mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
Remove EDuke32 VM leftovers
This commit is contained in:
parent
7b02bcbb3f
commit
7a877d8782
7 changed files with 2 additions and 698 deletions
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@ -175,8 +175,6 @@ typedef struct
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{
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{
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intptr_t *execPtr; // pointer to CON script for this tile, formerly actorscrptr
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intptr_t *execPtr; // pointer to CON script for this tile, formerly actorscrptr
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intptr_t *loadPtr; // pointer to load time CON script, formerly actorLoadEventScrPtr or something
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intptr_t *loadPtr; // pointer to load time CON script, formerly actorLoadEventScrPtr or something
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projectile_t *proj;
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projectile_t *defproj;
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uint32_t flags; // formerly SpriteFlags, ActorType
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uint32_t flags; // formerly SpriteFlags, ActorType
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int32_t cacherange; // formerly SpriteCache
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int32_t cacherange; // formerly SpriteCache
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} tiledata_t;
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} tiledata_t;
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@ -2479,9 +2479,6 @@ void C_ReportError(int32_t iError)
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case ERROR_CLOSEBRACKET:
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case ERROR_CLOSEBRACKET:
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initprintf("%s:%d: error: found more `}' than `{' before `%s'.\n",g_scriptFileName,g_lineNumber,tempbuf);
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initprintf("%s:%d: error: found more `}' than `{' before `%s'.\n",g_scriptFileName,g_lineNumber,tempbuf);
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break;
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break;
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case ERROR_EVENTONLY:
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initprintf("%s:%d: error: keyword `%s' only available during events.\n",g_scriptFileName,g_lineNumber,tempbuf);
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break;
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case ERROR_EXCEEDSMAXTILES:
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case ERROR_EXCEEDSMAXTILES:
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initprintf("%s:%d: error: `%s' value exceeds MAXTILES. Maximum is %d.\n",g_scriptFileName,g_lineNumber,tempbuf,MAXTILES-1);
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initprintf("%s:%d: error: `%s' value exceeds MAXTILES. Maximum is %d.\n",g_scriptFileName,g_lineNumber,tempbuf,MAXTILES-1);
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break;
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break;
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@ -2494,72 +2491,18 @@ void C_ReportError(int32_t iError)
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case ERROR_ISAKEYWORD:
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case ERROR_ISAKEYWORD:
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initprintf("%s:%d: error: symbol `%s' is a keyword.\n",g_scriptFileName,g_lineNumber,label+(g_labelCnt<<6));
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initprintf("%s:%d: error: symbol `%s' is a keyword.\n",g_scriptFileName,g_lineNumber,label+(g_labelCnt<<6));
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break;
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break;
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case ERROR_NOENDSWITCH:
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initprintf("%s:%d: error: did not find `endswitch' before `%s'.\n",g_scriptFileName,g_lineNumber,label+(g_labelCnt<<6));
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break;
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case ERROR_NOTAGAMEDEF:
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initprintf("%s:%d: error: symbol `%s' is not a definition.\n",g_scriptFileName,g_lineNumber,label+(g_labelCnt<<6));
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break;
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case ERROR_NOTAGAMEVAR:
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initprintf("%s:%d: error: symbol `%s' is not a variable.\n",g_scriptFileName,g_lineNumber,label+(g_labelCnt<<6));
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break;
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case ERROR_NOTAGAMEARRAY:
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initprintf("%s:%d: error: symbol `%s' is not an array.\n",g_scriptFileName,g_lineNumber,label+(g_labelCnt<<6));
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break;
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case ERROR_GAMEARRAYBNC:
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initprintf("%s:%d: error: malformed array index: expected ], found %c\n",g_scriptFileName,g_lineNumber,*textptr);
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break;
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case ERROR_GAMEARRAYBNO:
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initprintf("%s:%d: error: malformed array index: expected [, found %c\n",g_scriptFileName,g_lineNumber,*textptr);
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break;
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case ERROR_INVALIDARRAYWRITE:
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initprintf("%s:%d: error: arrays can only be written to using `setarray'.\n",g_scriptFileName,g_lineNumber);
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break;
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case ERROR_OPENBRACKET:
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case ERROR_OPENBRACKET:
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initprintf("%s:%d: error: found more `{' than `}' before `%s'.\n",g_scriptFileName,g_lineNumber,tempbuf);
