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Add debug_break() to default case in VM_Execute()
git-svn-id: https://svn.eduke32.com/eduke32@7087 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -36,6 +36,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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# include "lunatic_game.h"
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# include "lunatic_game.h"
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#endif
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#endif
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#include "debugbreak.h"
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#if KRANDDEBUG
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#if KRANDDEBUG
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# define GAMEEXEC_INLINE
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# define GAMEEXEC_INLINE
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# define GAMEEXEC_STATIC
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# define GAMEEXEC_STATIC
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@ -5841,6 +5843,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
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continue;
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continue;
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default: // you aren't supposed to be here!
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default: // you aren't supposed to be here!
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debug_break();
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VM_ScriptInfo(insptr, 64);
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VM_ScriptInfo(insptr, 64);
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G_GameExit("An error has occurred in the " APPNAME " virtual machine.\n\n"
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G_GameExit("An error has occurred in the " APPNAME " virtual machine.\n\n"
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"If you are an end user, please e-mail the file " APPBASENAME ".log\n"
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"If you are an end user, please e-mail the file " APPBASENAME ".log\n"
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