mirror of
https://github.com/ZDoom/raze-gles.git
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732 lines
16 KiB
C++
732 lines
16 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Raze
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Raze is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include <stdio.h>
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#include "build.h"
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#include "compat.h"
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#include "blood.h"
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#include "i_specialpaths.h"
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#include "savegamehelp.h"
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#include "raze_music.h"
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#include "mapinfo.h"
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#include "gamestate.h"
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#include "d_net.h"
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BEGIN_BLD_NS
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FixedBitArray<MAXSPRITES> activeXSprites;
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// All AI states for assigning an index.
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static AISTATE* allAIStates[] =
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{
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nullptr,
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&genIdle,
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&genRecoil,
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&batIdle,
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&batFlyIdle,
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&batChase,
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&batPonder,
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&batGoto,
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&batBite,
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&batRecoil,
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&batSearch,
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&batSwoop,
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&batFly,
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&batTurn,
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&batHide,
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&batDodgeUp,
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&batDodgeUpRight,
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&batDodgeUpLeft,
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&batDodgeDown,
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&batDodgeDownRight,
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&batDodgeDownLeft,
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&beastIdle,
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&beastChase,
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&beastDodge,
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&beastGoto,
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&beastSlash,
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&beastStomp,
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&beastSearch,
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&beastRecoil,
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&beastTeslaRecoil,
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&beastSwimIdle,
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&beastSwimChase,
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&beastSwimDodge,
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&beastSwimGoto,
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&beastSwimSearch,
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&beastSwimSlash,
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&beastSwimRecoil,
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&beastMorphToBeast,
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&beastMorphFromCultist,
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&beast138FB4,
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&beast138FD0,
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&beast138FEC,
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&eelIdle,
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&eelFlyIdle,
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&eelChase,
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&eelPonder,
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&eelGoto,
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&eelBite,
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&eelRecoil,
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&eelSearch,
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&eelSwoop,
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&eelFly,
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&eelTurn,
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&eelHide,
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&eelDodgeUp,
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&eelDodgeUpRight,
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&eelDodgeUpLeft,
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&eelDodgeDown,
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&eelDodgeDownRight,
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&eelDodgeDownLeft,
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&cultistBurnIdle,
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&cultistBurnChase,
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&cultistBurnGoto,
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&cultistBurnSearch,
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&cultistBurnAttack,
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&zombieABurnChase,
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&zombieABurnGoto,
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&zombieABurnSearch,
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&zombieABurnAttack,
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&zombieFBurnChase,
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&zombieFBurnGoto,
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&zombieFBurnSearch,
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&zombieFBurnAttack,
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&innocentBurnChase,
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&innocentBurnGoto,
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&innocentBurnSearch,
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&innocentBurnAttack,
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&beastBurnChase,
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&beastBurnGoto,
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&beastBurnSearch,
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&beastBurnAttack,
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&tinycalebBurnChase,
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&tinycalebBurnGoto,
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&tinycalebBurnSearch,
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&tinycalebBurnAttack,
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&genDudeBurnIdle,
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&genDudeBurnChase,
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&genDudeBurnGoto,
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&genDudeBurnSearch,
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&genDudeBurnAttack,
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&tinycalebIdle,
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&tinycalebChase,
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&tinycalebDodge,
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&tinycalebGoto,
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&tinycalebAttack,
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&tinycalebSearch,
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&tinycalebRecoil,
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&tinycalebTeslaRecoil,
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&tinycalebSwimIdle,
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&tinycalebSwimChase,
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&tinycalebSwimDodge,
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&tinycalebSwimGoto,
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&tinycalebSwimSearch,
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&tinycalebSwimAttack,
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&tinycalebSwimRecoil,
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&tinycaleb139660,
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&tinycaleb13967C,
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&tinycaleb139698,
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&cerberusIdle,
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&cerberusSearch,
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&cerberusChase,
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&cerberusRecoil,
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&cerberusTeslaRecoil,
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&cerberusGoto,
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&cerberusBite,
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&cerberusBurn,