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initprintf("%s:%d: error: found more `{' than `}' before `%s'.\n",g_scriptFileName,g_lineNumber,tempbuf);
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break;
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break;
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case ERROR_PARAMUNDEFINED:
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case ERROR_PARAMUNDEFINED:
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initprintf("%s:%d: error: parameter `%s' is undefined.\n",g_scriptFileName,g_lineNumber,tempbuf);
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initprintf("%s:%d: error: parameter `%s' is undefined.\n",g_scriptFileName,g_lineNumber,tempbuf);
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break;
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break;
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case ERROR_NOTAMEMBER:
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initprintf("%s:%d: error: symbol `%s' is not a valid structure member.\n",g_scriptFileName,g_lineNumber,label+(g_labelCnt<<6));
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break;
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case ERROR_SYNTAXERROR:
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case ERROR_SYNTAXERROR:
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initprintf("%s:%d: error: syntax error.\n",g_scriptFileName,g_lineNumber);
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initprintf("%s:%d: error: syntax error.\n",g_scriptFileName,g_lineNumber);
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break;
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break;
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case ERROR_VARREADONLY:
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initprintf("%s:%d: error: variable `%s' is read-only.\n",g_scriptFileName,g_lineNumber,label+(g_labelCnt<<6));
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break;
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case ERROR_ARRAYREADONLY:
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initprintf("%s:%d: error: array `%s' is read-only.\n",g_scriptFileName,g_lineNumber,label+(g_labelCnt<<6));
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break;
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case ERROR_VARTYPEMISMATCH:
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initprintf("%s:%d: error: variable `%s' is of the wrong type.\n",g_scriptFileName,g_lineNumber,label+(g_labelCnt<<6));
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break;
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case WARNING_BADGAMEVAR:
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initprintf("%s:%d: warning: variable `%s' should be either per-player OR per-actor, not both.\n",g_scriptFileName,g_lineNumber,label+(g_labelCnt<<6));
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break;
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case WARNING_DUPLICATECASE:
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initprintf("%s:%d: warning: duplicate case ignored.\n",g_scriptFileName,g_lineNumber);
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break;
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case WARNING_DUPLICATEDEFINITION:
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initprintf("%s:%d: warning: duplicate definition `%s' ignored.\n",g_scriptFileName,g_lineNumber,label+(g_labelCnt<<6));
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break;
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case WARNING_EVENTSYNC:
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initprintf("%s:%d: warning: found `%s' within a local event.\n",g_scriptFileName,g_lineNumber,tempbuf);
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break;
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case WARNING_LABELSONLY:
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case WARNING_LABELSONLY:
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initprintf("%s:%d: warning: expected a label, found a constant.\n",g_scriptFileName,g_lineNumber);
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initprintf("%s:%d: warning: expected a label, found a constant.\n",g_scriptFileName,g_lineNumber);
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break;
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break;
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case WARNING_NAMEMATCHESVAR:
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initprintf("%s:%d: warning: symbol `%s' already used for variable.\n",g_scriptFileName,g_lineNumber,label+(g_labelCnt<<6));
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break;
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case WARNING_VARMASKSKEYWORD:
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initprintf("%s:%d: warning: variable `%s' masks keyword.\n", g_scriptFileName, g_lineNumber, label+(g_labelCnt<<6));
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break;
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case WARNING_ARRAYMASKSKEYWORD:
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initprintf("%s:%d: warning: array `%s' masks keyword.\n", g_scriptFileName, g_lineNumber, label+(g_labelCnt<<6));
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break;
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}
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}
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}
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}
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@ -42,7 +42,6 @@ enum
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LABEL_ACTION = 8,
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LABEL_ACTION = 8,
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LABEL_AI = 16,
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LABEL_AI = 16,
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LABEL_MOVE = 32,
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LABEL_MOVE = 32,
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LABEL_EVENT = 64,
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};
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};
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#define LABEL_HASPARM2 1
