__(int const &gameVar, int const &n
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}
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}
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else switch (varFlags & GAMEVAR_PTR_MASK)
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else switch (varFlags & GAMEVAR_PTR_MASK)
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{
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{
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case GAMEVAR_RAWQ16PTR:
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case GAMEVAR_INT32PTR: *((int32_t *)var.global) = (int32_t)newValue; break;
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case GAMEVAR_INT32PTR: *((int32_t *)var.global) = (int32_t)newValue; break;
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case GAMEVAR_INT16PTR: *((int16_t *)var.global) = (int16_t)newValue; break;
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case GAMEVAR_INT16PTR: *((int16_t *)var.global) = (int16_t)newValue; break;
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case GAMEVAR_Q16PTR: *(fix16_t *)var.global = (var.flags & GAMEVAR_SPECIAL) ? (int32_t)newValue : fix16_from_int((int16_t)newValue);
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case GAMEVAR_Q16PTR: *(fix16_t *)var.global = fix16_from_int((int16_t)newValue);
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break;
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break;
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}
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}
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return;
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return;
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@ -1295,8 +1295,8 @@ static void Gv_AddSystemVars(void)
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Gv_NewVar("cameraclock", (intptr_t)&g_cameraClock, GAMEVAR_SYSTEM | GAMEVAR_INT32PTR);
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Gv_NewVar("cameraclock", (intptr_t)&g_cameraClock, GAMEVAR_SYSTEM | GAMEVAR_INT32PTR);
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Gv_NewVar("cameradist", (intptr_t)&g_cameraDistance, GAMEVAR_SYSTEM | GAMEVAR_INT32PTR);
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Gv_NewVar("cameradist", (intptr_t)&g_cameraDistance, GAMEVAR_SYSTEM | GAMEVAR_INT32PTR);
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Gv_NewVar("camerahoriz", (intptr_t)&ud.cameraq16horiz, GAMEVAR_SYSTEM | GAMEVAR_Q16PTR);
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Gv_NewVar("camerahoriz", (intptr_t)&ud.cameraq16horiz, GAMEVAR_SYSTEM | GAMEVAR_Q16PTR);
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Gv_NewVar("cameraq16ang", (intptr_t)&ud.cameraq16ang, GAMEVAR_SYSTEM | GAMEVAR_Q16PTR | GAMEVAR_SPECIAL);
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Gv_NewVar("cameraq16ang", (intptr_t)&ud.cameraq16ang, GAMEVAR_SYSTEM | GAMEVAR_RAWQ16PTR);
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Gv_NewVar("cameraq16horiz", (intptr_t)&ud.cameraq16horiz, GAMEVAR_SYSTEM | GAMEVAR_Q16PTR | GAMEVAR_SPECIAL);
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Gv_NewVar("cameraq16horiz", (intptr_t)&ud.cameraq16horiz, GAMEVAR_SYSTEM | GAMEVAR_RAWQ16PTR);
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Gv_NewVar("camerasect", (intptr_t)&ud.camerasect, GAMEVAR_SYSTEM | GAMEVAR_INT16PTR);
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Gv_NewVar("camerasect", (intptr_t)&ud.camerasect, GAMEVAR_SYSTEM | GAMEVAR_INT16PTR);
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Gv_NewVar("camerax", (intptr_t)&ud.camerapos.x, GAMEVAR_SYSTEM | GAMEVAR_INT32PTR);
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Gv_NewVar("camerax", (intptr_t)&ud.camerapos.x, GAMEVAR_SYSTEM | GAMEVAR_INT32PTR);
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Gv_NewVar("cameray", (intptr_t)&ud.camerapos.y, GAMEVAR_SYSTEM | GAMEVAR_INT32PTR);
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Gv_NewVar("cameray", (intptr_t)&ud.camerapos.y, GAMEVAR_SYSTEM | GAMEVAR_INT32PTR);
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@ -53,7 +53,9 @@ enum GamevarFlags_t
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GAMEVAR_SPECIAL = 0x00040000, // flag for structure member shortcut vars
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GAMEVAR_SPECIAL = 0x00040000, // flag for structure member shortcut vars
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GAMEVAR_NOMULTI = 0x00080000, // don't attach to multiplayer packets
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GAMEVAR_NOMULTI = 0x00080000, // don't attach to multiplayer packets
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GAMEVAR_Q16PTR = 0x00100000, // plValues is a pointer to a q16.16
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GAMEVAR_Q16PTR = 0x00100000, // plValues is a pointer to a q16.16
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GAMEVAR_PTR_MASK = (GAMEVAR_INT32PTR | GAMEVAR_INT16PTR | GAMEVAR_Q16PTR),
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GAMEVAR_RAWQ16PTR = GAMEVAR_Q16PTR | GAMEVAR_SPECIAL, // plValues is a pointer to a q16.16 but we don't want conversion
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GAMEVAR_PTR_MASK = GAMEVAR_INT32PTR | GAMEVAR_INT16PTR | GAMEVAR_Q16PTR | GAMEVAR_RAWQ16PTR,
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};
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};
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#if !defined LUNATIC
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#if !defined LUNATIC
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