mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
- merged the few remaining contents of mmulti.h into d_net.h
This commit is contained in:
parent
6589222da6
commit
7d77b2315f
57 changed files with 8 additions and 74 deletions
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@ -1,19 +0,0 @@
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// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
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// Ken Silverman's official web site: "http://www.advsys.net/ken"
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// See the included license file "BUILDLIC.TXT" for license info.
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//
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// This file has been modified from Ken Silverman's original release
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// by Jonathon Fowler (jf@jonof.id.au)
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// by the EDuke32 team (development@voidpoint.com)
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#ifndef mmulti_h_
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#define mmulti_h_
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#define MAXMULTIPLAYERS 16
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extern int myconnectindex, numplayers;
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extern int connecthead, connectpoint2[MAXMULTIPLAYERS];
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#endif // mmulti_h_
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@ -41,7 +41,6 @@
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#include "c_dispatch.h"
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#include "d_net.h"
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#include "gamestate.h"
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#include "mmulti.h"
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#include "gstrings.h"
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#include "gamecontrol.h"
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#include "screenjob.h"
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@ -63,7 +63,6 @@
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#include "vm.h"
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#include "gstrings.h"
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#include "s_music.h"
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#include "mmulti.h"
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#include "printf.h"
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#include "i_time.h"
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#include "d_ticcmd.h"
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@ -10,6 +10,9 @@ enum
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MAXPLAYERS = 8
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};
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extern int myconnectindex, numplayers;
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extern int connecthead, connectpoint2[MAXPLAYERS];
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class FDynamicBuffer
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{
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public:
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@ -57,7 +57,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "c_dispatch.h"
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#include "glbackend/glbackend.h"
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#include "engineerrors.h"
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#include "mmulti.h"
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#include "gamestate.h"
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#include "gstrings.h"
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#include "texturemanager.h"
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@ -106,7 +105,7 @@ CUSTOM_CVAR(Int, mouse_capturemode, 1, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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// The last remains of sdlayer.cpp
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GameInterface* gi;
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int myconnectindex, numplayers;
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int connecthead, connectpoint2[MAXMULTIPLAYERS];
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int connecthead, connectpoint2[MAXPLAYERS];
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auto vsnprintfptr = vsnprintf; // This is an inline in Visual Studio but we need an address for it to satisfy the MinGW compiled libraries.
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int lastTic;
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@ -74,7 +74,6 @@
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#include "vm.h"
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#include "gamestate.h"
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#include "screenjob.h"
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#include "mmulti.h"
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#include "c_console.h"
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#include "uiinput.h"
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#include "v_video.h"
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@ -59,6 +59,7 @@
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#include "render.h"
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#include "hw_sections.h"
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#include "sectorgeometry.h"
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#include "d_net.h"
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#include <zlib.h>
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@ -422,7 +423,6 @@ FString G_BuildSaveName (const char *prefix)
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}
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#include "build.h"
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#include "mmulti.h"
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#define V(x) x
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static spritetype zsp;
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@ -27,7 +27,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "automap.h"
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#include "mmulti.h"
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#include "savegamehelp.h"
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#include "blood.h"
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#include "build.h"
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#include "savegamehelp.h"
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#include "mmulti.h"
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#include "blood.h"
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "blood.h"
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "blood.h"
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@ -24,7 +24,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "mmulti.h"
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#include "blood.h"
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@ -25,7 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "blood.h"
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "blood.h"
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "blood.h"
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@ -25,7 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "blood.h"
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "blood.h"
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "blood.h"
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "blood.h"
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "blood.h"
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "blood.h"
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@ -25,7 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "blood.h"
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "blood.h"
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "blood.h"
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "blood.h"
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "blood.h"
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "raze_sound.h"
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#include "blood.h"
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "blood.h"
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "blood.h"
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@ -27,7 +27,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "v_font.h"
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#include "blood.h"
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "mmulti.h"
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#include "compat.h"
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#include "g_input.h"
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#include "automap.h"
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@ -25,6 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "gamestruct.h"
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#include "mapinfo.h"
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#include "d_net.h"
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#include "common_game.h"
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#include "fx.h"
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@ -24,7 +24,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "ns.h" // Must come before everything else!