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#define LABEL_HASPARM2 1
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@ -73,38 +72,6 @@ extern hashtable_t h_gamefuncs;
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extern hashtable_t h_labels;
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extern hashtable_t h_labels;
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extern int32_t g_aimAngleVarID; // var ID of "AUTOAIMANGLE"
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extern int32_t g_angRangeVarID; // var ID of "ANGRANGE"
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extern int32_t g_hitagVarID; // var ID of "HITAG"
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extern int32_t g_lotagVarID; // var ID of "LOTAG"
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extern int32_t g_returnVarID; // var ID of "RETURN"
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extern int32_t g_textureVarID; // var ID of "TEXTURE"
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extern int32_t g_thisActorVarID; // var ID of "THISACTOR"
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extern int32_t g_weaponVarID; // var ID of "WEAPON"
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extern int32_t g_worksLikeVarID; // var ID of "WORKSLIKE"
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extern int32_t g_zRangeVarID; // var ID of "ZRANGE"
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// KEEPINSYNC gamevars.c: "special vars for struct access"
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enum QuickStructureAccess_t
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{
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STRUCT_SPRITE,
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STRUCT_SECTOR,
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STRUCT_WALL,
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STRUCT_PLAYER,
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STRUCT_ACTORVAR,
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STRUCT_PLAYERVAR,
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STRUCT_TSPR,
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STRUCT_PROJECTILE,
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STRUCT_THISPROJECTILE,
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STRUCT_USERDEF,
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STRUCT_INPUT,
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STRUCT_TILEDATA,
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STRUCT_PALDATA,
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NUMQUICKSTRUCTS,
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};
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extern int32_t g_structVarIDs;
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extern char g_scriptFileName[BMAX_PATH];
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extern char g_scriptFileName[BMAX_PATH];
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extern const uint32_t CheatFunctionFlags[];
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extern const uint32_t CheatFunctionFlags[];
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@ -118,8 +85,6 @@ extern int32_t g_warningCnt;
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extern uint32_t g_scriptcrc;
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extern uint32_t g_scriptcrc;
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extern int32_t otherp;
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extern int32_t otherp;
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extern const char *EventNames[]; // MAXEVENTS
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extern intptr_t *g_scriptPtr;
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extern intptr_t *g_scriptPtr;
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typedef struct
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typedef struct
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@ -139,9 +104,6 @@ extern const memberlabel_t TsprLabels[];
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extern const memberlabel_t UserdefsLabels[];
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extern const memberlabel_t UserdefsLabels[];
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extern const memberlabel_t WallLabels[];
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extern const memberlabel_t WallLabels[];
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typedef projectile_t defaultprojectile_t;
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extern defaultprojectile_t DefaultProjectile;
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int32_t C_AllocQuote(int32_t qnum);
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int32_t C_AllocQuote(int32_t qnum);
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void C_InitQuotes(void);
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void C_InitQuotes(void);
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@ -185,526 +147,17 @@ typedef struct {
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extern char const * VM_GetKeywordForID(int32_t id);
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extern char const * VM_GetKeywordForID(int32_t id);
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// KEEPINSYNC lunatic/con_lang.lua
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enum SystemString_t {
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STR_MAPNAME,
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STR_MAPFILENAME,
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STR_PLAYERNAME,
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STR_VERSION,
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STR_GAMETYPE,
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STR_VOLUMENAME,
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STR_YOURTIME,
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STR_PARTIME,
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STR_DESIGNERTIME,
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STR_BESTTIME,
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STR_USERMAPFILENAME,
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};
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enum ScriptError_t
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enum ScriptError_t
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{
