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Make non-pal 0 enemy health doubling depend on running 1.3D or earlier
git-svn-id: https://svn.eduke32.com/eduke32@4366 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 15 deletions
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@ -6033,21 +6033,8 @@ int32_t A_Spawn(int32_t j, int32_t pn)
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}
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else
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{
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switch (DYNAMICTILEMAP(sp->picnum))
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{
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case LIZTROOPONTOILET__STATIC:
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case LIZTROOPSHOOT__STATIC:
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case LIZTROOPJETPACK__STATIC:
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case LIZTROOPDUCKING__STATIC:
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case LIZTROOPRUNNING__STATIC:
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case LIZTROOPSTAYPUT__STATIC:
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case LIZTROOPJUSTSIT__STATIC:
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case LIZTROOP__STATIC:
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if (g_scriptVersion != 14)
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default:
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sp->extra <<= 1;
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break;
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}
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if (!PLUTOPAK)
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sp->extra <<= 1;
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}
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if (sp->picnum == BOSS4STAYPUT || sp->picnum == BOSS1 || sp->picnum == BOSS2 ||
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