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#include "mmulti.h"
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#include "blood.h"
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#include "gamestate.h"
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#include "inputstate.h"
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#include "build.h"
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#include "compat.h"
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#include "mmulti.h"
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#include "c_bind.h"
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#include "razemenu.h"
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#include "gamestate.h"
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#include "build.h"
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#include "v_draw.h"
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#include "mmulti.h"
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#include "statistics.h"
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#include "gstrings.h"
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#include "gamestate.h"
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "v_font.h"
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#include "blood.h"
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#include <stdio.h>
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#include "build.h"
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#include "compat.h"
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#include "mmulti.h"
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#include "blood.h"
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#include "i_specialpaths.h"
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "mmulti.h"
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#include "compat.h"
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#include "gamecontrol.h"
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#include "build.h"
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#include "automap.h"
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#include "mmulti.h"
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#include "savegamehelp.h"
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#include "blood.h"
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#ifdef NOONE_EXTENSIONS
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#include <random>
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#include "mmulti.h"
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#include "blood.h"
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#include "savegamehelp.h"
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#include "build.h"
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#include "compat.h"
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#include "mmulti.h"
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#include "blood.h"
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#include "mapinfo.h"
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#include "automap.h"
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "blood.h"
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#include "gstrings.h"
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "v_font.h"
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#include "blood.h"
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "v_font.h"
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#include "blood.h"
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#include "build.h"
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#include "compat.h"
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#include "mmulti.h"
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#include "blood.h"
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#include "d_net.h"
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "v_font.h"
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#include "blood.h"
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#include <string.h>
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "blood.h"
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@ -29,7 +29,6 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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#include "ns.h"
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#include "global.h"
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#include "names_r.h"
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#include "mmulti.h"
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#include "mapinfo.h"
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#include "dukeactor.h"
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@ -37,7 +37,6 @@ source as it is released.
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#include "serializer.h"
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#include "names.h"
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#include "build.h"
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#include "mmulti.h"
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#include "gamevar.h"
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#include "mapinfo.h"
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@ -3,7 +3,6 @@
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#include "build.h"
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#include "compat.h"
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#include "duke3d.h"
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#include "mmulti.h"
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#include "quotemgr.h"
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#include "sounds.h"
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#include "constants.h"
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#include "d_protocol.h"
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#include "gstrings.h"
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#include "aistuff.h"
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#include "mmulti.h"
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#include "d_net.h"
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BEGIN_PS_NS
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#include "view.h"
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#include "v_2ddrawer.h"
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#include "automap.h"
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#include "mmulti.h"
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#include "v_draw.h"
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||||
BEGIN_PS_NS
|
||||
|
|
|
@ -31,7 +31,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "cheathandler.h"
|
||||
#include "gamestate.h"
|
||||
#include "gamefuncs.h"
|
||||
#include "mmulti.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
|
|
|
@ -22,7 +22,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "raze_music.h"
|
||||
#include "engine.h"
|
||||
#include "exhumed.h"
|
||||
#include "mmulti.h"
|
||||
#include "savegamehelp.h"
|
||||
#include "sound.h"
|
||||
#include "mapinfo.h"
|
||||
|
|
|
@ -16,7 +16,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "mmulti.h"
|
||||
#include "compat.h"
|
||||
#include "build.h"
|
||||
#include "engine.h"
|
||||
|
|
|
@ -38,7 +38,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#include "build.h"
|
||||
#include "compat.h"
|
||||
#include "mmulti.h"
|
||||
#include "d_net.h"
|
||||
|
||||
#include "mytypes.h"
|
||||
#include "sounds.h"
|
||||
|
|
|
@ -26,7 +26,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "ns.h"
|
||||
|
||||
#include "build.h"
|
||||
#include "mmulti.h"
|
||||
|
||||
#include "gamecontrol.h"
|
||||
|
||||
|
|
Loading…
Reference in a new issue