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{
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ERROR_CLOSEBRACKET,
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ERROR_CLOSEBRACKET,
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ERROR_EVENTONLY,
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ERROR_EXCEEDSMAXTILES,
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ERROR_EXCEEDSMAXTILES,
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ERROR_EXPECTEDKEYWORD,
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ERROR_EXPECTEDKEYWORD,
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ERROR_FOUNDWITHIN,
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ERROR_FOUNDWITHIN,
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ERROR_ISAKEYWORD,
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ERROR_ISAKEYWORD,
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ERROR_NOENDSWITCH,
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ERROR_NOTAGAMEDEF,
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ERROR_NOTAGAMEVAR,
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ERROR_NOTAGAMEARRAY,
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ERROR_GAMEARRAYBNC,
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ERROR_GAMEARRAYBNO,
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ERROR_INVALIDARRAYWRITE,
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ERROR_OPENBRACKET,
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ERROR_OPENBRACKET,
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ERROR_PARAMUNDEFINED,
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ERROR_PARAMUNDEFINED,
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ERROR_NOTAMEMBER,
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ERROR_SYNTAXERROR,
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ERROR_SYNTAXERROR,
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ERROR_VARREADONLY,
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WARNING_LABELSONLY
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ERROR_ARRAYREADONLY,
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ERROR_VARTYPEMISMATCH,
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WARNING_BADGAMEVAR,
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WARNING_DUPLICATECASE,
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WARNING_DUPLICATEDEFINITION,
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WARNING_EVENTSYNC,
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WARNING_LABELSONLY,
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WARNING_NAMEMATCHESVAR,
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WARNING_VARMASKSKEYWORD,
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WARNING_ARRAYMASKSKEYWORD
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};
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enum PlayerLabel_t
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{
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PLAYER_ZOOM,
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PLAYER_EXITX,
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PLAYER_EXITY,
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PLAYER_LOOGIEX,
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PLAYER_LOOGIEY,
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PLAYER_NUMLOOGS,
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PLAYER_LOOGCNT,
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PLAYER_POSX,
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PLAYER_POSY,
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PLAYER_POSZ,
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PLAYER_HORIZ,
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PLAYER_OHORIZ,
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PLAYER_OHORIZOFF,
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PLAYER_INVDISPTIME,
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PLAYER_BOBPOSX,
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PLAYER_BOBPOSY,
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PLAYER_OPOSX,
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PLAYER_OPOSY,
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PLAYER_OPOSZ,
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PLAYER_PYOFF,
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PLAYER_OPYOFF,
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PLAYER_POSXV,
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PLAYER_POSYV,
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PLAYER_POSZV,
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PLAYER_LAST_PISSED_TIME,
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PLAYER_TRUEFZ,
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PLAYER_TRUECZ,
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PLAYER_PLAYER_PAR,
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PLAYER_VISIBILITY,
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PLAYER_BOBCOUNTER,
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PLAYER_WEAPON_SWAY,
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PLAYER_PALS_TIME,
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PLAYER_RANDOMFLAMEX,
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PLAYER_CRACK_TIME,
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PLAYER_AIM_MODE,
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PLAYER_ANG,
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PLAYER_OANG,
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PLAYER_ANGVEL,
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PLAYER_CURSECTNUM,
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PLAYER_LOOK_ANG,
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PLAYER_LAST_EXTRA,
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PLAYER_SUBWEAPON,
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PLAYER_AMMO_AMOUNT,
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PLAYER_WACKEDBYACTOR,
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PLAYER_FRAG,
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PLAYER_FRAGGEDSELF,
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PLAYER_CURR_WEAPON,
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PLAYER_LAST_WEAPON,
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PLAYER_TIPINCS,