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&cerberus3Burn,
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&cerberus2Idle,
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&cerberus2Search,
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&cerberus2Chase,
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&cerberus2Recoil,
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&cerberus2Goto,
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&cerberus2Bite,
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&cerberus2Burn,
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&cerberus4Burn,
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&cerberus139890,
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&cerberus1398AC,
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&cultistIdle,
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&cultistProneIdle,
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&fanaticProneIdle,
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&cultistProneIdle3,
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&cultistChase,
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&fanaticChase,
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&cultistDodge,
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&cultistGoto,
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&cultistProneChase,
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&cultistProneDodge,
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&cultistTThrow,
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&cultistSThrow,
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&cultistTsThrow,
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&cultistDThrow,
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&cultist139A78,
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&cultist139A94,
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&cultist139AB0,
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&cultist139ACC,
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&cultist139AE8,
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&cultistSearch,
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&cultistSFire,
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&cultistTFire,
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&cultistTsFire,
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&cultistSProneFire,
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&cultistTProneFire,
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&cultistTsProneFire,
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&cultistRecoil,
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&cultistProneRecoil,
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&cultistTeslaRecoil,
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&cultistSwimIdle,
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&cultistSwimChase,
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&cultistSwimDodge,
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&cultistSwimGoto,
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&cultistSwimSearch,
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&cultistSSwimFire,
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&cultistTSwimFire,
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&cultistTsSwimFire,
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&cultistSwimRecoil,
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&gargoyleFIdle,
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&gargoyleStatueIdle,
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&gargoyleFChase,
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&gargoyleFGoto,
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&gargoyleFSlash,
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&gargoyleFThrow,
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&gargoyleSThrow,
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&gargoyleSBlast,
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&gargoyleFRecoil,
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&gargoyleFSearch,
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&gargoyleFMorph2,
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&gargoyleFMorph,
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&gargoyleSMorph2,
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&gargoyleSMorph,
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&gargoyleSwoop,
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&gargoyleFly,
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&gargoyleTurn,
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&gargoyleDodgeUp,
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&gargoyleFDodgeUpRight,
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&gargoyleFDodgeUpLeft,
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&gargoyleDodgeDown,
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&gargoyleFDodgeDownRight,
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&gargoyleFDodgeDownLeft,
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&statueFBreakSEQ,
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&statueSBreakSEQ,
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&ghostIdle,
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&ghostChase,
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&ghostGoto,
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&ghostSlash,
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&ghostThrow,
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&ghostBlast,
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&ghostRecoil,
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&ghostTeslaRecoil,
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&ghostSearch,
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&ghostSwoop,
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&ghostFly,
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&ghostTurn,
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&ghostDodgeUp,
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&ghostDodgeUpRight,
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&ghostDodgeUpLeft,
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&ghostDodgeDown,
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&ghostDodgeDownRight,
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&ghostDodgeDownLeft,
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&gillBeastIdle,
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&gillBeastChase,
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&gillBeastDodge,
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&gillBeastGoto,
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&gillBeastBite,
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&gillBeastSearch,
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&gillBeastRecoil,
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&gillBeastSwimIdle,
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&gillBeastSwimChase,
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&gillBeastSwimDodge,
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&gillBeastSwimGoto,
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&gillBeastSwimSearch,
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&gillBeastSwimBite,
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&gillBeastSwimRecoil,
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&gillBeast13A138,
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&gillBeast13A154,
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&gillBeast13A170,
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&handIdle,
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&hand13A3B4,
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&handSearch,
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&handChase,
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&handRecoil,
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&handGoto,
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&handJump,
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&houndIdle,
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&houndSearch,
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&houndChase,
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&houndRecoil,
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&houndTeslaRecoil,
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&houndGoto,
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&houndBite,
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&houndBurn,
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&innocentIdle,
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&innocentSearch,
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&innocentChase,
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&innocentRecoil,
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&innocentTeslaRecoil,
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&innocentGoto,
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&podIdle,
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&podMove,
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&podSearch,
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&podStartChase,
