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2015-11-25 12:07:44 +00:00
polymer Polymost: Bookend the recursive call to polymost_drawpoly as part of the fullbright pass with bglDepthFunc(GL_EQUAL) and bglDepthFunc(GL_LEQUAL) to ensure that the fullbright overlay is always visible and never fights with the sprite itself. 2015-11-25 12:07:44 +00:00
.gitignore Improvements to the MSVC project. 2015-08-15 21:27:43 +00:00