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PLAYER_HORIZOFF,
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PLAYER_WANTWEAPONFIRE,
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PLAYER_HOLODUKE_AMOUNT,
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PLAYER_NEWOWNER,
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PLAYER_HURT_DELAY,
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PLAYER_HBOMB_HOLD_DELAY,
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PLAYER_JUMPING_COUNTER,
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PLAYER_AIRLEFT,
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PLAYER_KNEE_INCS,
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PLAYER_ACCESS_INCS,
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PLAYER_FTA,
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PLAYER_FTQ,
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PLAYER_ACCESS_WALLNUM,
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PLAYER_ACCESS_SPRITENUM,
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PLAYER_KICKBACK_PIC,
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PLAYER_GOT_ACCESS,
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PLAYER_WEAPON_ANG,
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PLAYER_FIRSTAID_AMOUNT,
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PLAYER_SOMETHINGONPLAYER,
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PLAYER_ON_CRANE,
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PLAYER_I,
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PLAYER_ONE_PARALLAX_SECTNUM,
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PLAYER_OVER_SHOULDER_ON,
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PLAYER_RANDOM_CLUB_FRAME,
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PLAYER_FIST_INCS,
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PLAYER_ONE_EIGHTY_COUNT,
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PLAYER_CHEAT_PHASE,
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PLAYER_DUMMYPLAYERSPRITE,
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PLAYER_EXTRA_EXTRA8,
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PLAYER_QUICK_KICK,
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PLAYER_HEAT_AMOUNT,
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PLAYER_ACTORSQU,
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PLAYER_TIMEBEFOREEXIT,
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PLAYER_CUSTOMEXITSOUND,
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PLAYER_WEAPRECS,
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PLAYER_WEAPRECCNT,
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PLAYER_INTERFACE_TOGGLE_FLAG,
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PLAYER_ROTSCRNANG,
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PLAYER_DEAD_FLAG,
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PLAYER_SHOW_EMPTY_WEAPON,
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PLAYER_SCUBA_AMOUNT,
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PLAYER_JETPACK_AMOUNT,
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PLAYER_STEROIDS_AMOUNT,
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PLAYER_SHIELD_AMOUNT,
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PLAYER_HOLODUKE_ON,
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PLAYER_PYCOUNT,
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PLAYER_WEAPON_POS,
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PLAYER_FRAG_PS,
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PLAYER_TRANSPORTER_HOLD,
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PLAYER_CLIPDIST,
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PLAYER_LAST_FULL_WEAPON,
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PLAYER_FOOTPRINTSHADE,
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PLAYER_BOOT_AMOUNT,
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PLAYER_SCREAM_VOICE,
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PLAYER_GM,
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||||||
PLAYER_ON_WARPING_SECTOR,
|
|
||||||
PLAYER_FOOTPRINTCOUNT,
|
|
||||||
PLAYER_HBOMB_ON,
|
|
||||||
PLAYER_JUMPING_TOGGLE,
|
|
||||||
PLAYER_RAPID_FIRE_HOLD,
|
|
||||||
PLAYER_ON_GROUND,
|
|
||||||
PLAYER_NAME,
|
|
||||||
PLAYER_INVEN_ICON,
|
|
||||||
PLAYER_BUTTONPALETTE,
|
|
||||||
PLAYER_JETPACK_ON,
|
|
||||||
PLAYER_SPRITEBRIDGE,
|
|
||||||
PLAYER_LASTRANDOMSPOT,
|
|
||||||
PLAYER_SCUBA_ON,
|
|
||||||
PLAYER_FOOTPRINTPAL,
|
|
||||||
PLAYER_HEAT_ON,
|
|
||||||
PLAYER_HOLSTER_WEAPON,
|
|
||||||
PLAYER_FALLING_COUNTER,
|
|
||||||
PLAYER_GOTWEAPON,
|
|
||||||
PLAYER_REFRESH_INVENTORY,
|
|
||||||
PLAYER_PALETTE,
|
|
||||||
PLAYER_TOGGLE_KEY_FLAG,
|
|
||||||
PLAYER_KNUCKLE_INCS,
|
|
||||||
PLAYER_WALKING_SND_TOGGLE,
|
|
||||||
PLAYER_PALOOKUP,
|
|
||||||
PLAYER_HARD_LANDING,
|
|
||||||
PLAYER_MAX_SECRET_ROOMS,
|
|
||||||
PLAYER_SECRET_ROOMS,
|
|
||||||
PLAYER_PALS,
|
|
||||||
PLAYER_MAX_ACTORS_KILLED,
|
|
||||||
PLAYER_ACTORS_KILLED,
|
|
||||||
PLAYER_RETURN_TO_CENTER,
|
|
||||||
PLAYER_RUNSPEED,
|
|
||||||
PLAYER_SBS,
|
|
||||||
PLAYER_RELOADING,
|
|
||||||
PLAYER_AUTO_AIM,
|
|
||||||
PLAYER_MOVEMENT_LOCK,
|
|
||||||
PLAYER_SOUND_PITCH,
|
|
||||||
PLAYER_WEAPONSWITCH,
|
|
||||||
PLAYER_TEAM,
|
|
||||||
PLAYER_MAX_PLAYER_HEALTH,
|
|
||||||
PLAYER_MAX_SHIELD_AMOUNT,
|
|
||||||
PLAYER_MAX_AMMO_AMOUNT,
|
|
||||||
PLAYER_LAST_QUICK_KICK,
|
|
||||||
PLAYER_AUTOSTEP,
|
|
||||||
PLAYER_AUTOSTEP_SBW,
|
|
||||||
PLAYER_HUDPAL,
|
|
||||||
PLAYER_INDEX,
|
|
||||||
PLAYER_CONNECTED,
|
|
||||||
PLAYER_FRAGS,
|
|
||||||
PLAYER_DEATHS,
|
|
||||||
PLAYER_LAST_USED_WEAPON,
|
|
||||||
PLAYER_END
|
|
||||||
};
|
|
||||||
|
|
||||||
enum UserdefsLabel_t
|
|
||||||
{
|
|
||||||
USERDEFS_GOD,
|
|
||||||
USERDEFS_WARP_ON,
|
|
||||||
USERDEFS_CASHMAN,
|
|
||||||
USERDEFS_EOG,
|
|
||||||
USERDEFS_SHOWALLMAP,
|
|
||||||
USERDEFS_SHOW_HELP,
|
|
||||||
USERDEFS_SCROLLMODE,
|
|
||||||
USERDEFS_CLIPPING,
|
|
||||||
USERDEFS_USER_NAME,
|
|
||||||
USERDEFS_RIDECULE,
|
|
||||||
USERDEFS_SAVEGAME,
|
|
||||||
USERDEFS_PWLOCKOUT,
|
|
||||||
USERDEFS_RTSNAME,
|
|
||||||
USERDEFS_OVERHEAD_ON,
|
|
||||||
USERDEFS_LAST_OVERHEAD,
|
|
||||||
USERDEFS_SHOWWEAPONS,
|
|
||||||
USERDEFS_PAUSE_ON,
|
|
||||||
USERDEFS_FROM_BONUS,
|
|
||||||
USERDEFS_CAMERASPRITE,
|
|
||||||
USERDEFS_LAST_CAMSPRITE,
|
|
||||||
USERDEFS_LAST_LEVEL,
|
|
||||||