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&podRecoil,
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&podChase,
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&tentacleIdle,
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&tentacle13A6A8,
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&tentacle13A6C4,
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&tentacle13A6E0,
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&tentacle13A6FC,
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&tentacleMove,
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&tentacleSearch,
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&tentacleStartChase,
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&tentacleRecoil,
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&tentacleChase,
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&ratIdle,
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&ratSearch,
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&ratChase,
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&ratDodge,
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&ratRecoil,
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&ratGoto,
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&ratBite,
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&spidIdle,
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&spidChase,
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&spidDodge,
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&spidGoto,
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&spidSearch,
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&spidBite,
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&spidJump,
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&spid13A92C,
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&tchernobogIdle,
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&tchernobogSearch,
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&tchernobogChase,
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&tchernobogRecoil,
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&tcherno13A9B8,
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&tcherno13A9D4,
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&tcherno13A9F0,
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&tcherno13AA0C,
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&tcherno13AA28,
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&genDudeIdleL,
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&genDudeIdleW,
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&genDudeSearchL,
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&genDudeSearchW,
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&genDudeSearchShortL,
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&genDudeSearchShortW,
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&genDudeSearchNoWalkL,
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&genDudeSearchNoWalkW,
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&genDudeGotoL,
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&genDudeGotoW,
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&genDudeDodgeL,
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&genDudeDodgeD,
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&genDudeDodgeW,
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&genDudeDodgeShortL,
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&genDudeDodgeShortD,
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&genDudeDodgeShortW,
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&genDudeDodgeShorterL,
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&genDudeDodgeShorterD,
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&genDudeDodgeShorterW,
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&genDudeChaseL,
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&genDudeChaseD,
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&genDudeChaseW,
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&genDudeChaseNoWalkL,
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&genDudeChaseNoWalkD,
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&genDudeChaseNoWalkW,
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&genDudeFireL,
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&genDudeFireD,
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&genDudeFireW,
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&genDudeRecoilL,
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&genDudeRecoilD,
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&genDudeRecoilW,
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&genDudeRecoilTesla,
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&genDudeThrow,
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&genDudeThrow2,
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&genDudePunch,
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&zombieAIdle,
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&zombieAChase,
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&zombieAPonder,
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&zombieAGoto,
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&zombieAHack,
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&zombieASearch,
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&zombieARecoil,
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&zombieATeslaRecoil,
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&zombieARecoil2,
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&zombieAStand,
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&zombieEIdle,
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&zombieEUp2,
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&zombieEUp,
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&zombie2Idle,
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&zombie2Search,
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&zombieSIdle,
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&zombie13AC2C,
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&zombieFIdle,
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&zombieFChase,
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&zombieFGoto,
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&zombieFDodge,
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&zombieFHack,
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&zombieFPuke,
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&zombieFThrow,
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&zombieFSearch,
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&zombieFRecoil,
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&zombieFTeslaRecoil,
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};
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FSerializer& Serialize(FSerializer& arc, const char* keyname, AISTATE*& w, AISTATE** def)
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{
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int i = 0;
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if (arc.isWriting())
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{
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if (def && w == *def) return arc;
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for (auto cstate : allAIStates)
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{
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if (w == cstate)
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{
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arc(keyname, i);
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break;
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}
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i++;
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}
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}
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else
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{
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arc(keyname, i);
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if (i >= 0 && i < countof(allAIStates))
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{
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w = allAIStates[i];
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}
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else
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{
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w = nullptr;
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}
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, DBloodActor& w, DBloodActor* def)
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{
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static DBloodActor nul;
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if (!def)
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{
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def = &nul;
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if (arc.isReading()) w.Clear();
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}
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if (arc.BeginObject(keyname))
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{
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// The rest is only relevant if the actor has an xsprite.