USERDEFS_SECRETLEVEL,
|
|
||||||
USERDEFS_CONST_VISIBILITY,
|
|
||||||
USERDEFS_UW_FRAMERATE,
|
|
||||||
USERDEFS_CAMERA_TIME,
|
|
||||||
USERDEFS_FOLFVEL,
|
|
||||||
USERDEFS_FOLAVEL,
|
|
||||||
USERDEFS_FOLX,
|
|
||||||
USERDEFS_FOLY,
|
|
||||||
USERDEFS_FOLA,
|
|
||||||
USERDEFS_RECCNT,
|
|
||||||
USERDEFS_ENTERED_NAME,
|
|
||||||
USERDEFS_SCREEN_TILTING,
|
|
||||||
USERDEFS_SHADOWS,
|
|
||||||
USERDEFS_FTA_ON,
|
|
||||||
USERDEFS_EXECUTIONS,
|
|
||||||
USERDEFS_AUTO_RUN,
|
|
||||||
USERDEFS_COORDS,
|
|
||||||
USERDEFS_TICKRATE,
|
|
||||||
USERDEFS_M_COOP,
|
|
||||||
USERDEFS_COOP,
|
|
||||||
USERDEFS_SCREEN_SIZE,
|
|
||||||
USERDEFS_LOCKOUT,
|
|
||||||
USERDEFS_CROSSHAIR,
|
|
||||||
USERDEFS_PLAYERAI,
|
|
||||||
USERDEFS_RESPAWN_MONSTERS,
|
|
||||||
USERDEFS_RESPAWN_ITEMS,
|
|
||||||
USERDEFS_RESPAWN_INVENTORY,
|
|
||||||
USERDEFS_RECSTAT,
|
|
||||||
USERDEFS_MONSTERS_OFF,
|
|
||||||
USERDEFS_BRIGHTNESS,
|
|
||||||
USERDEFS_M_RESPAWN_ITEMS,
|
|
||||||
USERDEFS_M_RESPAWN_MONSTERS,
|
|
||||||
USERDEFS_M_RESPAWN_INVENTORY,
|
|
||||||
USERDEFS_M_RECSTAT,
|
|
||||||
USERDEFS_M_MONSTERS_OFF,
|
|
||||||
USERDEFS_DETAIL,
|
|
||||||
USERDEFS_M_FFIRE,
|
|
||||||
USERDEFS_FFIRE,
|
|
||||||
USERDEFS_M_PLAYER_SKILL,
|
|
||||||
USERDEFS_M_LEVEL_NUMBER,
|
|
||||||
USERDEFS_M_VOLUME_NUMBER,
|
|
||||||
USERDEFS_MULTIMODE,
|
|
||||||
USERDEFS_PLAYER_SKILL,
|
|
||||||
USERDEFS_LEVEL_NUMBER,
|
|
||||||
USERDEFS_VOLUME_NUMBER,
|
|
||||||
USERDEFS_M_MARKER,
|
|
||||||
USERDEFS_MARKER,
|
|
||||||
USERDEFS_MOUSEFLIP,
|
|
||||||
USERDEFS_STATUSBARSCALE,
|
|
||||||
USERDEFS_DRAWWEAPON,
|
|
||||||
USERDEFS_MOUSEAIMING,
|
|
||||||
USERDEFS_WEAPONSWITCH,
|
|
||||||
USERDEFS_DEMOCAMS,
|
|
||||||
USERDEFS_COLOR,
|
|
||||||
USERDEFS_MSGDISPTIME,
|
|
||||||
USERDEFS_STATUSBARMODE,
|
|
||||||
USERDEFS_M_NOEXITS,
|
|
||||||
USERDEFS_NOEXITS,
|
|
||||||
USERDEFS_AUTOVOTE,
|
|
||||||
USERDEFS_AUTOMSG,
|
|
||||||
USERDEFS_IDPLAYERS,
|
|
||||||
USERDEFS_TEAM,
|
|
||||||
USERDEFS_VIEWBOB,
|
|
||||||
USERDEFS_WEAPONSWAY,
|
|
||||||
USERDEFS_ANGLEINTERPOLATION,
|
|
||||||
USERDEFS_OBITUARIES,
|
|
||||||
USERDEFS_LEVELSTATS,
|
|
||||||
USERDEFS_CROSSHAIRSCALE,
|
|
||||||
USERDEFS_ALTHUD,
|
|
||||||
USERDEFS_DISPLAY_BONUS_SCREEN,
|
|
||||||
USERDEFS_SHOW_LEVEL_TEXT,
|
|
||||||
USERDEFS_WEAPONSCALE,
|
|
||||||
USERDEFS_TEXTSCALE,
|
|
||||||
USERDEFS_RUNKEY_MODE,
|
|
||||||
USERDEFS_M_ORIGIN_X,
|
|
||||||
USERDEFS_M_ORIGIN_Y,
|
|
||||||
USERDEFS_PLAYERBEST,
|
|
||||||
USERDEFS_MUSICTOGGLE,
|
|
||||||
USERDEFS_USEVOXELS,
|
|
||||||
USERDEFS_USEHIGHTILE,
|
|
||||||
USERDEFS_USEMODELS,
|
|
||||||
USERDEFS_GAMETYPEFLAGS,
|
|
||||||
USERDEFS_M_GAMETYPEFLAGS,
|
|
||||||
USERDEFS_GLOBALFLAGS,
|
|
||||||
USERDEFS_GLOBALGAMEFLAGS,
|
|
||||||
USERDEFS_VM_PLAYER,
|
|
||||||
USERDEFS_VM_SPRITE,
|
|
||||||
USERDEFS_VM_DISTANCE,
|
|
||||||
USERDEFS_SOUNDTOGGLE,
|
|
||||||
USERDEFS_GAMETEXT_TRACKING,
|
|
||||||
USERDEFS_MGAMETEXT_TRACKING,
|
|
||||||
USERDEFS_MENUTEXT_TRACKING,
|
|
||||||
USERDEFS_MAXSPRITESONSCREEN,
|
|
||||||
USERDEFS_SCREENAREA_X1,
|
|
||||||
USERDEFS_SCREENAREA_Y1,
|
|
||||||
USERDEFS_SCREENAREA_X2,
|
|
||||||
USERDEFS_SCREENAREA_Y2,
|
|
||||||
USERDEFS_SCREENFADE,
|
|
||||||
USERDEFS_MENUBACKGROUND,
|
|
||||||
USERDEFS_STATUSBARFLAGS,
|
|
||||||
USERDEFS_STATUSBARRANGE,
|
|
||||||
USERDEFS_STATUSBARCUSTOM,
|
|
||||||
USERDEFS_HUDONTOP,
|
|
||||||
USERDEFS_MENU_SLIDEBARZ,
|
|
||||||
USERDEFS_MENU_SLIDEBARMARGIN,
|
|
||||||
USERDEFS_MENU_SLIDECURSORZ,
|
|
||||||
USERDEFS_GLOBAL_R,
|
|
||||||
USERDEFS_GLOBAL_G,
|
|
||||||
USERDEFS_GLOBAL_B,
|
|
||||||
USERDEFS_DEFAULT_VOLUME,
|
|
||||||
USERDEFS_DEFAULT_SKILL,
|
|
||||||
USERDEFS_MENU_SHADEDESELECTED,
|
|
||||||
USERDEFS_MENU_SHADEDISABLED,
|
|
||||||
USERDEFS_MENUTEXT_ZOOM,
|
|
||||||
USERDEFS_MENUTEXT_XSPACE,
|
|
||||||
USERDEFS_MENUTEXT_PAL,
|
|
||||||
USERDEFS_MENUTEXT_PALSELECTED,
|
|
||||||
USERDEFS_MENUTEXT_PALDESELECTED,
|
|
||||||
USERDEFS_MENUTEXT_PALDISABLED,
|
|
||||||
USERDEFS_MENUTEXT_PALSELECTED_RIGHT,
|
|
||||||
USERDEFS_MENUTEXT_PALDESELECTED_RIGHT,
|
|
||||||
USERDEFS_MENUTEXT_PALDISABLED_RIGHT,
|
|
||||||
USERDEFS_GAMETEXT_ZOOM,
|
|
||||||
USERDEFS_GAMETEXT_XSPACE,
|
|
||||||
USERDEFS_GAMETEXT_PAL,
|
|
||||||
USERDEFS_GAMETEXT_PALSELECTED,
|
|
||||||
USERDEFS_GAMETEXT_PALDESELECTED,
|
|
||||||
USERDEFS_GAMETEXT_PALDISABLED,
|
|
||||||
USERDEFS_GAMETEXT_PALSELECTED_RIGHT,
|
|
||||||
USERDEFS_GAMETEXT_PALDESELECTED_RIGHT,
|
|
||||||
USERDEFS_GAMETEXT_PALDISABLED_RIGHT,
|
|
||||||
USERDEFS_MINITEXT_ZOOM,
|
|
||||||
USERDEFS_MINITEXT_XSPACE,
|
|
||||||
USERDEFS_MINITEXT_TRACKING,
|
|
||||||
USERDEFS_MINITEXT_PAL,
|
|
||||||
USERDEFS_MINITEXT_PALSELECTED,
|
|
||||||
USERDEFS_MINITEXT_PALDESELECTED,
|
|
||||||
USERDEFS_MINITEXT_PALDISABLED,
|
|
||||||
USERDEFS_MINITEXT_PALSELECTED_RIGHT,
|
|
||||||
USERDEFS_MINITEXT_PALDESELECTED_RIGHT,
|
|
||||||
USERDEFS_MINITEXT_PALDISABLED_RIGHT,
|
|
||||||
USERDEFS_MENUTITLE_PAL,
|
|
||||||
USERDEFS_SLIDEBAR_PALSELECTED,
|
|
||||||
USERDEFS_SLIDEBAR_PALDISABLED,
|
|
||||||
USERDEFS_USER_MAP,
|
|
||||||
USERDEFS_M_USER_MAP,
|
|
||||||
USERDEFS_MUSIC_EPISODE,
|
|
||||||
USERDEFS_MUSIC_LEVEL,
|
|
||||||
USERDEFS_SHADOW_PAL,
|
|
||||||
USERDEFS_MENU_SCROLLBARTILENUM,
|
|
||||||
USERDEFS_MENU_SCROLLBARZ,
|
|
||||||
USERDEFS_MENU_SCROLLCURSORZ,
|
|
||||||
USERDEFS_RETURN,
|
|
||||||
USERDEFS_USERBYTEVERSION,
|
|
||||||
USERDEFS_AUTOSAVE,
|
|
||||||
USERDEFS_END
|
|
||||||
};
|
|
||||||
|
|
||||||
enum SectorLabel_t
|
|
||||||
{
|
|
||||||
SECTOR_WALLPTR,
|
|
||||||
SECTOR_WALLNUM,
|
|
||||||
SECTOR_CEILINGZ,
|
|
||||||
SECTOR_CEILINGZGOAL,
|
|
||||||
SECTOR_CEILINGZVEL,
|
|
||||||
SECTOR_FLOORZ,
|
|
||||||
SECTOR_FLOORZGOAL,
|
|
||||||
SECTOR_FLOORZVEL,
|
|
||||||
SECTOR_CEILINGSTAT,
|
|
||||||
SECTOR_FLOORSTAT,
|
|
||||||
SECTOR_CEILINGPICNUM,
|
|
||||||
SECTOR_CEILINGSLOPE,
|
|
||||||
SECTOR_CEILINGSHADE,
|
|
||||||
SECTOR_CEILINGPAL,
|
|
||||||
SECTOR_CEILINGXPANNING,
|
|
||||||
SECTOR_CEILINGYPANNING,
|
|
||||||
SECTOR_FLOORPICNUM,
|
|
||||||
SECTOR_FLOORSLOPE,
|
|
||||||
SECTOR_FLOORSHADE,
|
|
||||||
SECTOR_FLOORPAL,
|
|
||||||
SECTOR_FLOORXPANNING,
|
|
||||||
SECTOR_FLOORYPANNING,
|
|
||||||
SECTOR_VISIBILITY,
|
|
||||||
SECTOR_FOGPAL,
|
|
||||||
SECTOR_LOTAG,
|
|
||||||
SECTOR_HITAG,
|
|
||||||
SECTOR_EXTRA,
|
|
||||||
SECTOR_CEILINGBUNCH,
|
|
||||||
SECTOR_FLOORBUNCH,
|
|
||||||
SECTOR_ULOTAG,
|
|
||||||
SECTOR_UHITAG,
|
|
||||||
SECTOR_END
|
|
||||||
};
|
|
||||||
|
|
||||||
enum WallLabel_t
|
|
||||||
{
|
|
||||||
WALL_X,
|
|
||||||
WALL_Y,
|
|
||||||
WALL_POINT2,
|
|
||||||
WALL_NEXTWALL,
|
|
||||||
WALL_NEXTSECTOR,
|
|
||||||
WALL_CSTAT,
|
|
||||||
WALL_PICNUM,
|
|
||||||
WALL_OVERPICNUM,
|
|
||||||
WALL_SHADE,
|
|
||||||
WALL_PAL,
|
|
||||||
WALL_XREPEAT,
|
|
||||||
WALL_YREPEAT,
|
|
||||||
WALL_XPANNING,
|
|
||||||
WALL_YPANNING,
|
|
||||||
WALL_LOTAG,
|
|
||||||
WALL_HITAG,
|
|
||||||
WALL_EXTRA,
|
|
||||||
WALL_ULOTAG,
|
|
||||||
WALL_UHITAG,
|
|
||||||
WALL_BLEND,
|
|
||||||
WALL_END
|
|
||||||
};
|
|
||||||
|
|
||||||
enum ActorLabel_t
|
|
||||||
{
|
|
||||||
ACTOR_X,
|
|
||||||
ACTOR_Y,
|
|
||||||
ACTOR_Z,
|
|
||||||
ACTOR_CSTAT,
|
|
||||||
ACTOR_PICNUM,
|
|
||||||
ACTOR_SHADE,
|
|
||||||
ACTOR_PAL,
|
|
||||||
ACTOR_CLIPDIST,
|
|
||||||
ACTOR_DETAIL,
|
|
||||||
ACTOR_XREPEAT,
|
|
||||||
ACTOR_YREPEAT,
|
|
||||||
ACTOR_XOFFSET,
|
|
||||||
ACTOR_YOFFSET,
|
|
||||||
ACTOR_SECTNUM,
|
|
||||||
ACTOR_STATNUM,
|
|
||||||
ACTOR_ANG,
|
|
||||||
ACTOR_OWNER,
|
|
||||||
ACTOR_XVEL,
|
|
||||||
ACTOR_YVEL,
|
|
||||||
ACTOR_ZVEL,
|
|
||||||
ACTOR_LOTAG,
|
|
||||||
ACTOR_HITAG,
|
|
||||||
ACTOR_EXTRA,
|
|
||||||
ACTOR_HTCGG,
|
|
||||||
ACTOR_HTPICNUM,
|
|
||||||
ACTOR_HTANG,
|
|
||||||
ACTOR_HTEXTRA,
|
|
||||||
ACTOR_HTOWNER,
|
|
||||||
ACTOR_HTMOVFLAG,
|
|
||||||
ACTOR_HTTEMPANG,
|
|
||||||
ACTOR_HTACTORSTAYPUT,
|
|
||||||
ACTOR_HTDISPICNUM,
|
|
||||||
ACTOR_HTTIMETOSLEEP,
|
|
||||||
ACTOR_HTFLOORZ,
|
|
||||||
ACTOR_HTCEILINGZ,
|
|
||||||
ACTOR_HTLASTVX,
|
|
||||||
ACTOR_HTLASTVY,
|
|
||||||
ACTOR_HTBPOSX,
|
|
||||||
ACTOR_HTBPOSY,
|
|
||||||
ACTOR_HTBPOSZ,
|
|
||||||
ACTOR_HTG_T,
|
|
||||||
ACTOR_ANGOFF,
|
|
||||||
ACTOR_PITCH,
|
|
||||||
ACTOR_ROLL,
|
|
||||||
ACTOR_MDXOFF,
|
|
||||||
ACTOR_MDYOFF,
|
|
||||||
ACTOR_MDZOFF,
|
|
||||||
ACTOR_MDFLAGS,
|
|
||||||
ACTOR_XPANNING,
|
|
||||||
ACTOR_YPANNING,
|
|
||||||
ACTOR_HTFLAGS,
|
|
||||||
ACTOR_ALPHA,
|
|
||||||
ACTOR_ULOTAG,
|
|
||||||
ACTOR_UHITAG,
|
|
||||||
ACTOR_ISVALID,
|
|
||||||
ACTOR_END
|
|
||||||
};
|
|
||||||
|
|
||||||
enum InputLabel_t
|
|
||||||
{
|
|
||||||
INPUT_AVEL,
|
|
||||||
INPUT_Q16AVEL,
|
|
||||||
INPUT_HORZ,
|
|
||||||
INPUT_Q16HORZ,
|
|
||||||
INPUT_FVEL,
|
|
||||||
INPUT_SVEL,
|
|
||||||
INPUT_BITS,
|
|
||||||
INPUT_EXTBITS,
|
|
||||||
INPUT_END
|
|
||||||
};
|
};
|
||||||
|
|
||||||
enum ScriptKeywords_t
|
enum ScriptKeywords_t
|
||||||
|
|
|
@ -54,22 +54,9 @@ enum vmflags_t
|
||||||
|
|
||||||
int32_t g_tw;
|
int32_t g_tw;
|
||||||
int32_t g_errorLineNum;
|
int32_t g_errorLineNum;
|
||||||
int32_t g_currentEventExec = -1;
|
|
||||||
|
|
||||||
intptr_t const *insptr;
|
intptr_t const *insptr;
|
||||||
|
|
||||||
int32_t g_returnVarID = -1; // var ID of "RETURN"
|
|
||||||
int32_t g_weaponVarID = -1; // var ID of "WEAPON"
|
|
||||||
int32_t g_worksLikeVarID = -1; // var ID of "WORKSLIKE"
|
|
||||||
int32_t g_zRangeVarID = -1; // var ID of "ZRANGE"
|
|
||||||
int32_t g_angRangeVarID = -1; // var ID of "ANGRANGE"
|
|
||||||
int32_t g_aimAngleVarID = -1; // var ID of "AUTOAIMANGLE"
|
|
||||||
int32_t g_lotagVarID = -1; // var ID of "LOTAG"
|
|
||||||
int32_t g_hitagVarID = -1; // var ID of "HITAG"
|
|
||||||
int32_t g_textureVarID = -1; // var ID of "TEXTURE"
|
|
||||||
int32_t g_thisActorVarID = -1; // var ID of "THISACTOR"
|
|
||||||
int32_t g_structVarIDs = -1;
|
|
||||||
|
|
||||||
// for timing events and actors
|
// for timing events and actors
|
||||||
uint32_t g_actorCalls[MAXTILES];
|
uint32_t g_actorCalls[MAXTILES];
|
||||||
double g_actorTotalMs[MAXTILES], g_actorMinMs[MAXTILES], g_actorMaxMs[MAXTILES];
|
double g_actorTotalMs[MAXTILES], g_actorMinMs[MAXTILES], g_actorMaxMs[MAXTILES];
|
||||||
|
@ -89,7 +76,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop);
|
||||||
|
|
||||||
void VM_ScriptInfo(intptr_t const *ptr, int range)
|
void VM_ScriptInfo(intptr_t const *ptr, int range)
|
||||||
{
|
{
|
||||||
if (!apScript || (!vm.pSprite && !vm.pPlayer && g_currentEventExec == -1))
|
if (!apScript || (!vm.pSprite && !vm.pPlayer))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (ptr)
|
if (ptr)
|
||||||
|
|
|
@ -38,7 +38,6 @@ extern int32_t ticrandomseed;
|
||||||
extern vmstate_t vm;
|
extern vmstate_t vm;
|
||||||
extern int32_t g_tw;
|
extern int32_t g_tw;
|
||||||
extern int32_t g_errorLineNum;
|
extern int32_t g_errorLineNum;
|
||||||
extern int32_t g_currentEventExec;
|
|
||||||
|
|
||||||
void A_LoadActor(int32_t spriteNum);
|
void A_LoadActor(int32_t spriteNum);
|
||||||
|
|
||||||
|
|
|
@ -325,18 +325,6 @@ static int GetAutoAimAng(int spriteNum, int playerNum, int projecTile, int zAdju
|
||||||
return returnSprite;
|
return returnSprite;
|
||||||
}
|
}
|
||||||
|
|
||||||
int Proj_GetDamage(projectile_t const *pProj)
|
|
||||||
{
|
|
||||||
Bassert(pProj);
|
|
||||||
|
|
||||||
int damage = pProj->extra;
|
|
||||||
|
|
||||||
if (pProj->extra_rand > 0)
|
|
||||||
damage += (krand2() % pProj->extra_rand);
|
|
||||||
|
|
||||||
return damage;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void Proj_MaybeAddSpread(int doSpread, int32_t *zvel, int *shootAng, int zRange, int angRange)
|
static void Proj_MaybeAddSpread(int doSpread, int32_t *zvel, int *shootAng, int zRange, int angRange)
|
||||||
{
|
{
|
||||||
if (doSpread)
|
if (doSpread)
|
||||||
|
|
|
@ -57,27 +57,6 @@ extern int32_t PHEIGHT;
|
||||||
|
|
||||||
#define MAX_WEAPON_RECS 256
|
#define MAX_WEAPON_RECS 256
|
||||||
|
|
||||||
enum weaponflags_t {
|
|
||||||
WEAPON_SPAWNTYPE1 = 0x00000000, // just spawn
|
|
||||||
WEAPON_HOLSTER_CLEARS_CLIP = 0x00000001, // 'holstering' clears the current clip
|
|
||||||
WEAPON_GLOWS = 0x00000002, // weapon 'glows' (shrinker and grower)
|
|
||||||
WEAPON_AUTOMATIC = 0x00000004, // automatic fire (continues while 'fire' is held down
|
|
||||||
WEAPON_FIREEVERYOTHER = 0x00000008, // during 'hold time' fire every frame
|
|
||||||
WEAPON_FIREEVERYTHIRD = 0x00000010, // during 'hold time' fire every third frame
|
|
||||||
WEAPON_RANDOMRESTART = 0x00000020, // restart for automatic is 'randomized' by RND 3
|
|
||||||
WEAPON_AMMOPERSHOT = 0x00000040, // uses ammo for each shot (for automatic)
|
|
||||||
WEAPON_BOMB_TRIGGER = 0x00000080, // weapon is the 'bomb' trigger
|
|
||||||
WEAPON_NOVISIBLE = 0x00000100, // weapon use does not cause user to become 'visible'
|
|
||||||
WEAPON_THROWIT = 0x00000200, // weapon 'throws' the 'shoots' item...