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if (w.s().extra > 0)
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{
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arc("dudeslope", w.dudeSlope, def->dudeSlope);
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}
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arc.EndObject();
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, XWALL& w, XWALL* def)
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{
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static XWALL nul;
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if (!def)
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{
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def = &nul;
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if (arc.isReading()) w = {};
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}
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if (arc.BeginObject(keyname))
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{
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arc("flags", w.flags, def->flags)
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("busy", w.busy, def->busy)
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("reference", w.reference, def->reference)
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("data", w.data, def->data)
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("txid", w.txID, def->txID)
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("rxid", w.rxID, def->rxID)
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("busytime", w.busyTime, def->busyTime)
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("waittime", w.waitTime, def->waitTime)
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("command", w.command, def->command)
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("panxvel", w.panXVel, def->panXVel)
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("panyvel", w.panYVel, def->panYVel)
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("key", w.key, def->key)
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.EndObject();
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, XSECTOR& w, XSECTOR* def)
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{
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static XSECTOR nul;
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if (!def)
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{
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def = &nul;
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if (arc.isReading()) w = {};
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}
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if (arc.BeginObject(keyname))
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{
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arc("flags", w.flags, def->flags)
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("busy", w.busy, def->busy)
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("reference", w.reference, def->reference)
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("data", w.data, def->data)
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("txid", w.txID, def->txID)
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("rxid", w.rxID, def->rxID)
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("offceilz", w.offCeilZ, def->offCeilZ)
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("onceilz", w.onCeilZ, def->onCeilZ)
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("offloorz", w.offFloorZ, def->offFloorZ)
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("onloorz", w.onFloorZ, def->onFloorZ)
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("windvel", w.windVel, def->windVel)
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("busytimea", w.busyTimeA, def->busyTimeA)
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("busytimeb", w.busyTimeB, def->busyTimeB)
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("waittimea", w.waitTimeA, def->waitTimeA)
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("waittimeb", w.waitTimeB, def->waitTimeB)
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("panangle", w.panAngle, def->panAngle)
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("marker0", w.marker0, def->marker0)
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("marker1", w.marker1, def->marker1)
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("windang", w.windAng, def->windAng)
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("bobtheta", w.bobTheta, def->bobTheta)
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("bobspeed", w.bobSpeed, def->bobSpeed)
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("busywavea", w.busyWaveA, def->busyWaveA)
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("busywaveb", w.busyWaveB, def->busyWaveB)
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("command", w.command, def->command)
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("amplitude", w.amplitude, def->amplitude)
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("freq", w.freq, def->freq)
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("phase", w.phase, def->phase)
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("wave", w.wave, def->wave)
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("shade", w.shade, def->shade)
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("panvel", w.panVel, def->panVel)
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("depth", w.Depth, def->Depth)
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("key", w.Key, def->Key)
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("ceilpal", w.ceilpal, def->ceilpal)
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("floorpal", w.floorpal, def->floorpal)
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("damagetype", w.damageType, def->damageType)
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("bobzrange", w.bobZRange, def->bobZRange)
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.EndObject();
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, XSPRITE& w, XSPRITE* def)
|
|
{
|
|
static XSPRITE nul;
|
|
if (!def)
|
|
{
|
|
def = &nul;
|
|
if (arc.isReading()) w = {};
|
|
}
|
|
if (arc.BeginObject(keyname))
|
|
{
|
|
arc("flags", w.flags, def->flags)
|
|
("aistate", w.aiState, def->aiState)
|
|
("busy", w.busy, def->busy)
|
|
("reference", w.reference, def->reference)
|
|
("txid", w.txID, def->txID)
|
|
("rxid", w.rxID, def->rxID)
|
|
("command", w.command, def->command)
|
|
("data1", w.data1, def->data1)
|
|
("data2", w.data2, def->data2)
|
|
("data3", w.data3, def->data3)
|
|
("data4", w.data4, def->data4)
|
|
("targetX", w.targetX, def->targetX)
|
|
("targetY", w.targetY, def->targetY)
|
|
("targetZ", w.targetZ, def->targetZ)
|
|
("target", w.target, def->target)
|
|
("sysdata1", w.sysData1, def->sysData1)
|
|
("sysdata2", w.sysData2, def->sysData2)
|
|
("scale", w.scale, def->scale)
|
|
("physattr", w.physAttr, def->physAttr)
|
|
("health", w.health, def->health)
|
|
("burnsource", w.burnSource, def->burnSource)
|
|
("busytime", w.busyTime, def->busyTime)
|
|
("waittime", w.waitTime, def->waitTime)
|
|
("goalang", w.goalAng, def->goalAng)
|
|
("burntime", w.burnTime, def->burnTime)
|
|
("height", w.height, def->height)
|
|
("statetimer", w.stateTimer, def->stateTimer)
|
|
("respawnpending", w.respawnPending, def->respawnPending)
|
|
("dropmsg", w.dropMsg, def->dropMsg)
|
|
("key", w.key, def->key)
|
|
("lskill", w.lSkill, def->lSkill)
|
|
("lockmsg", w.lockMsg, def->lockMsg)
|
|
("dodgedir", w.dodgeDir, def->dodgeDir)
|
|
.EndObject();
|
|
}
|
|
return arc;
|
|
}
|
|
|
|
FSerializer& Serialize(FSerializer& arc, const char* keyname, HITINFO& w, HITINFO* def)
|
|
{
|
|
if (arc.BeginObject(keyname))
|
|
{
|
|
arc("sect", w.hitsect)
|
|
("sprite", w.hitsprite)
|
|
("wall", w.hitwall)
|
|
("x", w.hitx)
|
|
("y", w.hity)
|
|
("z", w.hitz)
|
|
.EndObject();
|
|
}
|
|
return arc;
|
|
}
|
|
|
|
FSerializer& Serialize(FSerializer& arc, const char* keyname, GAMEOPTIONS& w, GAMEOPTIONS* def)
|
|
{
|
|
if (arc.BeginObject(keyname))
|
|
{
|
|
arc("type", w.nGameType)
|
|
("difficulty", w.nDifficulty)
|
|
("monster", w.nMonsterSettings)
|
|
("flags", w.uGameFlags)
|
|
("netflags", w.uNetGameFlags)
|
|
("weapons", w.nWeaponSettings)
|
|
("items", w.nItemSettings)
|
|
("respawn", w.nRespawnSettings)
|
|
("team", w.nTeamSettings)
|
|
("monsterrespawntime", w.nMonsterRespawnTime)
|
|
("itemrespawntime", w.nItemRespawnTime)
|
|
("specialrespawntime", w.nSpecialRespawnTime)
|
|
("weaponsv10x", w.weaponsV10x)
|
|
("friendlyfire", w.bFriendlyFire)
|
|
("keepkeys", w.bKeepKeysOnRespawn)
|
|
.EndObject();
|
|
}
|
|
return arc;
|
|
}
|
|
|
|
void SerializeState(FSerializer& arc)
|
|
{
|
|
if (arc.isReading())
|
|
{
|
|
cheatReset();
|
|
}
|
|
if (arc.BeginObject("state"))
|
|
{
|
|
psky_t* pSky = tileSetupSky(DEFAULTPSKY);
|
|
|
|
arc.Array("sector_filler", qsector_filler, numsectors)
|
|
("visibility", gVisibility)
|
|
("frameclock", PlayClock)
|
|
("framecount", gFrameCount)
|
|
.Array("basewall", baseWall, numwalls)
|
|
.SparseArray("basesprite", baseSprite, kMaxSprites, activeSprites)
|
|
.Array("basefloor", baseFloor, numsectors)
|
|
.Array("baseceil", baseCeil, numsectors)
|
|
.Array("velfloor", velFloor, numsectors)
|
|
.Array("velceil", velCeil, numsectors)
|
|
("hitinfo", gHitInfo)
|
|
.Array("statcount", gStatCount, kMaxStatus + 1)
|
|
("xwallsused", XWallsUsed)
|
|
("xsectorsused", XSectorsUsed)
|
|
("fogmode", gFogMode)
|
|
#ifdef NOONE_EXTENSIONS
|
|
("modern", gModernMap)
|
|
#endif
|
|
("cheating", bPlayerCheated)
|
|
("skyhoriz", pSky->horizfrac)
|
|
("skyy", pSky->yoffs)
|
|
("scale", pSky->yscale)
|
|
.Array("tileofs", pSky->tileofs, countof(pSky->tileofs))
|
|
("numtiles", pSky->lognumtiles)
|
|
("gameoptions", gGameOptions)
|
|
|
|
.Array("xwall", xwall, XWallsUsed) // todo
|
|
.Array("xsector", xsector, XSectorsUsed)
|
|
.SparseArray("xsprite", xsprite, kMaxXSprites, activeXSprites)
|
|
.SparseArray("xvel", xvel, kMaxSprites, activeSprites)
|
|
.SparseArray("yvel", yvel, kMaxSprites, activeSprites)
|
|
.SparseArray("zvel", zvel, kMaxSprites, activeSprites)
|
|
.SparseArray("actors", bloodActors, kMaxSprites, activeSprites)
|
|
.EndObject();
|
|
}
|
|
}
|
|
|
|
|
|
void SerializeEvents(FSerializer& arc);
|
|
void SerializeSequences(FSerializer& arc);
|
|
void SerializeWarp(FSerializer& arc);
|
|
void SerializeTriggers(FSerializer& arc);
|
|
void SerializeActor(FSerializer& arc);
|
|
void SerializeAI(FSerializer& arc);
|
|
void SerializeGameStats(FSerializer& arc);
|
|
void SerializePlayers(FSerializer& arc);
|
|
void SerializeView(FSerializer& arc);
|
|
void SerializeNNExts(FSerializer& arc);
|
|
void SerializeMirrors(FSerializer& arc);
|
|
|
|
void GameInterface::SerializeGameState(FSerializer& arc)
|
|
{
|
|
if (arc.isWriting())
|
|
{
|
|
activeXSprites.Zero();
|
|
for (int i = 0; i < kMaxSprites; i++)
|
|
{
|
|
if (activeSprites[i] && sprite[i].extra > 0) activeXSprites.Set(sprite[i].extra);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sndKillAllSounds();
|
|
sfxKillAllSounds();
|
|
ambKillAll();
|
|
seqKillAll();
|
|
if (gamestate != GS_LEVEL)
|
|
{
|
|
memset(xsprite, 0, sizeof(xsprite));
|
|
}
|
|
}
|
|
arc.SerializeMemory("activexsprites", activeXSprites.Storage(), activeXSprites.StorageSize());
|
|
SerializeState(arc);
|
|
InitFreeList(nextXSprite, kMaxXSprites, activeXSprites);
|
|
SerializeActor(arc);
|
|
SerializeAI(arc);
|
|
SerializePlayers(arc);
|
|
SerializeEvents(arc);
|
|
SerializeGameStats(arc);
|
|
SerializeSequences(arc);
|
|
SerializeMirrors(arc);
|
|
SerializeWarp(arc);
|
|
SerializeTriggers(arc);
|
|
SerializeView(arc);
|
|
#ifdef NOONE_EXTENSIONS
|
|
SerializeNNExts(arc);
|
|
#endif
|
|
|
|
if (arc.isReading())
|
|
{
|
|
InitSectorFX();
|
|
viewInitializePrediction();
|
|
PreloadCache();
|
|
if (!gMe->packSlots[1].isActive) // if diving suit is not active, turn off reverb sound effect
|
|
sfxSetReverb(0);
|
|
ambInit();
|
|
for (int i = 0; i < gNetPlayers; i++)
|
|
playerSetRace(&gPlayer[i], gPlayer[i].lifeMode);
|
|
viewSetErrorMessage("");
|
|
Net_ClearFifo();
|
|
paused = 0;
|
|
Polymost::Polymost_prepare_loadboard();
|
|
Mus_ResumeSaved();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
END_BLD_NS
|