|
|
||||||
WEAPON_CHECKATRELOAD = 0x00000400, // check weapon availability at 'reload' time
|
|
||||||
WEAPON_STANDSTILL = 0x00000800, // player stops jumping before actual fire (like tripbomb in duke)
|
|
||||||
WEAPON_SPAWNTYPE2 = 0x00001000, // spawn like shotgun shells
|
|
||||||
WEAPON_SPAWNTYPE3 = 0x00002000, // spawn like chaingun shells
|
|
||||||
WEAPON_SEMIAUTO = 0x00004000, // cancel button press after each shot
|
|
||||||
WEAPON_RELOAD_TIMING = 0x00008000, // special casing for pistol reload sounds
|
|
||||||
WEAPON_RESET = 0x00010000 // cycle weapon back to frame 1 if fire is held, 0 if not
|
|
||||||
};
|
|
||||||
|
|
||||||
enum gamemode_t {
|
enum gamemode_t {
|
||||||
MODE_MENU = 0x00000001,
|
MODE_MENU = 0x00000001,
|
||||||
MODE_DEMO = 0x00000002,
|
MODE_DEMO = 0x00000002,
|
||||||
|
@ -245,47 +224,6 @@ typedef struct {
|
||||||
} playerdata_t;
|
} playerdata_t;
|
||||||
#pragma pack(pop)
|
#pragma pack(pop)
|
||||||
|
|
||||||
// KEEPINSYNC lunatic/con_lang.lua
|
|
||||||
typedef struct
|
|
||||||
{
|
|
||||||
// NOTE: the member names must be identical to aplWeapon* suffixes.
|
|
||||||
int32_t WorksLike; // What the original works like
|
|
||||||
int32_t Clip; // number of items in magazine
|
|
||||||
int32_t Reload; // delay to reload (include fire)
|
|
||||||
int32_t FireDelay; // delay to fire
|
|
||||||
int32_t TotalTime; // The total time the weapon is cycling before next fire.
|
|
||||||
int32_t HoldDelay; // delay after release fire button to fire (0 for none)
|
|
||||||
int32_t Flags; // Flags for weapon
|
|
||||||
int32_t Shoots; // what the weapon shoots
|
|
||||||
int32_t SpawnTime; // the frame at which to spawn an item
|
|
||||||
int32_t Spawn; // the item to spawn
|
|
||||||
int32_t ShotsPerBurst; // number of shots per 'burst' (one ammo per 'burst')
|
|
||||||
int32_t InitialSound; // Sound made when weapon starts firing. zero for no sound
|
|
||||||
int32_t FireSound; // Sound made when firing (each time for automatic)
|
|
||||||
int32_t Sound2Time; // Alternate sound time
|
|
||||||
int32_t Sound2Sound; // Alternate sound sound ID
|
|
||||||
int32_t ReloadSound1; // Sound of magazine being removed
|
|
||||||
int32_t ReloadSound2; // Sound of magazine being inserted
|
|
||||||
int32_t SelectSound; // Sound of weapon being selected
|
|
||||||
int32_t FlashColor; // Muzzle flash color
|
|
||||||
} weapondata_t;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
int32_t workslike, cstat; // 8b
|
|
||||||
int32_t hitradius, range, flashcolor; // 12b
|
|
||||||
int16_t spawns, sound, isound, vel; // 8b
|
|
||||||
int16_t decal, trail, tnum, drop; // 8b
|
|
||||||
int16_t offset, bounces, bsound; // 6b
|
|
||||||
int16_t toffset; // 2b
|
|
||||||
int16_t extra, extra_rand; // 4b
|
|
||||||
int8_t sxrepeat, syrepeat, txrepeat, tyrepeat; // 4b
|
|
||||||
int8_t shade, xrepeat, yrepeat, pal; // 4b
|
|
||||||
int8_t movecnt; // 1b
|
|
||||||
uint8_t clipdist; // 1b
|
|
||||||
int8_t filler[2]; // 2b
|
|
||||||
int32_t userdata; // 4b
|
|
||||||
} projectile_t;
|
|
||||||
|
|
||||||
// KEEPINSYNC lunatic/_defs_game.lua
|
// KEEPINSYNC lunatic/_defs_game.lua
|
||||||
typedef struct {
|
typedef struct {
|
||||||
int32_t cur, count; // "cur" is the only member that is *used*
|
int32_t cur, count; // "cur" is the only member that is *used*
|
||||||
|
@ -350,8 +288,6 @@ int P_GetOverheadPal(const DukePlayer_t *pPlayer);
|
||||||
void P_MadeNoise(int playerNum);
|
void P_MadeNoise(int playerNum);
|
||||||
int P_HasKey(int sectNum, int playerNum);
|
int P_HasKey(int sectNum, int playerNum);
|
||||||
|
|
||||||
int Proj_GetDamage(projectile_t const *pProj);
|
|
||||||
|
|
||||||
// Get the player index given an APLAYER sprite pointer.
|
// Get the player index given an APLAYER sprite pointer.
|
||||||
static inline int P_GetP(const void *pSprite)
|
static inline int P_GetP(const void *pSprite)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue